Dungeon Quest GDC: was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen. The game was developed by Benjamin Nitschke and Christoph Rienaecker (WAII). (2008-02-10: Now updated to XNA 2.0).
yeah could be that XNA is the future of DirectX... But there are a lot of rumors. but this game is deffinitly not made within 4 days. I don't know it but if it's a game worth to play then it's really not made within 4 days. that's just impossible. except they copied the source from another game...
it's not impossible. If techinacly all the models, textures, and animations where already created. and all he had to to was put it together. or if it was a lot of themk that worked on it.
Of course it's impossible except the story line is about walking forward and hitting 1 or 2 enemies.
first of all you have to create the storyboard and kind of an art book for the creatures and stuff, then you have to develop the game engine (and that's a long way to go), then you have to create the sprites, the textures and the models, then there's some test phase, after that you definitly have to spend some time in bugfixing. after that you test it again and remove the bugs again. and so on..
@wind27382: why do you think are most game developers also buying a game engine like as example the Unreal Engine (see newest Turok). And they still need about half a year for a game^^ and you say they'll do it within 4 days???? and yes, this still includes a whole team of *i-don't-know-how-many* developers.
u miss understood me. I was beeing sarcastic. I go to school for visual effects I know how hard creating a simple 3d model can be. let alone animation, and texturing. not to mention creating the game engine which usually takes years. I was saying if someone had already done everything and all he had to do was put together the vid then that was possible. also we only seen one small part.
IT IS UNFAIR!!!
gruntlover2 2 months ago 5
OMG you're so close to death you lucky bastard. lol
Stikasasn 9 months ago
curious why people are obsessed with game engines, i am currently working on a game and the most time consuming thing is the artwork!
henniganwilson 1 year ago
@henniganwilson true that if i had to say where my time goes it has to be the artwork i suck at drawing on a pc
EYESforGaming 1 year ago
this looks eerily like Fable
Draculafreak 2 years ago
so you created that in 4 days!? beautifullllllllllllllllllllllll !!!
alston2reel 2 years ago
Dungeon Quest GDC: was developed in just 4 days on the GDC 2007 at the XNA Contest. Dungeon Quest GDC is a relatively complex 3D role playing game (at least for just 4 days of work). An early version even supported coop multiplayer on the Xbox 360 via splitscreen. The game was developed by Benjamin Nitschke and Christoph Rienaecker (WAII). (2008-02-10: Now updated to XNA 2.0).
time4high 3 years ago
DOES XNA SUPPORT 3DS MAX BIPED
Alusaint 3 years ago
yes it does
alston2reel 2 years ago
no, you have to manually convert the file into a .x or .fbx file in order for it to work
FireShockX 2 years ago
yeah could be that XNA is the future of DirectX... But there are a lot of rumors. but this game is deffinitly not made within 4 days. I don't know it but if it's a game worth to play then it's really not made within 4 days. that's just impossible. except they copied the source from another game...
sMs0niC 3 years ago
It could be, but it would take a lot of coffee and dedication ;)
Plus most of the models and art work would have to be made already. Plus it probably uses a physics engine which saves a lot of work!
PaulDog9 3 years ago
It's possible to make games in 4 days, especially if you and your entire team is dedicated and has the time.
Looter222 3 years ago
yeah i see where that would come from and you also must count all the trial and error as well
alston2reel 2 years ago
Yes, they have to plan oop design etc. it is impossible in 4 days.
RefactorXNA 3 years ago
XNA in 4 days!? Must learn XNA.
monkeybots125 4 years ago
woah! i never seen this before. kewl tho ^^
Hazelx3 4 years ago
Was this game really created in just four days?? Wow!!
GaspodeDogly 4 years ago
It is impossible! ;)
creattine 4 years ago
it's not impossible. If techinacly all the models, textures, and animations where already created. and all he had to to was put it together. or if it was a lot of themk that worked on it.
wind27382 3 years ago
Of course it's impossible except the story line is about walking forward and hitting 1 or 2 enemies.
first of all you have to create the storyboard and kind of an art book for the creatures and stuff, then you have to develop the game engine (and that's a long way to go), then you have to create the sprites, the textures and the models, then there's some test phase, after that you definitly have to spend some time in bugfixing. after that you test it again and remove the bugs again. and so on..
XspiritY 3 years ago
@wind27382: why do you think are most game developers also buying a game engine like as example the Unreal Engine (see newest Turok). And they still need about half a year for a game^^ and you say they'll do it within 4 days???? and yes, this still includes a whole team of *i-don't-know-how-many* developers.
XspiritY 3 years ago
u miss understood me. I was beeing sarcastic. I go to school for visual effects I know how hard creating a simple 3d model can be. let alone animation, and texturing. not to mention creating the game engine which usually takes years. I was saying if someone had already done everything and all he had to do was put together the vid then that was possible. also we only seen one small part.
wind27382 3 years ago
Wow that is insane!!! Great job!
ShoTro 4 years ago
like, wow!
whothehellisthat 4 years ago
xna go figure ... its amazing how far these things are going i can only imagine in a year or 2 what they will be liek :)
cant wait for the 360 gameTubes to launch
cchance 4 years ago