Added: 2 years ago
From: SierraMultimedia
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  • When i first played the game (demo) it was so magical. I want a continuation of this series!

  • Watching this and seeing the end product just show how much better the game was before they kicked Roberta and her team off of it.

  • Wow! When I am Kinder I my brother is playing this and we can't finish, but know I am first year student (2011) I finish the game!!!

  • One of the greatest parts of this game? The instruction manual. You read correctly. That manual was thick with info on every character, location, and monster in the game. The creativity behind their backgrounds and behaviors was incredibly in depth (if only the tech could live up to it at the time :P). I would read that manual just for fun sometimes, and every time it would put me in the mood to play the actual game. Even the stupid "spriggans" had a background! I miss this kind of detail. . .

  • I respect this game for what it is (too me anyways) which is a different take on the King's Quest world. I like that they went some where different with the series, added a new main character instead of using just another one of the royal family, they introduced us to Connor. I'll admit it is REALLY weird coming out of playing KQ7 and then going into playing THIS. KQ7 was like a Disney cartoon and this...well this is NOT. Kudos to Roberta, Ken, and Sierra for this.

  • A game made with good intentions, but it was probably made a decade too early.

  • They have the release date wrong. The game actually came out in 1998. I was 18 when it was released, didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.

    

  • They have the release date wrong. The game actually came out in 1998. I was 18 when it was released didn't know about it until recently! I remember playing the earlier Kings Quest games back in the early nineties. I feel old.

  • Top 1 of my best game

  • This game was one of the better games of that time, and once you actually IGNORE THE NAME "KING'S QUEST", it isn't that bad.

    Having said that, the game ultimately was a failure, and I can exactly tell you why. It tried to be both an action and adventure game and it turned out to be neither. Far too easy for an adventure game (puzzles were solved by shooting, clicking etc.), but the fights were not sophisticated either and required 0 staregy and tactics (just shoot arrows).

  • people say this and ultima 9 sucks but i honestly like both ultima 9 and KQ 8

  • i remember i bought this from a store with my mom ... it was like 12 or 11 and was really excited and all there was a problem i almost shitted my pants everytime i played it xD it was so damn frigging scary. but i completed it. down with lucreto :D

  • I honestly think this game gets an unfairly bad reputation. It should never have been released under the King's Quest label, for sure, but it really isn't a bad game on its own merits. Not great, by any means, but nowhere near as bad as people make it out to be. Hell, the action/RPG elements weren't even as big a part of it as people seem to think, the emphasis was still very much on exploration and puzzle solving.

  • @ArixOdragc I really enjoyed it and to this day still remember it fondly.

  • One of the best games I've ever played actually :D

  • "We needed to do something with the adventure game genre"

    So you lit it on fire and threw it off a bridge? This game not only killed the King's Quest series, and didn't just kill Sierra, it destroyed the entire point and click adventure game genre.

    This game was so awful that after the ending cutscene locked up (yes I bought/played/beat/wasted my time playing this game) up I opened the CD tray and snapped the disc in half to forever destroy this pathetic excuse for a game.

    Curse you Roberta.

  • @Casanuda I think you're overreacting just a bit. The game was good....not great by any means....but still decent. Honestly I believe what killed adventure games per se was the combination of people not wanting to think at all when they play games, and the internet with instant access to walkthroughs. I think one of the best parts of the KQ series was having no walkthrough system at all to conveniently access which meant you were FORCED to actually think and figure stuff out on your own.

  • @Johnrl21

    Yes, this game is terrible. It is repetitive, boring, and mindless. It is a complete betrayal of what the series is supposed to be in every way and makes for a really dull experience on its own.

    What made this game good? The graphics weren't even that good for the time.

  • @Casanuda The graphics were fine for the time, it was one of the first games to require a 3DFX card upgrade. The reason the game sucked was because of the gameplay and how much of a departure it was from the others. I think I played about an hour or so of this game at a friend's house, and even having been a huge fan of the other seven I just hated it. I respected Sierra for trying to do something new and push the adventure genre into other bounds, but it just wasn't good for the series. :(

  • @RichieEastside

    Let's see, I wonder if any other games came out that year with better graphics.... Half Life, Baldur's Gate, Unreal. Which I guess you could easily say weren't the same genre. Too bad no good 3D adventure games came out that year, except Grim Fandango.

  • @Casanuda Well you have to keep it in context. This was an open world free range non-linear RPG with graphics on par with those shooters you mentioned. In that context, it was excellent. The thing with the shooters is that the engine is built around the graphics, with adventure games, the engines were built around how big they could make the world and how much story they could jam into the game. For Sierra to come out with the graphic abilities of KQ8 was an absolute triumph.

  • @RichieEastside

    I wonder if any free open world games came out that year that didn't have the constant pop-up samey enemies, and dull level design. Actually, I can really think of one that stands out pretty easily. Legend of Zelda Ocarina of Time came out that same year, spent almost the same amount of time in production, and was for a console system which had a lower graphical ceiling.

    King's Quest was a critical, design, and sales failure. Nostalgia has clearly clouded your judgment.

  • @Casanuda Why would be all nostalgic about a game that I "might have played for an hour or two at a friend's house" 13 years ago? I honestly don't think it looks that bad all things considered. We just have to agree to disagree. Believe it or not, life will go on =)

  • @Casanuda It's been a while since i've played it but i think it's not the case. This is a really interesting game, all things considered.

  • @Flackon

    I'm glad you have a well reasoned, logical reason for that.

  • @Casanuda How did you know? I didn't bother to type it.

  • excellent game. really good story.

  • @UserUK201

    You have to be joking. This game is worse than being alive.

  • Thank God they said it wasn't "necessarily a King's Quest" -- see, even they were like "OMFG what are we doing calling this a King's Quest???" I think they had a good idea in trying to 3D-ize adventure games but... uhm, this was not an adventure game. This was an RPG.

  • This version of King's Quest 8 tried to copy Diablo (1996) a lot!

    They throw in too much RPG elements and too little TRADITIONAL Adventure Game elements!

    It is trying to move from 2D Adventure game to 3D Adventure game! Unfortuantely, that transition would failed! God of War (2005) is what this KQ8 game should have been! =/

    Anyhow, transition should have been more like Zork I (1980) to Maniac Masion (1987)! Well, Heavy Rain (2010!?) and Alan Wake (2010!?) to the rescue! =)

  • @IronJackalTw So let me understand - a game becomes an RPG and it's like Diablo? Diablo is a hack'n'slash action game played in the isometric view. In what way is that like this game?!

  • HardWarUK,

    Adventure Video Games --> puzzle solving, talk to NPCs for clues, gather puzzles pieces off Environments or NPCs, inventory system for puzzle pieces management, sophisticated manipulation methods of puzzle pieces, and so on! Those are all hallmarks of Adventure Video Games!! ;-)

    RPG Video Games -- having stats for PLAYER (GAMER), increase stats while grinding & gaining experiences, and included many features of Adventure Games! Those are all hallmarks of RPG Video Games!! >=)

  • ow LOL 3:37

  • 3d sucks!

  • I agree and don't agree.

  • Actually, it depends. If too much effort is put into the graphics and not enough effort in gameplay, then yes, it's going to suck. *coughCastlevaniacough* If the game's boring, nobody will want to play it, regardless of how awesome the graphics are.

  • Es el emjor juego que he jugado, definitivamente.

  • WANT MONKEY

  • Wow...looks nothing like the finished product save for a couple things. Too bad it crashes like no other when run on XP.

    ...I also hate the built-in 16fps limit. It's playable but when it gets to more demanding areas, you're going to want that full 16 back.

  • I remember playing the demo when it came out. It's too bad they turned it into a crap 3D action game.

  • Mask of Eternity is great game. Kingdom for well working vista patch.

  • I remember watching this video on my Roberta Williams Anthology CD =w=

  • That monkey thing is awesome! I want one.

  • Kings Quest was one of the best Adventure game series' of all time. Nice upload. :D

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