one thing, are you gonna fix the shotguns so you wont be able to dual wield it or just remake the animation, becouse in this video the shotguns is wield with 2 hands each, with is wierd.
Would be great if you guys could also add custom scope lenses for each gun as well as the ability to choose between classic scope mode and dynamic 3D scope depending of the skin or model being used. It would make adding custom server & or client side content much more diverse.
@green929392 Well, we've changed the scoped weapons such that you can now adjust the desired magnification level (or unscope completely) while reloading.
@GTR141Foxer That change is only visible when player collisions are disabled, the convar controlling that (mp_playercollide) will continue to work in the next version, so maps which require players to be solid to one another will remain playable.
@Zant5976 Just wanted to note that the use of ironsights will be partially governed by the server in the next version (as opposed to now, where it is 100% client-side), so if the server doesn't have ironsights set in the weapon's script, you won't be able to use them even if you modify your client-side script to enable it.
@Zant5976 However, if the server already permits the use of ironsights on that weapon, you can still customize its offsets so it doesn't look awkward if you decide to install a weapon skin - that functionality remains unchanged from now. It's just whether or not you can toggle ironsights that is controlled by the server.
@VEKTORX4 Ah, thank you for telling me that, I was actually wondering about the client-sided functions of the ironsights, changing the origin, and weapon skins.
I've played a bit of killing floor, so i'm pretty used to playing without a crosshair, and even then I can still get a quick feel for the center of the screen so if a server does not have ironsights enabled, i can still adapt to it. Honestly though, which server wouldn't have them enabled? :U
@Zant5976 While the convar to disable the feature entirely still exists, the ability to use ironsights also depends on the server on a per-weapon basis (an unfortunate side-effect of the changes made to enable accuracy alterations depending on whether ironsights are used). What this means is that if the server hasn't flagged a weapon (through its script) as having ironsights, clients still won't be able to use them even if they have the offsets set.
@W0rf0x People said that you guys are going to Steamworks, and normlly mods tha go to Steamworks Fail Horrible, like another mod was awesome now he is simple HL2 online...
@windows987654321 If you've followed our news, you know that won't happen. The problem isn't Steamworks but rather devs going the easy way thinking "Oh lets just drop all the content we don't own instead of recreating it on our own"
@windows987654321 Then go check the last news post on the front page (New team members, next stop: Steamworks! - November 20 2010) "Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way."
@W0rf0x Joining Steamworks, means more cash?, There is a SVN? Case yes there is a way to get special acess to those features? Send private if there is any chance.
Omg, the new OICW is AWESOME. One request, could you make it so or give an option so that scoped weapons don't automatically zoom back in after reloading?
Also, are you going to include the player skins from skin packs and what not with this release so people can see each others skins without having to download extra stuff?
To me the ironsights look a bit too "jittery", maybe try smoothing it out or lessening the impact of the shot, as this makes it (in my opinion) annoying to use.
Getting points for healing is not a good idea . You can just keep hurting your self so that your frinds can heal you. You should balance this system somehow.
Would be nice to be able to change the camera position in third peson from center to the right shoulder. Also i think it's better if the camera is not too far away, and the position should be fixed.
Awesome update guys :D As usual I have some questions. 1) did you guys fix the issue preventing you from adding the CS:S XM-1014 and semi automatic shotguns in general? 2) Can the smg1 have the same air burst function as the OICW since they both fire the same 20mm smart rounds? :P Also about the CSS weapons as well as the custom weapons in general have you guys added custom functions for them such as damage, ROF, ammo type, & dynamic scopes? "for custom skins for example"
@IRASpoon That's the plan. If you find a weapon laying around that you already have, you can dual wield them, but you'll drop the 2nd one when you switch weapons again, so you can't have 2 of each weapon in your inventory.
some of the client based stuff like the moving and reloading viewbobs, lighting effects and such make the game seem just a bit more....real
kinda had one of them Goldeneye moments when i saw the dual wielding bit. i'm not praying that this will probably make the final cut, but it would be pretty nice to have (and is going to be one of those server based options where you can enable or disable dual wielding?)
the reason why they took so long was because they were having some "legal issues" with valve because 1, they wanted to make it a steam game, and 2, because the OICW and the Sniper Rifle Were Valves Creation, and they used valves model and stuff, so they needed to make new models....
one thing, are you gonna fix the shotguns so you wont be able to dual wield it or just remake the animation, becouse in this video the shotguns is wield with 2 hands each, with is wierd.
Cubicstudios 1 week ago
Can u guys add leaning and weapon carry limit?(I mean that u can enalble/Disable this for ur server)
tonihomi 3 weeks ago
This is really quite incredible! And I love dual wielding. Adds a whole new depth to things
TheGordonFrohman 1 month ago
Now do wait till NH2 Gets on OC as coopable :3
woot835 1 month ago
Would be great if you guys could also add custom scope lenses for each gun as well as the ability to choose between classic scope mode and dynamic 3D scope depending of the skin or model being used. It would make adding custom server & or client side content much more diverse.
Phenixtri 1 month ago
can't wait for new version, would like to play again. :D
watch?v=HjFH5ZeUwHs
kaiserpanda 1 month ago
and Weapon limit feature!
tonihomi 1 month ago
PLS add a lean feature!
tonihomi 1 month ago
Yeah finally some progress ! :)
GoupylBoX 1 month ago
Will you add a viewbob slider?
566223564 1 month ago
is there a way to put some of this in hl2 and gmod?
dja9891721 1 month ago
@dja9891721 You can play the HL2 campaign in this, so there's no point.
adamthefaillord 1 month ago
Awesome.... new update will make it epic.
mattstalker1234 2 months ago
the scoped weapons automatically zooming in, i hate that i hope you guys add a way to disable that.
green929392 2 months ago
@green929392 Well, we've changed the scoped weapons such that you can now adjust the desired magnification level (or unscope completely) while reloading.
VEKTORX4 1 day ago
THANK YOU FOR THE JEEP STUFF!!!!
Doody134 2 months ago
The OICW ironsight is awesome too
lordofgangstas 2 months ago
The flashlight soldiers thing was amazing
lordofgangstas 2 months ago
nice!!
snowprogamer 2 months ago
I know about the better player nocolliding. But what about players jumping ontop of each other to pass say, a wallthat only 1 player cannot get past.
GTR141Foxer 2 months ago
@GTR141Foxer That change is only visible when player collisions are disabled, the convar controlling that (mp_playercollide) will continue to work in the next version, so maps which require players to be solid to one another will remain playable.
VEKTORX4 2 months ago
Proper iron sights.
My life will have meaning again, considering I would (and did) play OC with 0% hud, 0% crosshair.
Zant5976 2 months ago
@Zant5976 Just wanted to note that the use of ironsights will be partially governed by the server in the next version (as opposed to now, where it is 100% client-side), so if the server doesn't have ironsights set in the weapon's script, you won't be able to use them even if you modify your client-side script to enable it.
VEKTORX4 2 months ago
@Zant5976 However, if the server already permits the use of ironsights on that weapon, you can still customize its offsets so it doesn't look awkward if you decide to install a weapon skin - that functionality remains unchanged from now. It's just whether or not you can toggle ironsights that is controlled by the server.
VEKTORX4 2 months ago
@VEKTORX4 Ah, thank you for telling me that, I was actually wondering about the client-sided functions of the ironsights, changing the origin, and weapon skins.
I've played a bit of killing floor, so i'm pretty used to playing without a crosshair, and even then I can still get a quick feel for the center of the screen so if a server does not have ironsights enabled, i can still adapt to it. Honestly though, which server wouldn't have them enabled? :U
Zant5976 2 months ago
@Zant5976 While the convar to disable the feature entirely still exists, the ability to use ironsights also depends on the server on a per-weapon basis (an unfortunate side-effect of the changes made to enable accuracy alterations depending on whether ironsights are used). What this means is that if the server hasn't flagged a weapon (through its script) as having ironsights, clients still won't be able to use them even if they have the offsets set.
VEKTORX4 2 months ago
Delicious update, I wants it.
HWGuyEG 2 months ago
pLease don't go to steamworks, they fuck every mod that goes there....
windows987654321 2 months ago
@windows987654321 what?
W0rf0x 2 months ago
@W0rf0x People said that you guys are going to Steamworks, and normlly mods tha go to Steamworks Fail Horrible, like another mod was awesome now he is simple HL2 online...
windows987654321 2 months ago
@windows987654321 If you've followed our news, you know that won't happen. The problem isn't Steamworks but rather devs going the easy way thinking "Oh lets just drop all the content we don't own instead of recreating it on our own"
W0rf0x 2 months ago
@W0rf0x The only place where I get the news is from OC official site, there is any other place? Plus why some people hate Neico?
And how you guarantee us that you are not going to stop making those Work Of Art stuff for OC?
windows987654321 2 months ago
@windows987654321 Then go check the last news post on the front page (New team members, next stop: Steamworks! - November 20 2010) "Content usage rules are strict on Steam, but we will not end up scrapping anything completely unless there's really no other way."
W0rf0x 2 months ago
@W0rf0x Joining Steamworks, means more cash?, There is a SVN? Case yes there is a way to get special acess to those features? Send private if there is any chance.
windows987654321 2 months ago
Will it be possible to disable and/or limit the amount of projected textures with a client-side console command?
DoctorWallaceBreen1 2 months ago
Holy Dingou Dongs, zat will be Epic, or even more than just Epic, No Words for this!
windows987654321 2 months ago
20% Sexier.
gmodman999 2 months ago
Is there any console command to hide/unhide the NPCs in the HUD?
Korugawa 3 months ago
The muzzle flash reminds me of Doctor Who and the Weeping angels.... I wonder if something like that can be done.
KiriaxDemon 3 months ago
AWESOME
DeadMiku 3 months ago
I think the recoil of ironsight mode is too big
and duel weapon is too powerful(shotgun/SMG/rifle+sniper), maybe pistol only will be better?
but every thing is great!
and i saw SHANA!!!!!wwwww
blackcat552 3 months ago
This has been flagged as spam show
Omg, the new OICW is AWESOME. One request, could you make it so or give an option so that scoped weapons don't automatically zoom back in after reloading?
Also, are you going to include the player skins from skin packs and what not with this release so people can see each others skins without having to download extra stuff?
Stealthgato 3 months ago
Comment removed
Stealthgato 3 months ago
Comment removed
Stealthgato 3 months ago
thank god you fixed the crashing problem with gibs
talascio 3 months ago
Pro Tip for EP1 : Do not turn on the flashlight underwater or you drown :<
Also will you be adding lens flares to the NPCs flashlights ?
MunchyToast001 3 months ago
To me the ironsights look a bit too "jittery", maybe try smoothing it out or lessening the impact of the shot, as this makes it (in my opinion) annoying to use.
corneet 3 months ago
Merry Christmas guys!
CRSH3000 3 months ago
Bodygroups for player models?
Damn, this is awesome!
Wietheuperlima 3 months ago
I WANT THIS NOW!
fabelhaft94 3 months ago
Won't the healing mess up most "fun" maps, such as harvest? The players could just heal each other to make "credits".
Hopefully it's going to be toggleable by the server host or something.
juuseli 3 months ago
keep on rolling!!!!
Speed1Killer1 3 months ago
That npc sound investigation could make for some cool sneaking maps.
Spiffynator 3 months ago
Oh poo. I had the same idea for dual-wielding. I hate knowing I'll have to put up people accusing me of stealing it from this.
Blurns 3 months ago
Not going to lie, this video made me cream my pants.
kommandojoe 3 months ago
Getting points for healing is not a good idea . You can just keep hurting your self so that your frinds can heal you. You should balance this system somehow.
Hidraga 3 months ago
@Hidraga That's the whole point to it, it's a Coop mod so you need to get rewards for helping a friend
ObsidianConflictMod 3 months ago
@ObsidianConflictMod Yeah i can see that. But this shouldn't be an easy and fast way to get points. That's my point.
Hidraga 3 months ago
@ObsidianConflictMod What he's saying is it can easily be exploited for infinite money
This really should be removed, or atleast a cvar
nefets99 3 months ago
@nefets99 It is a cvar, so on maps like harvest it will be disabled.
W0rf0x 3 months ago
@Hidraga
So you help your friend get points. Big deal. At least now you are actually helping each other. THAT is coop.
kaboomonme 2 months ago
Would be nice to be able to change the camera position in third peson from center to the right shoulder. Also i think it's better if the camera is not too far away, and the position should be fixed.
Hidraga 3 months ago
face gordon freeman and his all mighty 4 arms
podedowl 3 months ago
Awesome features, all of this would be enough to get me regularly playing this mod again. Keep up the good work!
bubblesman01 3 months ago
you should be able to duel wield 2 of the same weapon by lets say pressing use on a weapon on the ground while holding said weapon(pistols only)
warbrand2 3 months ago
that carousel looks so nice
triFeral 3 months ago
This has been flagged as spam show
2 Words. Fucking Epick
RealMisterio3 3 months ago
man 4 armed players are awesome
zak2ninja 3 months ago 26
Awesome update guys :D As usual I have some questions. 1) did you guys fix the issue preventing you from adding the CS:S XM-1014 and semi automatic shotguns in general? 2) Can the smg1 have the same air burst function as the OICW since they both fire the same 20mm smart rounds? :P Also about the CSS weapons as well as the custom weapons in general have you guys added custom functions for them such as damage, ROF, ammo type, & dynamic scopes? "for custom skins for example"
Phenixtri 3 months ago
Nice to see so great ideas flowing. Can't wait for the release.
NyHoK 3 months ago
Is this released yet, or it will be?
FPSPyromaniac 3 months ago
@FPSPyromaniac "Dev Blog" meaning, it's in Development, besides, read the text on the beginning of the video.
ObsidianConflictMod 3 months ago
Very cool stuff.
Hopefully this inspires people to map more for this mod.
juuseli 3 months ago
Wow, that's a bunch of new fixes an features, I can't wait for the next release now, good job guys :).
DominicHax 3 months ago
yay!
FPSPyromaniac 3 months ago
goood ))) super
Lamartakostrom 3 months ago
Heh, and i reminded to Tesla say that he fixed the aim of the vorts :3
MaestroFenix1 3 months ago
I added the keyvalue shown at 5:53 :D
mmavipc 3 months ago
You sir just made my day...
ilovegmod1 3 months ago
i guess you have to make another reload and gun holding animation for the dual wield weapons. Or the character will have 3-4 hands lol
aero0812 3 months ago
@aero0812 They know this.It's just about testing purposes for the dual wield thing.
MechsFan2011 3 months ago in playlist Liked videos
Will you be able to dual wield the same weapon?
I'd go from HL:S through to HL2:EP2 with dual crowbars...NOBODY CAN STOP ME!
IRASpoon 3 months ago
@IRASpoon That's the plan. If you find a weapon laying around that you already have, you can dual wield them, but you'll drop the 2nd one when you switch weapons again, so you can't have 2 of each weapon in your inventory.
W0rf0x 3 months ago
So happy! Can't wait for endless awesomeness
BasicTorshiro 3 months ago
OMFG!!! FINALLY!
MrHobo1can 3 months ago
>dual wield
oh my god this is the best thing ever
Holol1 3 months ago
BETTER IRONSIGHTS, THIRDPERSON!!!11!1 thats really cool
also, rebel hands for al weapons instead of hev or css ones would be great
DNR3ncover 3 months ago
Is there a public SVN?
mcd1992 3 months ago
gotta admit, this is really really nice
some of the client based stuff like the moving and reloading viewbobs, lighting effects and such make the game seem just a bit more....real
kinda had one of them Goldeneye moments when i saw the dual wielding bit. i'm not praying that this will probably make the final cut, but it would be pretty nice to have (and is going to be one of those server based options where you can enable or disable dual wielding?)
all in all, REALLY looking forward to this
habicore5150 3 months ago
Amazing..
I already forgave the lack of news for almost 1 year at the half of the video.
xjerC 3 months ago
Amazing work here.
PJackPJ 3 months ago
the reason why they took so long was because they were having some "legal issues" with valve because 1, they wanted to make it a steam game, and 2, because the OICW and the Sniper Rifle Were Valves Creation, and they used valves model and stuff, so they needed to make new models....
Nessinby 3 months ago
I like it but i'd recommend shortening the video a little bit.
Funkymonk202 3 months ago
wow
da freut man sich schon auf den patch
und das mit den zwei waffen in den händen seht sehr gut aus ,opwolle es auch lustich aus seht
mach weiter so ^^
maxlp^^
MAXLPGERMAN 3 months ago
I like this quite a bit.
Zero254 3 months ago
good job when relise ??
mistz111 3 months ago
very nice! good job
Andrax17 3 months ago