It is indeed a bug with fluids involving particles birthing and dying. As previously mentioned, opacity ramps based upon lifespan will solve the problem.
@Htogrom the ramp needs to have same flow its basically running on off on off, but if you throw a black just at the top before the white, the transition should be smoother therefore no popping.
@JlNGLEZ Please read the rest of the comments. As I mentioned It is a bug, addressed on Cgtalk forums. No matter what you do to the ramp, when fluid is right before dying, it pops out.
Maybe that was fixed in maya2011, didn't tried it yet.
You got strange poppint because you have to connect the particles lifespan to a ramp so they don't dissapear in one frame, instead they fade away with the ramp. Have you tried that?
this is not a Bug. You need to have the particles fade out instead of just immediately dying. so, have the particles lose opacity the farther they are away. That way, they will slowly fade out (based on how you set it) instead of popping. Make sure to set the lifespan a little longer than it takes for them to fade away.
hi! Nice shading. As for the "popping bug" i think that creating an opacityPP array mapper and linking it to a particle-age based (BW of course) ramp should do it right. Give it a try ;)
so guys, I'm totally interested in starting this up in my free time and eventually moving to hobbyist and the in many years to come start some decent sized projects.
Do we reccommend poser or maya? or would I need them both.. or it this just a totally ridiculous question.. total noob here needing advice
very awesome this is pretty awesome looking at
ryantheram719 3 months ago
This has been flagged as spam show
Great video keep up the good work.
tillasmax 3 months ago
works fine for me dude!
JlNGLEZ 6 months ago
wow awsome!
i wonder whether you used any python or mel etc
did you use any language?
kimtw9310 10 months ago
And I thougth you would be popping a bug...
Grim1Tuesday2 10 months ago
looked like super nova or nebula
jhurst111 10 months ago
It is indeed a bug with fluids involving particles birthing and dying. As previously mentioned, opacity ramps based upon lifespan will solve the problem.
TwelfthToaster 1 year ago
@TwelfthToaster It has ramp. It wouldn't solve it. It's old bug with fluids opacity. Someone addressed it on cgtalk and Duncan confirmed.
Htogrom 1 year ago
@Htogrom What did Dunan say about it?
johnblaster 10 months ago
@Htogrom the ramp needs to have same flow its basically running on off on off, but if you throw a black just at the top before the white, the transition should be smoother therefore no popping.
JlNGLEZ 6 months ago
@JlNGLEZ Please read the rest of the comments. As I mentioned It is a bug, addressed on Cgtalk forums. No matter what you do to the ramp, when fluid is right before dying, it pops out.
Maybe that was fixed in maya2011, didn't tried it yet.
Htogrom 6 months ago
thats good !
OxSADEKxO 1 year ago
Very nice!
Jtrip2133 1 year ago
Sweet!
Fireball9392 1 year ago
Nice FIRST test ... :D
Kashir91 1 year ago
where caN I GET SOME INFO ON FLUID SIMULATION FOR MAYA sorry caps
montav82 1 year ago
Gnomon workshop. Digital Tutors. Autodesk Fluid masterclass.
Htogrom 1 year ago
@montav82 why bother say "sorry caps" if use caps in the first place? is your keyboard brOKEN?
Broax 10 months ago
jus create opacityPP n then a ramp on it play with back n white it will wrk out
coolestspott69 2 years ago
read the comments below. It is bug.
Htogrom 2 years ago
since you've alteady tried the opacity PP, you might also want to try randomizing the lifepsan a bit more... that should help...
fedess197 2 years ago
i just moved last point of the opacity ramp to 90% and it helped. Still I get pooping but less.That is bug with fluids, found it on CGtalk
Htogrom 2 years ago
u need to connect a particle sampler info node to u r particles so that it will read opacity PP ramp properly when u use particle cloud.
if u hav any doubts just check out maya help on paricle sample info...
ramcga 2 years ago
Did that here. It is bug with fluids, getting near zero transparency.
Htogrom 2 years ago
You got strange poppint because you have to connect the particles lifespan to a ramp so they don't dissapear in one frame, instead they fade away with the ramp. Have you tried that?
instruct9r 2 years ago
Yup. That's the way i did it. It's bug
Htogrom 2 years ago
how do u create an explosion?
RandomTownPictures 2 years ago
thats awesome!
Animator40 2 years ago
really nice effect dude, if u want to try , then in creation expression of ur radiuspp try radiuspp=0;
it may work out
mehrotradivyam 2 years ago
WOW!!! Very good!!! Can you please make a tutorial on this.
Thanks.
Tomm351 2 years ago
Looks like maybe you have reached your MAX Paritcles number, and to create new ones, it has to simply get rid of old ones?
apocknyte 2 years ago
i think the problem is simply mental ray. had the same problem some time ago. try 3delight
flothepoe 2 years ago
this is not a Bug. You need to have the particles fade out instead of just immediately dying. so, have the particles lose opacity the farther they are away. That way, they will slowly fade out (based on how you set it) instead of popping. Make sure to set the lifespan a little longer than it takes for them to fade away.
Remoth000 2 years ago
Ha ha. Of course I did that. But, on the end of lifespan particle get's some strange values for opacity no matter it is zero in ramp.
Htogrom 2 years ago
Niiiiiice!But how in hell did u do that?I dont know where my fluid effects are!!!
AndySaravanos 2 years ago
hi! Nice shading. As for the "popping bug" i think that creating an opacityPP array mapper and linking it to a particle-age based (BW of course) ramp should do it right. Give it a try ;)
lambio 3 years ago
Damn dude!! Thats nice!! Looks like someone powering up in dragonball lol. Really nice effect
rahkriga 3 years ago
exactly what I was thinking...
so guys, I'm totally interested in starting this up in my free time and eventually moving to hobbyist and the in many years to come start some decent sized projects.
Do we reccommend poser or maya? or would I need them both.. or it this just a totally ridiculous question.. total noob here needing advice
xtheroface 2 years ago
what is your particle lifespan on those particles? might be dying out really quickly which could explain the flickering
thefluidrobot 3 years ago
flame are great ! what parameter did you use to your fluid emitter for this please ?
SonOfAsgard 3 years ago
used particles with fluid shader applied. I driven fluid attributes via particle sampler info.
Htogrom 3 years ago
ok thanks
you will find for your strange popping
and again: good job !
SonOfAsgard 3 years ago