alright, question time... for example, ganondorf, when using the fitganon.pac that allows for sword use, consider the following... the look of the sword can be changed by the fitmotionetc... would it be possible to make it so you can have 2 different, 1 slot specific sword models? like an edited sword for fitganon03 and fitganon04, but all in a single fitmotion since only one can be used?
sorry if that doesnt make much sense... it was difficult wording that haha
I have a question regarding one-slot mods, is it restricted to only one slot or can you make it multiple slots example: 1 red young link, and another white one or would that screw with the game?
@diamondblossom7 That would just be using 2 models with the same newly named YRotN in the 2 texture files. So both have models with differently named bones.
In a sense, yes, but that would require limited changes to an animation and having to redo all animations to have the renamed bones act normally in any unchanged animations. Although if you use BrawlBox .62b, which allows the use of the "clean" button to cut animation filesize, it may be possible to make a single slot use all new animations.
alright, question time... for example, ganondorf, when using the fitganon.pac that allows for sword use, consider the following... the look of the sword can be changed by the fitmotionetc... would it be possible to make it so you can have 2 different, 1 slot specific sword models? like an edited sword for fitganon03 and fitganon04, but all in a single fitmotion since only one can be used?
sorry if that doesnt make much sense... it was difficult wording that haha
deadinthehed 6 months ago
I have a question regarding one-slot mods, is it restricted to only one slot or can you make it multiple slots example: 1 red young link, and another white one or would that screw with the game?
diamondblossom7 7 months ago
@diamondblossom7 That would just be using 2 models with the same newly named YRotN in the 2 texture files. So both have models with differently named bones.
zanzaroxas 7 months ago
So using this, might it be possible to do this same type of thing to make single slot movesets?!
Matstormy 1 year ago
@Matstormy
In a sense, yes, but that would require limited changes to an animation and having to redo all animations to have the renamed bones act normally in any unchanged animations. Although if you use BrawlBox .62b, which allows the use of the "clean" button to cut animation filesize, it may be possible to make a single slot use all new animations.
zanzaroxas 1 year ago
@zanzaroxas Nice, I might be able to use that!
Matstormy 1 year ago