Added: 3 years ago
From: GodismyRock89
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  • the funny thing is meta knight cant do it right? :D

  • can you do it with anyone other than luigi? weegee is pretty slidy anyways, so I was wondering if you could do it with someone who's has more traction...like ivysaur or something.

  • @hambreadncoke He said any character that can crawl, and this is pretty trippy. Lol.

  • its look like a false moonwalk xd

  • No thats the marine rush from megaman 3

  • who knows the map hes using idk

  • I hate ppl who keep crying: "OMG BRAWL SUCKS YOU CAN'T WAVEDASH!"

    Dudes, the only thing that brawl misses is the nostalgia.

    THIS is the real reason, why so many ppl don't like brawl, they are just "too blind to see".

  • @Dannyboyyay i wouldnt say that, i played brawl more recently, then borrowed melee from a friend. i think the real reason is the lack of hitstun, speed etc. brawl has, i think brawl is a good game, but for me after playing melee, i know why so many think its superior

  • @quarktastic123

    Yes, you might be ONE of those guys who isn't like that, but I'm talking about the rest. And I'm SURE this is the reason for most of them to hate it.

    B.t.w. Brawl has enough tricks itself.

  • @Dannyboyyay

    Wrong! Melee is not about Wavedashing.. lol

    Melee has SO MANY Tricks like Wavedashing.

    Brawl has the Dacus.... and thats it..

    I like both Games ( i like all 3 Games)

    But Melee is the best one for me ^^

  • @SaixXIsaVII

    Well, I don't like wavedashing too much. :/

  • You know what game sucks? Brawl.

  • @dagoncrowgg And what evidence do you base your opinion on?

  • brawl still sux tho =\

  • @EARTHBOUNDRAVEN how could you say that... your right but brawl minus is better.

  • @lonewander3931 i played brawl+ and its pointless to wavedash there since the mechanics make it pointless

  • FUCK man, it's awesome

  • Chuck Norris can wavedashing in Brawl without hacks

  • Rofl all you're doing is crawling backwards. THERES NO momentum, you're just crawling left and right. Seriously, Brawl sucks because theres too many variables, no technique-skills, and worst of all, no combos. Meaning. It's pretty "turn-by-turn", taking turns hitting. And yes, sadly, I play brawl competitively cuz I cant drive to tourneys and dont have friends to play Melee. So dont whine to me, brawl fags. Melee is still better.

  • @Kyuutoryuu ...... do you play brawl? Because theres definitely combos.

  • @SJoe886 I dont know whther you're saying there ARE combos, or AREN'T combos, but there AREN'T any combos. The only combo is meta knight uair spam, jiggs uair spam at low percent, and chain grabs and tilt locks. Seriously, after playing the game for so long, I realize how Brawl overcentralizes on defensive gameplay and camping, therefore making it slow, and tripping which kind of prevents offensive play. Brawl sucks. But I play it for the Wi-Fail that it has.

  • @Kyuutoryuu man, you're fucking right, you took out that words from my brain, you will find someone to play someday, I know it...

    my brother and I used to play a lot of brawl until he thought brawl wasn't enought for him, so he tried melee and now I'm happy for that, try the same with your friends, it could work, but idk

  • @Doomolish Yeah, thanks for agreeing. I have tried Melee, but I only know one friend that plays it, and he's barely any better than a level 9 cpu lol. Oh well. Might go to Genisis 2 and I'm sure if I did go I'd get a lot of Melee and alot of fun ^_^ from people other than the raging lolwifail AllisGay community.

  • @Kyuutoryuu come to Mexico, to the nationals, it would be fun, when I went I was so happy :D, it was the best vacations in my life

  • @Kyuutoryuu oh wait no you do. You play in tourneys. Brawl fag

  • So only crouchers can do this dash thing? Crouchers for the broken tier.

  • brawl sux

  • @fremoq

    No.

  • @TheSonicLegacy suP?

  • @fremoq

    ?

  • @fremoq 

  • this is crawl sliding 1st discovered by lilscrappy561

  • that wave dashing isnt as good as it is in melee where you like skid like really far and really fast.

  • i agree melee rox...yet u can blam brawl players to try new stuff and to make this slow game a bit faster :x

  • @2583060

    Yeah really far! Like Jigglypuff, Ganondorf, or Peach!

  • Nice finds, btw. Looks pretty fun to play around with.

  • Why the feck do people call it a "wavedash"? Could there not be a more appropriate nickname for that kind of movement?

  • @Ano0toko No.

  • its fun to do this with luigi with a bunny hood on ice =)

  • lol. Brawl noobs think they're wavedashing

  • lol. Melee noobs think they're superior.

  • lol. Brawl n00bs and Melee n00bs arguing.

    Question: why are you arguing in the first place?

  • nice double post

  • I had no other choice. I was replying to both comments.

  • You have, of course, a very fair point. I always stay as far away as I possibly can from Melee vs. Brawl arguments, as they are unproductive, pointless, and I like both games anyway.

    However, that wasn't really the case here; it wasn't much of an argument at all. I was simply voicing my distate at Robofish500's apparent elitist belief that people who play Melee are somehow superior to those who play Brawl.

  • lol. Brawl n00bs and Melee n00bs arguing.

    Question: why are you arguing in the first place?

  • Hell, I'm done with this video, nobody here even takes the time to think, and use reason when they post, they just mark me down because they think I'm one of those "old fags" who constantly hate on Brawl, but I'm not. I'm just saying that Brawl is MUCH more unbalanced than Melee. It's a known fact, but I'm probably wrong because I'm an "old fag"

    Whatever, don't expect to see another comment from me in this video.

  • Wow. sheik at yoshi's island was cool

  • elle est a chier ta video --'

  • @lamax72 Le dit pas aussi fort XD

  • Luigi is just a slidey character so no that's not even wavedashing.

  • Wavedashing is sliding. As you do your directioned air-dodge in melee, when you hit the floor, you slide. That's why Luigi is the easiest to wavedash with.

    Know your physics brah :3

  • Lugi is good at wavedasing in Melee, not in Brawl

    Get your facts straight :)

  • Dude. I was talking about melee before I brought Luigi into this. Please re-read what I said, realize you're wrong, and get a life. Thank you

  • wavedach in melee is much betterr

  • MK can be beat, space him out and you win, you need mad stage control. tbh i just wish i had the skill to main him

  • actually mk is a one of the character who has a very low leaning curve <.<

    you don't need that much skill for maining him like for IC's and pikas.

    and the problem is you CAN'T space him well due to his amazing range and his trajectory priority that he has on most of his moves

    scrub<.<

  • this is more like moon walking than wave dashing...

  • crawldashing, eh? I'll try this the next time I ever play Brawl (ironically, I was gonna play as Weegee and Wario anyway).

  • jk. I don't really have an opinion. They're two different games, both better for a different group of individuals.

  • Cool. =)

  • this doesnt work w/ the follwing tht can crawl: bowser,zamus,snake, or wario. the rest of the crawlers can.

  • Learn to fuck up and get a clue?

    Whats the problem playing the game this way?

  • right... on ssbm it made sense, now it has no use

  • lol and all this time i thought it was luigi's shoes that does that

  • Well, we'll all have our preferences, but both games are amazing in their own way. Get over it, and good day

  • No, it's not. Melee is so unbalanced, it's sad. Compare Mewtwo and Pichu to Marth, Fox or Falco.

    You're an asshole and a moron. Period.

  • If my Jigglypuff can beat better Meta Knights (with some luck), I'm sure a good Captain Falcon can do the same thing.

  • The Meta Knight's must suck. No offense to your skill. But if the MK, and the Falcon are on the same level of skill the MK wins sadly.

  • I agree. Korean DJ raped with Pichu because he had extremely much skill. In my opinion, Fox and Marth were at least as overpowered as Meta Knight is.

  • lucas was made to beat mk so brawl really isn't that unbalanced. As long as your good with lucas and spam pk fire then you do just fine.(by the way I hate spamming)

  • Lucas? Beat MK? That's a laugh, MK is Lucas's worst matchup after Marth.

  • hey man w/e u think. I did say you have to be good with lucas<.<

  • It's not really what I think, it's basic facts. If it had to do with what I think, I would've said if Lucas was made to beat Meta Knight he would be on the top of the tier list.

    Then again, I already know, this is a brawl vid, if I say something like MK is broken(a KNOWN fact at that) I'm likely get marked down for no good reason.

  • Just Because one is not on top tier does not mean that a person can become as good as the top tiers and may WIN OVER the top otiers. It depends on skill and knowledge.

  • That's always a factor, and I'm not disregarding that. All I'm saying is that a Falcon would never win a normal tournament because of that itself. Just because you can perfect a low tier character,it doesn't mean people aren't perfecting higher tiers. Both sides are getting better and better, but because of the many limitations lower tier characters have, they may, sadly, never catch up.

  • if you mean good characters and less good characters when you say low and high tier characters, then i have to disagree. i think all the characters are pretty much equal. i mean i bet i could beat a skilfull meta knight with peach. it all just depends on how skillful the player is and how well you know your enemy.

  • With all due respect, that's not the case at all. The characters are anything but equal. If anything I at least hope the people in this video could at least agree that that it's not true. I've said this a number of times, although my comments keep disappearing. MK is heavily unbalanced, incredible strength, he can fly, and has the most recovery options in the entire game.

    In Melee, Marth and Fox were good, but even they didn't get a perfect rating on the character scale.

  • i was just looking at it from a morale standpoint. i think all characters should get some attention. but yeah, you're right.

  • @PrinceShion

    Metaknight is really unbalanced. I was a Marth or Fox when playing but have moved to Falco so I could have more offensive options (like the chainspike, grab d-throw short hop d-air repeat) I also use Marth occasionally as well. Nitendo said they removed wavedash because it made the gap between new and hardcore players to big. Yet they find it okay for Metaknight to be the perfect character. The sad truth is that a beginning MK can beat a long time player if mistakes are made.

  • What? That's bull, wavedashing was THAT important. It's a nice technique to have and all, but it didn't seperate the good from the bad, the pros have better reaction time, techskill, L-cancel properly, hell I play against a pro player, and he barely ever wavedashes. His spacing is just extremely good. That was a poor excuse.

  • Also, it was likely said because:

    Brawl People: You only like Melee because of wavedashing.

    That's not the case, but none of the people who make that statement ever listen, so what's the point of stating a debate about it...

  • @22imbored You really have no idea how smash works.

  • ass-dickless. you dont know how brawl works.

  • well lucas also loses 1-99 to bowser and DK because of infinites.

    however, MK is like 70:30 advantage over Lucas without any chaingrabs or infinites or anything like that lol

  • now u do his crawl is like moving while covering his head :P

  • Nice wavedash havent die.

  • i noticed alot of people use Luigi to display wavedashing i think it would only be good for a long range oppenet like marth link of ike

  • But the only way to execute wavedashing in Brawl is to use a character that can crawl, and neither of the characters you've listed can.

  • oh never knew luigi can crawl

  • umm how do u do this

  • By reading

  • besides mind games, it serves no purpose

  • Thats the gist of Crawl Dash. The actual Wavedash was nicknamed the Mind Fuck by a couple of friends by mine since it always confused them to what attack i was gonna do x3

  • mind games is a pretty good pro to something no cons :/

    u can bait an attak or grab or even a sheild by doin this if u get the spacing down

  • you've pinpointed it, not try and find any god damned use for it. Besides, Luigi can do this simply by walking and then stopping. Dude's wearing ice shoes.

    Also, Melee's gravity sucks and is boring. Not nearly as many off-stage aerial battles as in Brawl. It's mainly just hit the guy until his recovery isn't enough to bring him back to the stage, but in Brawl there's a lot more to it, you gotta go finish him as he's trying to recover, which is a skill

  • uhh, shine spikes, ledge hopping into back airs, the lack of a sweet spot recovery? there was more skill in melee when it comes to "finishing" your opponent. melee's gravity also provided momentum and none of that super floaty gameplay that brawl has, which allow even the most unskilled players to recover.

    i mean i play both and i like the differences in both. but what your saying is unsupported and biased

  • You can do all of that shit in Brawl, and I'm not biased, I played and loved Melee for 7 years dude. The floatiness is an improvement. Also, only unskilled players allow unskilled players to recover.

  • i was pointing out that there were plenty of ways of finishing opponents while they're trying to recover in melee. plus how is floatiness an improvement?

  • More off-stage battles as I said, more aerial battles, and it's generally smoother than melee. this is not street fighter, lower gravity in a chaotic game like this is an improvement, plus you have more aerial control which allows for precision spacing. Sure there are plenty of ways to finish opponents off as they try to recover but you don't really need to since their recovery probably won't even be enough to get them back to the stage.

  • Isn't that the whole point of "edgeguarding" now? "hit the guy until his recovery isn't enough to bring him back to the stage"?

    Melee was more of a faster paced punish the opponent's mistakes sort of deal, considering that Brawl's mechanics not make it so much easier to recover but also to avoid opponent's attacks(airdodging right after being hit for example), making high level Brawl games be either hit and run or campfests.

    Unless you're going to tell me there's somehow more mindgames.

  • No, it's not the point. There's now ay that is any more emphasized than in melee, that's stupid.

    Melee was not more about punishing opponents' mistakes than brawl, melee was more of an offensive game while punishing opponents' mistakes is defensive. Brawl's mechanics make it easier to avoid attacks and punish, meaning melee was more about offensive combos. You clearly don't know what you're talking about because you've completely confused melee and brawl to be the opposite of what they are.

  • How is punishing your opponent's mistakes defensive? You hit the opponent with a combo starter, they get left open for a combo - that's your chance to attack. How many chances do you get to do that in Brawl?

    People like to toss around the thought "Brawl has more mindgames" without realizing there's tons of mindgames in Melee, just a lot more faster paced. In fact, punishing your opponent's mistakes had more of a reward in Melee compared to Brawl, emphasizing defensive play even more.

  • lmao, so you think "punishing your opponent's mistakes" is when you hit your opponent and then they make the mistake of not being able to do anything before being hit by a combo? wow.

    I never even said the word "mindgames" by the way, that was all you. Punishing an opponent's mistake..how the hell is that not defensive? and what does that have to do with combos?

  • I'm saying that you somehow think that because "punishing an opponent's mistakes" makes it seem that MELEE of all games is more defensive than Brawl makes it seem like you're trying to bring in mindgames into this whole business.

    How is "punishing your opponent's mistakes" NOT defensive? Were you not reading my reply or the other guy's? They are left open for you to attack, what, do you knock them into the air then run away(defensive) rather than keep attacking(offensive)?

  • Well first off I never said melee was more defensive than brawl, I said brawl was more defensive than melee. Punishing an opponent's mistakes, which is a bigger part of Brawl than it is of Melee, is purely defensive.

    ..They are left open to an attack after you've already TAKEN THE OFFENSIVE AND ATTACKED THEM, that is NOT defensive. Defensive is when they are left open to an attack after you've DEFENDED yourself from it.

  • Doesn't this prove my original point further?

    Remember you said:

    "Melee was not more about punishing opponents' mistakes than brawl, melee was more of an offensive game while punishing opponents' mistakes is defensive."

    Note that last sentence. once again, how is that "defensive"?

    How is punishing mistakes a bigger part of Brawl than Melee? Making a mistake in Melee is much more costly than in Brawl, making punishing mistakes much more crucial to winning the game(rather than hit and run).

  • There is no such thing as hit an run in a good brawl match, why would anybody start a combo then stop in melee? That's not defensive, that's stupid. If you went at them and attacked them and they were left open because you attacked them, that is OFFENSE. If they attack you and you shieldgrab, dodge and punish with a smash or any of your other options(more intricate defenses being FIHL, SA timing and other shit like that), that is defense.

  • You were telling me "punishing opponent's mistakes is defensive". How?

    You can apply pressure in both games, it's just that you're given more options of what to do in Melee compared to Brawl in terms of offensive options.

    btw, opponents can make mistakes or fall into your trap by putting said pressure on them(i.e. Falco lasers). Doesn't need to be defensive.

    Either way, when you punish an attack, you are taking the offensive. Defensive maneuvers are to save you from getting owned by offense.

  • Well, what is punishing an opponent's mistake? Usually, it means striking them while they are in some sort of ending lag from an attack. This means you avoided or blocked an attack then punished them by striking them back. This is DEFENSIVE. Striking somebody then hitting them while they are still stunned is OFFENSIVE. See the difference?

  • Furthermore since there are less combos, offense is limited, making defense a bigger part of the game. Punishing mistakes is a bigger part of the game because it is what you do when you play defensively, which is usually what you're doing in Brawl. Combos would be bad in Brawl because of the new physics, imagine MK with melee's hitstun, it'd be awful.

  • You say this and "there is no such thing as hit and run in a good brawl match". The only characters that can play well offensively are what:

    - MK

    - Lucario

    - Marth

    And maybe a few others I'm forgetting. Most others either have to dance around and/or camp(hello G&W turtle) otherwise get owned competitively since most other characters don't have too many good offensive options.

    Because of this, this is why I said earlier:

    "...making high level Brawl games be either hit and run or campfests."

  • You forgot DK, Wario, Diddy Kong, Snake and Kirby just to name a few other high tiers. Also, a brawl match usually has one character that can play well offensively since most players choose high tier characters(even if they don't, there's Mario, Luigi, Yoshi, Samus, Falcon etc.). There is also no "hit and run" strategy either, not between good players. Camping is something that good players learn to circumvent and if you watch high profile brawl matches you won't see too much of it.

  • Snake can't play very well offensively against most characters considering how slow he is and how slow his aerials generally are. Most Snakes either tilt spam or use explosives to control the field.

    High profile Brawl matches? DSF/M2K don't camp very much in Brawl?

    It's "hit and run" if you can escape from the opponent's chain of hits, which doesn't make it much of a combo - it's trying to break through your opponent's defense, trying to catch their mistake.

  • The main point is that when you strike back, you are on the offense and TAKING ADVANTAGE of the opening they provide no matter how you do it is offensive.

  • But the act of dodging or blocking your opponent's attack and then punishing is defensive.

  • Said earlier:

    "Either way, when you punish an attack, you are taking the offensive. Defensive maneuvers are to save you from getting owned by offense."

  • Snake's jabs and tilts are not slow, and that's really all he needs, plus he has the best DAC in the game and his aerials rack up damage like nobody's business.

    It's not "hit and run", it's "hit and follow". It makes long strings of hits take much more skill to achieve.

  • "hit and follow" meaning the OPPONENT CAN ESCAPE(quite easily too) WITH MORE THAN JUST USING DI.

    This degrades into trying to outpredict the opponent for usually 3 hits at the most constantly.

    Snake's jabs and tilts aren't slow, I'll give you that, but it's very obvious to see what's coming if you see Snake walking toward you(which is why many Snakes like playing defensively). And as mentioned earlier, his aerials are slow compared to other commonly seen fighters and none of them autocancel.

  • Even if your opponent CAN avoid being hit with multiple consecutive attacks that doesn't mean that you will be running after you land a hit. Furthermore, escaping from the onslaught of a good MK, Wario, Marth, Diddy or Yoshi is easier said than done as your best bet is to airdodge but that won't save you if they read it which isn't hard to do.

  • It's always been the safe way to DI AWAY from the opponent to prevent followups and combos. Many supposed "combos" in Brawl that many players brag about can be avoided with simple DI.

    Once you can move out of the opponent's combo, the positions essentially reset and the opponent needs to move in to attack again if they want to keep the pressure. But considering the positions can be reset so easily, this is what essentially degrades many Brawl matches to hit and run.

  • Unless you're suicidal, you'll want to DI AWAY from the opponent unless you want to keep giving them free hits. It's possible to mix up your airdodges and DI as well to trip up the opponent, but honestly this is what Brawl degrades to - reading the opponent's airdodge and DI - essentially hit and run since airdodging is such a powerful tool in the game.

  • Well that's much more impressive than pulling off a combo your opponent cannot avoid. The positions also do not reset, you are just a little bit out of their reach and it's doubtful you'll land before the gap is closed against a good offensive character. This is still not "hit and run", it's just "hit". I'm starting to think you haven't played Brawl beyond newbie level.

  • Uh, exactly how do the positions do not reset? Defensive options are so insultingly rewarding in Brawl:

    - power/perfect shielding is much easier to time and accomplish

    - shield stabbing is harder to accomplish on many characters

    - rolling provides more invincibility frames

    - airdodging provides a useful buffer to avoid attacks while in the air

    - side dodging leaves you less open

    - it's much easier to grab the ledge now and invincibility frames from ledge are longer

  • You also forget that Melee provides the player with more options to use than Brawl, and more options mean more things to watch out for and use.

    You forget that fastfalling and second jumps exist, which can also ruin any juggle and followup(not including the easy to use airdodge in Brawl).

    It's only "hit" because you're discounting the part where the opponent can retaliate after you hit them. How many cases have there been where the someone pulled long strings of hits on competent opponents?

  • correction

    the closest we will ever be to it is with hax

  • Wd sucks,nuff said

  • bowzer wasnt the worst in melee i owned with him id have to say ness or pichu were the worst in melee pichu cause he fcking damages himself so all the person had to do was like dodge his attacks and ness cause his up b sucked and ya he just sucked

  • Pichu's flaw wasn't to hard to work past. Just don't get hit. As for Ness.. By that Logic, he sucked in SSB64, and saying that would be just stupid. In melee, Ness was pretty bad, but his up-B was only really bad on fourside.

  • ya pichues hard foward a and his hard down a were really powerful attacks but naw he sucked man no one in this world could beat me with pichu if i was any fast char like fox shiek falcon ect..

  • Dude, it's not in Brawl, it was a glitch, Brawl fixed it. get over it.

    That little trick your showing off is practically useless compared to what wavedashing was. In fact, you'll get it handed to you trying it in a real fight. Using that technique just costs too much time for any positive points it has.

  • I posted this video 5 months ago just to show what I found. Inever say anywhere in the video that this is ueful(because I want ed other people to see for themselves if the could use it in any positive way)

    I never say this is anything like wavedashing in Melee. Look at the title. "Wavedashing in Brawl", (or at least the closest we'll ever be to it)

  • I suppose I can at least respect the fact that you're taking advantage of whats in the game rather than hacking it to make it how you want.

    Though I don't mind the online custom stages and the disabling of the replay limit, those aren't changing game mechanics.

  • wavedash isn't a glitch and its more like the dodging system changes and as a result you can't wavedash like before.

    And Icegod, Falcon has NO redeeming qualities. Sad, but true. Mew2's throws could kill fairly early. He could combo and cg (I think). His recovery wasn't bad either and with l canceling, his aerials were better than they should have been. Same with wavedashing to his speed.

    Not really trying to argue, but.... falcon just sucks.... (link too)

  • You know that it was officially stated wavedashing was a glitch, right?

    Also, Falcon Punch.. Sure, it's not really a competitive move, but everytime you kill with it, you can't deny to awesome feeling you get from it.

    Anyway, Dair is also pretty good to use at recovering oppenents if you can get used to his.. "Unusual" air game.

    Link's better than he's ever been in Melee, in that his projectiles are worth shit now. Smash attacks are kinda fucked with.

  • That falcon punch feeling's a lot better when you can moonwalk. =P

    Wavedashing was intentionally put into the game. As a programmer, I'm guessing they were thinking that since dodging does move you, if you collide with the ground you should just slide. I'm sure they had no idea people would abuse it. I wouldn't call it a glitch, but an exploit. Either way, I doubt they changed the dodging system to "fix" the wavedash "glitch".

  • You are not a programmer.

  • programmer- Computer Science. One who writes computer programs.

    The dictionary agrees.

    and I said garbage tier meaning bottom of bottom sort of like how I would call metaknight in Brawl and sheik in melee god tiers even though they don't actually deserve that specific title. No need to be so literal.

  • *disagree

  • I wouldn't say that, actually. I really do prefer the Melees airdodge. Two problems:

    1: The fact that you could quite easily get yourself fucked over by one miscalculation. I don't really give a fuck how anyone defends that, there are many situations where you just couldn't see something coming.

    2: Wavedashing. I'd like to defend my statement, calling it a glitch, but I'm afraid I can no longer find the article, so until I do, I guess I've lost this one.

  • Wavedashing is an intentional and named element of melee.

  • link was damn good in melee. ever heard of Germ or Aniki?

  • I miss Germ and Aniki, absolutely amazing links... Link should not be bottom tier matierial... he's the frickin hero of time for christ sake... developement f'd up big time with link in brawl...

  • seriously, link didn't get the credit he deserved in melee

  • Forgot but *of* swt

  • you know why they put tripping?because nintendo making fun us and made that the new wavedash lol

  • Roy wasn't actually too good. Basically, the majority of people who play brawl didn't like melee because of the metagame that people played with using washdashing and L-Canceling to speed things up. So, they played with their friends at a slower level and chose Roy, a character with a good and fast forward smash who could easily sit on one side of Hyrule Temple, or whatever map they wished, using F-Smash to hit them off the edge and get an easy kill.

    99% Of the time Roy = Noob

    1% of time - Neo.

  • Lol, "wash"dashing.

  • Closest we'll ever be? Think again, unless someone said it already..you CAN wavedash.

  • With a hack

  • You retard. This video came out 5 months ago.

    Wavedashing in brawl hack came out in Mid October.

  • If someone wants to change the game for themselves to play at home that's their business, not yours.

  • Yeah, I suppose so. It just bothers me that people want Brawl to be Melee 2.0 that badly.

  • It bothers me how much you're bothered by it.

  • It bothers me how much it bothers you that I'm bothered by it.

  • It bother me how much it bothers you that I'm bothered by you being bothered...

    FUCK!

  • Why, I do believe we're in an infinite cycle.

  • Hell yea Kumo,thats what I'm thinking O_o

    Get over it IceGod

  • Whys that, melee was a superior game and a lot of people want melee 2 much more than shitty brawl.

  • Really? I think brawls a million times better and Melee was the piece of shit. First off, there's the addition of online. Not a great online, I admit, but online ingeneral is nice. Second, there's the all important character roster, where every single character isn't a fucking clone of someone else. Also, the game ingeneral has a lot more balance. I don't care what these tornado-spamming tourneys think, this game is still far more balanced than melee, even with Pikachu and Meta-Knight there.

  • I've seen lots of analysis using statistics and the collective reasoning of at least a dozen people on multiple occasions that just disproves that. Melee is more balanced. I don't want to say there's no good argument against it, but its a REALLY uphill battle.

    And pika's not a bid deal. =/

  • Okay, well let me put it to you this way; I'm playing as Captain falcon, the alleged "Worst of the worst", compared to Bowser in Melee. By no logic is Captain Falcon worse that quite a lot of Melee's roster. I wouldn't say any single character in Brawl is worthless, as I've seen them all but used masterfully at some point, compared to Melee/

    One a different note, this might affect things a bit, but I happen to main Ness, and how he's "Low tier" is beyond me. He seems pretty gifted to me.

  • its because he is cged so bad by marth. In reality ness is a decent char. Granted he doesn't have a huge list of advantages, but I think he has some solid good qualities. On the other hand, falcon does not. Its really unrealistic to think that someone using falcon against someone competent with any random character from mid to top tier would win.

    Its more realistic with mew2 who does have some redeeming qualities. Though comparing the extremes doesn't really prove anything.

  • Mewtwo with advantages? In my smash bros? What?

    Nah, just kidding, but Captain Falcon seems a heck of a lot better that Mewtwo was to me. Captain Falcon isn't perfect, true, but Mewtwo was just... Unruly.

    If you're talking Lucario, then I'd understand, because he is quite good, though maybe a bit hard to get used to.

    As for Ness, I miss his SSB64 incarnate. XD

  • No. Brawl Falcon compared to Brawl cast is -garbage- tier. Melee Mewtwo compared to Melee cast is 2nd to lowest bottom tier.