Added: 5 years ago
From: martyc89
Views: 7,993
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (6)

Sign In or Sign Up now to post a comment!
  • That looks like you use the dampning

    harmonic equation. Is that true?

  • can u show us the code?

  • No... I can't.

    The source is a part of commercial use 3d engine.

    But the concept is quit simple, D3DX9Sprite, simple physics definations, and a partical config parser.

    If I have to write the partical system one more time, I'd like to use LUA instead of config parser. A good script is much powerful than a config setting. The GPU partical system is a good way too, because the physics consume lots of CPU.

  • :( too bad about the source...

    Yeah, GPU particles are way better....more CPU power:D I'm trying to add that to my particle system....hope it'll work:D

    watch?v=VXOSL5udqh8

  • Good work (other vids too).

    I have to learn D3D:)

  • What software did you use?

  • VC++ and DirectX SDK 9.0 :P

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more