Thanks for your feedback. I'll have to try it the way you suggest. It only takes me a couple minutes to do it in real life. It just takes longer to explain the process in the tut so that people unfamiliar with UV mapping can understand.
Wouldn't the texture cover the entire area of the selected polygons though? Suppose you wanted to position the video where it didn't exactly match up to the polygons, would this still work? If this is possible, why would anyone ever bother UV mapping anything?
I don't get why all that fuss,you can do it in one minute :
1)select a rectangle on the blimp surface with tolerant rectangle selection only visible in right view,assign the movie to the luminance channel of a shader with a blinking glow random frequency 27 no inner,drag the texture to the selection in the view port,set the projection to flat in the texture tag and center it.
2)invert the selection and drag the blimp surface shader.
Thanks for your feedback. I'll have to try it the way you suggest. It only takes me a couple minutes to do it in real life. It just takes longer to explain the process in the tut so that people unfamiliar with UV mapping can understand.
Wouldn't the texture cover the entire area of the selected polygons though? Suppose you wanted to position the video where it didn't exactly match up to the polygons, would this still work? If this is possible, why would anyone ever bother UV mapping anything?
billkellyeditor 7 months ago
I don't get why all that fuss,you can do it in one minute :
1)select a rectangle on the blimp surface with tolerant rectangle selection only visible in right view,assign the movie to the luminance channel of a shader with a blinking glow random frequency 27 no inner,drag the texture to the selection in the view port,set the projection to flat in the texture tag and center it.
2)invert the selection and drag the blimp surface shader.
1 minute.
theonlyreallaz 7 months ago