That's odd, since you don't even know who my mom is or if she's even still alive. So, yeah, I guess it must have been your mom you were smelling. It might be a good idea to stop practising incest.
Not possible. Women stop having their periods after they reach a certain age, which is called menopause. You might want to look it up and learn something.
we will never pass the uncanny valley until we have fully replicated the human brain or A.I. if you will. but then when that happens, i forsee another form of civil dispute or possibly even war to recognize them that those A.I. has the right to protect itself.
Also remember that it is the stylized titles that are the most memorable. Graphics are relative. Crysis looks great now, but just 5 years from now, it will be just another old game with old graphics. In contrast I totally remember the cel shading of Wind Waker because it contributed to the atmosphere. Imagine Wind Waker with Crysis-like graphics. Totally forgettable. But the drawn waves and the cartoon wind lines drawn in the air make the sea more realistic than dull but impressive DX11 waves.
The problem with the uncanny valley concept is that there is currently nothing that has passed the valley. So How do we even know if the graph rises after the "fall"? We know it has to rise, but I think the valley is much wider while the rise is much steeper.
Once again you make some great points. But I am LOVING my photo-realistic skyrim right now. Even with all the kinks left to iron out. And brown is beautiful.
Master Chief avoids the uncanny valley not because of stylisation, but because you can't see the characters face and as such you leave room for your imagination. If all the characters in the final fantasy movie obscured their faces with helmets the uncanny valley effect would have been dramatically reduced.
omfg... you just blew my mind... that never never never happened to me on youtube... on the side note, not many are aware that when they complain about graphics in a game, the truth of the matter is, they are judging the artistic design. if you're really want to judge the graphic, one must first arcknowldge the art style whether it is celshade, color layering, or post render then judge the presentation based on the resolution, realtime shadow or not, bloom, texture size, etc.
People who watch the video will have no idea for the actual reason why the uncanny valley exists, it doesn't explain what it is in humans that makes us aware of imperfections in not just life-like simulations but real live human beings as well, why when we look at a person with Down's Syndrome we know the individual is afflicted with something without them having to say a word. Chalk it up to the child like nature of the program...
Side thought: Does this mean that if space is full of humanoid aliens, like in Star Trek, then we as humans are going to freak, since they'll look so human-like that they'll end up in the uncanny valley?
Hmmm. Possible, but I think the fact that its a living organism would negate it. We seem to only really freak out about the valley when its mechanical or otherwise inorganic.
@Talario I agree, after i watched this i went and played it for a while, It comes close to both, and without falling into the uncanny valley (in my opinion... except Ashley, because no human could be that annoying/dumb)
I knew about uncanny valley was, but this video discussed it very well. Funny, informative, presented some original points in a concise and interesting way. Great job, man.
@mesterlinkx Actually, Extra Credits has a video about this. I forgot what it's called, but it's a Halloween episode where they discuss how game developers make scary games scary. Find it on the Escapist website, I guess.
I always preferred the stylized side of the valley. The realistic part is amazing to watch and sometimes I can't tell the difference between real life and the game until I give it a double take, but if you make it too realistic, doesn't that take away from the purpose of the game- to escape reality? The reason I love the non-realistic side of the valley is because there's no way they can exist. Toon Link won't happen, Pokemon won't happen, and that's what makes it more enjoyable.
@AramanthOfMari man we are opposites yet one in the same i love photo realism but i like the imagination of fantasy it presents reality with the choices you make in real life but do not have the detramental consequences that they would carry in reality this attributes to my love of the elder scrolls series(11/11/11 SKYRIM WOO) fall out and most of the older call of duties but i see what you mean an we have a common ground we often play games to escape reality
@pimp963 *Shrug* to each his own. It's not like science vs. religion where you HAVE to choose a side. As long as you have reasons for liking one side or the other, more power to you. :D
@AramanthOfMari you can choose science and religion, you know? I'm a soon to be informatic engineer, and I think creationism was the way god chose to create humanity. Hmm I think am off topic in a gamer conversation, couldnt just avoid that comment of urs xD
I'm surprised that you never brought up uses for the uncanny Vally. It would be fantastic for a horror game to give something an air of wrongness, if used correctly.
Although I have seen accidental occurrence of this. A friend of mine had a game where the characters looked like big wooden dummies, fake hair and all... But with photo-realistic faces. The worst part is the faces didn't match the heads in proportions... They looked tapped on... Creepy.
And then there's the uses in the Uncanny Valley effect, too. If you wanna underline that there is something simply creepy about a certain character in a game or whatever, Uncanny Valley is the place to go to... For a prime example: Half-Life's G-man. Take one look at even a still picture of him and you can tell that he is human, only, not really. See him IN ACTION and yOU get th-at *breath* first HU-n-ch conFIrmed, Mr. FREE-man... Remember kids: Tropes Are Not Bad. Tropes Are Tools.
at 2:42, the one thng that makes the crying woman lookk unreal is red cheeks and eyes she doesn't have, but are present at any crying human. way to fuck up, quaticdream. maybe i look at details, yes, but those are what makes things realistic
L.A. Noire blew my mind with its realism. It may be the first and only game to truly capture it so far. That said, realism can only be a spectacle for so long, and I was soon missing the stylized graphics from Rock Band and Bastion.
Okay, if I had a cute little dog running to me yelling i love you, thats adorable a talking dog. But if their was a life sized robot with synthetic skin a rubber smile yelling i love you slowly strutting toward me, I would unload a shotgun into that thing's "face"
Lest we forget that regardless of reaching for either side of the valley, believable characters are not built just on style and visuals, but also in personality and development as characters in and of themselves. Writing is a big part of what makes the Incredibles great, and "Spirits Within" just not.
I prefer stylization to realism. If art is an opinion of reality, merely copying reality doesn't say what you think about it. Sure the animation, voice acting and story can do that, but not as well as they visuals. The soul is in the visuals.
LA NOIRE is probably the best example of how and why to go for photo realism in videogame characters. Not only is it meant to draw you into the world of the game, accurate facial expressions are central to the game play. But then, look at these new BACK TO THE FUTURE games-- Would they be any more appealing if they were realistic instead of cartoony?
haha, awesome animation. needed to find out what the Uncanny Valley was, and this was perfectly entertaining and informative. you sound like one of the narrators on the Demented Cartoon Movie, jus' sayin'. :D
TBH, I've not been too keen on "photo realistic" games either. It seems that people care so much about the detail of things, that they seem to forget what gaming is all about: gameplay!
Besides, some of the stylised games are pretty awesome.
This video was uploaded 3 years ago. We are now in 2011, and we have climbed out of the uncanny valley, it still costs loads of money, but we are finally here. Don't believe me? Go play Uncharted 2. Now.
Bullshit, Master Chief is completely realistic. Aside from his height everything about him is realistic, and his height is explained by genetic engineering. Halo doesn't aim for photorealism, but its characters are never stylized.
I say fuck stylization. Look at Crysis 2 - real time rendered video games can have practically photorealistic human faces, facial expressions and realistic body animations now. The only place where stylization still makes sense is in kids movies because it's "cute".
@SuckItLily : You don't understand what "style" is do you? I love Uncharted 2 and marvel at how beautiful it looks, but I love games that aren't realistic as well. Super Mario Galaxy for instance has a dreamy style to it that shows off a lot of creativity. A lot of games benefit from style over realism and only a few franchises like Uncharted, God of War, Gears of War, and Crysis can pull it off.
@WaddleDee105 Just because something is stylized doesn't mean it can't be photorealistic. I'm not saying they should Mario look like an actual fat plumber in his 30s or 40s, if by stylization you mean character design and choice of colors then I agree, that can give a game a unique atmosphere. I'm saying we have the technology needed to simulate a credible environment at 60 frames a second. We have the power to make Mario look like he's actually there, no matter his actual appearance.
Then I say fuck photo realism. video games as of late have been trying too hard to emulate reality. If I wanted photo realism I'd go outside. Looks pretty real outside if you ask me.
@leinad667 It's not that easy either. I was stating that Mario is a character that should always stay in his comic realm, overexaggerated colors and funny proportions etc. But Mario is also a lighthearted jump'n'run character. If a developer wants to tell a mature story then that's best done using a highly realistic style. You can relate to the emotions of cartoon characters but you couldn't relate to their deepest thoughts or dark desires. For that you need the faces of L.A. Noire.
On that I will agree with you. Let both of them develop separately but at the same pace. It would be a shame if the creative imagination of stylization is left behind in our race to cross the uncanny valley.
@RedneckSkippy Lucky you then, JAPAN has just made a TV that had PERFECT Picture. Everyone will be able to buy it within a few more years, then there be no need to go outside :D as it is picture perfect! sooo soo many pixels =o
This is why i like to draw in a cartoon-ish style. I'm not good enough to make my drawings look very realistic so whenever I try it just looks like...meh.
this presentation was educational and very entertaining, thanks! but are modern final fantasy characters actually "stylized"? in terms of fashion sense probably, but anatomically, i thought they were striving for a more photo-realistic look (except ff9, ff7, ff tactics etc.)
I'd say Metal Gear Solid 4 was stylisation with realistic textures (the best for more realistic video games to be honest, and way better than photorealism.)
The uncanny valley theory is reaching for a false goal, you'll never be able to replicate reality without a feeling of uneasiness even if the graphics are amazing. Think of Invasion of the Body Snatchers...
@thejobloshow I don't know i think if it (games) got to be 100% realistic looking it can actually make certain genres more believable and appealing. Like a game like heavy rain IMO would be amazing if it had photo-realistic graphics.
@NuclearDuckie An nVidia staffer once said, tongue in cheek, "If you can't make it better, make it bigger. If you can't make it bigger... make it shiny!"
my only problem with PR is that if im playing CoD and it looks/sound/feels like im killing a real person, im not going to want to play. i don't want to kill real people, and its the fact that im not that makes certain games so fun (CoD, GTA ect.).
photo realistic games are always ruined for me when there is some sort of extended kissing or love scene occurs. it always takes me out of the experience because, it just looks weird. these type of scenes always resonate a lot better when they are off screen and implied, or not to intense
@wtboone Ah, you mean the whole touching, hugging and kissing and fake dry-humping scenes that's growing so popular nowadays? (*CoughsWitcherMassEffectDragonAgeCoughs*)
Yeah... There's definitely something off with the animation, or something unsettling or oddly distracting about the background/foreground (such as a non-moving shepard while he gets a sensual dance show).
We're not really there yet... And I think the best sensual dancing I've seen to date is probably in The Saboteur...
Could Mori-san's theory eventually come into play in regards to motion gaming, should this trend continue? I mean, the various Wii games have became huge bestsellers since the system's release, but every game that has thus far used motion control has only provided a shallow, condensed version of the activity they simulate. What if they were to start making games that ALMOST perfectly simulate the human experience but not quite? Do you think there exists an uncanny valley in motion gaming?
In terms of voice acting animation LA noire is the only thing i've seen come close to "the other side" type this--------> "LA Noire first ingame trailer HD" and click the one that says 3 minutes. then watch the face of the guy who's being interrogated at 2:11. It's hard to believe this is a video game!
@joevictor53 Technically LA Noire is already on the right side. I think you mean it is creeping up in appeal. I definitely wouldn't place it IN the uncanny valley and it's not on the left side but it's not quite indistinguishable in terms of animation.
@thangQanime LA Noire is on the right side. But it's not at top of the right side. By creeping up, I really should of said technology. LA Noire is showing that we're almost there. But still games like Heavy Rain and LA Noire still aren't perfect in their looks
@joevictor53 L.A. Noire is also employing some of the most interesting technology I've seen for motion capture. It's definitely taking large steps in the right direction...
It's also interesting to note that it takes all that many cameras to properly extrapolate the data and create a near photo-realistic 3D portrait of someone as well, yet many other small details would nevertheless cause some trouble (lack of polygons, extremely minute imperfections to the face, texture and shadowing).
"it's very brown looking over there" There's something that has always bothered me! Real life isn't limited to washed out greens and browns!
Terryracoon 11 hours ago
I like how he showed a screen shot for the game Pitfall when he said "pitfall".
amanvirdy 3 days ago
my girlfriend has an uncanny valley
deeruner 4 days ago
annoying voice is annoying
tulud 6 days ago
@tulud
An annoying comment is annoying, too.
Soulsphere001 2 days ago
@Soulsphere001
smelly vagina is smelly (your moms)
tulud 2 days ago
@tulud
I think you meant your mom's, but I could be mistaken.
Soulsphere001 1 day ago
@Soulsphere001
nahh i was just sniffing your moms bunghole last night, it smelled like dead squirrel
tulud 1 day ago
@tulud
That's odd, since you don't even know who my mom is or if she's even still alive. So, yeah, I guess it must have been your mom you were smelling. It might be a good idea to stop practising incest.
Soulsphere001 1 day ago
@Soulsphere001
nahh i was sniffing your moms bunghole last night just before i came inside her
tulud 1 day ago
@tulud
You actually had full-on sex with you own mother? That's just disgusting and far too much information.
Soulsphere001 1 day ago
@Soulsphere001
nah it was your moms pussy, she was also on her period, you prolly didnt know it but she perioded all over your face last night
tulud 1 day ago
@tulud
Not possible. Women stop having their periods after they reach a certain age, which is called menopause. You might want to look it up and learn something.
Soulsphere001 23 hours ago
@Soulsphere001
not your mom tho, she was like the niagra falls on ur face
tulud 11 hours ago
we will never pass the uncanny valley until we have fully replicated the human brain or A.I. if you will. but then when that happens, i forsee another form of civil dispute or possibly even war to recognize them that those A.I. has the right to protect itself.
tkoizumi 2 weeks ago
I laughed my ass off when I saw Keanu Reeves. Great presentation! Thank you!
atidiaX 3 weeks ago
Also remember that it is the stylized titles that are the most memorable. Graphics are relative. Crysis looks great now, but just 5 years from now, it will be just another old game with old graphics. In contrast I totally remember the cel shading of Wind Waker because it contributed to the atmosphere. Imagine Wind Waker with Crysis-like graphics. Totally forgettable. But the drawn waves and the cartoon wind lines drawn in the air make the sea more realistic than dull but impressive DX11 waves.
TrickyEmu 3 weeks ago
The problem with the uncanny valley concept is that there is currently nothing that has passed the valley. So How do we even know if the graph rises after the "fall"? We know it has to rise, but I think the valley is much wider while the rise is much steeper.
TrickyEmu 3 weeks ago
Oh jesus, you brought me back awful memories of that "Tin Toy" short. That baby was HIDEOUS.
PikachuColoredPichu1 4 weeks ago
Strong Bad (Team Girl Squad) brought me here ;-)
LongLiveLink3 1 month ago
Once again you make some great points. But I am LOVING my photo-realistic skyrim right now. Even with all the kinks left to iron out. And brown is beautiful.
joshuaoha 2 months ago
I want to like this, but then I'd ruin the quads,
2222 likes people!
LowestofheDead 2 months ago
@LowestofheDead 2 late.
neongecko06 1 month ago
REAL IS BROWN!!!
azenaku 2 months ago in playlist More videos from kirithem
Hence why The Wind Waker looks great
labrynianrebel 2 months ago 2
OMG! Toejam and Earl soundtrack?! WIN!
Anaerin 2 months ago
Did anyone else find that his voice seemed really wierd (almost cartoony) in this video? Especially compared to his newer videos.
kelsyk01 2 months ago
@kelsyk01 yeah i find it annoying it's like at an increased pitch
BlarkUntVhite 2 months ago
Am I weird for playing this and the new PATV version side by side at the same time?
ebiljebus 2 months ago
Master Chief avoids the uncanny valley not because of stylisation, but because you can't see the characters face and as such you leave room for your imagination. If all the characters in the final fantasy movie obscured their faces with helmets the uncanny valley effect would have been dramatically reduced.
kullenberg 2 months ago
omfg... you just blew my mind... that never never never happened to me on youtube... on the side note, not many are aware that when they complain about graphics in a game, the truth of the matter is, they are judging the artistic design. if you're really want to judge the graphic, one must first arcknowldge the art style whether it is celshade, color layering, or post render then judge the presentation based on the resolution, realtime shadow or not, bloom, texture size, etc.
tkoizumi 2 months ago
Is it just me, or is this version better then the version that was posted on penny arcade?
Dahxelb 2 months ago
why was this episode posted on penny arcade today???
redtitan 2 months ago
Really?
Ripping off your self from 2008?
That's just low.
...
;)
LordXyfets 2 months ago
This has been flagged as spam show
People who watch the video will have no idea for the actual reason why the uncanny valley exists, it doesn't explain what it is in humans that makes us aware of imperfections in not just life-like simulations but real live human beings as well, why when we look at a person with Down's Syndrome we know the individual is afflicted with something without them having to say a word. Chalk it up to the child like nature of the program...
mikathemage 2 months ago
WTF they just made an episode about the same thing....
arjanboogaart 2 months ago
Okay, that "it's very brown-looking over there" comment cracked me up. XD
monkeydude11111 3 months ago 5
This was surprisingly educational :)
barsif1017 3 months ago
shouldn't he update the description to patv
LewisAM37 3 months ago
Side thought: Does this mean that if space is full of humanoid aliens, like in Star Trek, then we as humans are going to freak, since they'll look so human-like that they'll end up in the uncanny valley?
TomLuTon 3 months ago
@TomLuTon
Hmmm. Possible, but I think the fact that its a living organism would negate it. We seem to only really freak out about the valley when its mechanical or otherwise inorganic.
foughtwolf 3 months ago
@TomLuTon I don't think so.
Talario 3 months ago
lol at Improve voice acting being FFX "HA HA HA HA HA"
Non0mnisMoriar 3 months ago in playlist More videos from kirithem
Jesus Christ those robots in the beginning were so creepy.
TheVanillaWhite 3 months ago
Is Leon from resident evil 4 photo realistic? he might be my favorite...
InvisibleHandgun 4 months ago
@InvisibleHandgun I wouldn't say Photo realistic. He skates a fine line between stylized and realism.
Talario 3 months ago
@Talario I agree, after i watched this i went and played it for a while, It comes close to both, and without falling into the uncanny valley (in my opinion... except Ashley, because no human could be that annoying/dumb)
InvisibleHandgun 3 months ago
I knew about uncanny valley was, but this video discussed it very well. Funny, informative, presented some original points in a concise and interesting way. Great job, man.
iinspectra 4 months ago
lol screw up = SOTP
TROLLERSDELIGHT 4 months ago
Very good video, funny and informitive!!
techno9991 4 months ago
I think the uncanny valley can work good for horror games.
mesterlinkx 4 months ago
@mesterlinkx Actually, Extra Credits has a video about this. I forgot what it's called, but it's a Halloween episode where they discuss how game developers make scary games scary. Find it on the Escapist website, I guess.
iinspectra 4 months ago
oh my! i've read about the uncanny valley before, but the way you presented it really made the difference. this video is soooo goooood!
equim02 4 months ago
Comment removed
equim02 4 months ago
I always preferred the stylized side of the valley. The realistic part is amazing to watch and sometimes I can't tell the difference between real life and the game until I give it a double take, but if you make it too realistic, doesn't that take away from the purpose of the game- to escape reality? The reason I love the non-realistic side of the valley is because there's no way they can exist. Toon Link won't happen, Pokemon won't happen, and that's what makes it more enjoyable.
AramanthOfMari 4 months ago
@AramanthOfMari man we are opposites yet one in the same i love photo realism but i like the imagination of fantasy it presents reality with the choices you make in real life but do not have the detramental consequences that they would carry in reality this attributes to my love of the elder scrolls series(11/11/11 SKYRIM WOO) fall out and most of the older call of duties but i see what you mean an we have a common ground we often play games to escape reality
pimp963 4 months ago
@pimp963 *Shrug* to each his own. It's not like science vs. religion where you HAVE to choose a side. As long as you have reasons for liking one side or the other, more power to you. :D
AramanthOfMari 4 months ago
@AramanthOfMari you can choose science and religion, you know? I'm a soon to be informatic engineer, and I think creationism was the way god chose to create humanity. Hmm I think am off topic in a gamer conversation, couldnt just avoid that comment of urs xD
Dante2001 4 months ago
Heh, Keanu Reeves as almost indistinguishable from a human being.
I SEE WHAT YOU DID THERE.
MonMalthias 4 months ago in playlist More videos from kirithem 50
*shadow of the colossus picture*
..."and unlike the Colossal expense of..."
Subtle!
xLuky 5 months ago
I'm surprised that you never brought up uses for the uncanny Vally. It would be fantastic for a horror game to give something an air of wrongness, if used correctly.
Although I have seen accidental occurrence of this. A friend of mine had a game where the characters looked like big wooden dummies, fake hair and all... But with photo-realistic faces. The worst part is the faces didn't match the heads in proportions... They looked tapped on... Creepy.
XzoahX 5 months ago
@XzoahX They actually talked about the uncanny valley on horror games.
darkprogram 5 months ago
Comment removed
XzoahX 5 months ago
And then there's the uses in the Uncanny Valley effect, too. If you wanna underline that there is something simply creepy about a certain character in a game or whatever, Uncanny Valley is the place to go to... For a prime example: Half-Life's G-man. Take one look at even a still picture of him and you can tell that he is human, only, not really. See him IN ACTION and yOU get th-at *breath* first HU-n-ch conFIrmed, Mr. FREE-man... Remember kids: Tropes Are Not Bad. Tropes Are Tools.
GrahamChapman 5 months ago
Low budget games then should never try to achieve such photo-realistic potential. They'll ruin the game and their wallets...and their investors.
PrismaCry 5 months ago
grate!!
juancarlos23alva 5 months ago
at 2:42, the one thng that makes the crying woman lookk unreal is red cheeks and eyes she doesn't have, but are present at any crying human. way to fuck up, quaticdream. maybe i look at details, yes, but those are what makes things realistic
ThibautVDP 5 months ago
Adorable cat at 1:46!
ShadowMantis9 5 months ago
L.A. Noire blew my mind with its realism. It may be the first and only game to truly capture it so far. That said, realism can only be a spectacle for so long, and I was soon missing the stylized graphics from Rock Band and Bastion.
SebastianSB 5 months ago
You had me at the Keanu Reeves passing-for-human point. =D
Scelestus3 5 months ago
Just the reason I prefer stylized games over "realistic" ones...
GeneralTantzu 6 months ago
Okay, if I had a cute little dog running to me yelling i love you, thats adorable a talking dog. But if their was a life sized robot with synthetic skin a rubber smile yelling i love you slowly strutting toward me, I would unload a shotgun into that thing's "face"
Uncanny Valley.
TheDonutFox 6 months ago
Oh yeah, stylized beats creepy "Polar Express" people. Donkey Kong is still more fun than Final Fantasy.
Mongoose2210 6 months ago
Its inevitable; we will someday have some sort "Commamdet Data". Even then, it will still only be a simulation. Just like God
made Adam in his image, we make things in our image. Neither measure up to its creator.
Mongoose2210 6 months ago 2
That's why Mario is the best game ever.
DionKool 6 months ago
Lest we forget that regardless of reaching for either side of the valley, believable characters are not built just on style and visuals, but also in personality and development as characters in and of themselves. Writing is a big part of what makes the Incredibles great, and "Spirits Within" just not.
AwesomeSauceXP 6 months ago
I prefer stylization to realism. If art is an opinion of reality, merely copying reality doesn't say what you think about it. Sure the animation, voice acting and story can do that, but not as well as they visuals. The soul is in the visuals.
Awesome video, btw.
misfitjustice 6 months ago
This has just changed my life FOREVER!!!!!!
peterlord5 7 months ago
Toejam and Earl credits music!
jordak92 7 months ago
Oh, little animation man, you make marketing interesting :)
EmoYaoiFangirl 7 months ago
REX ftw!!
Innomadic 7 months ago
lol keanu reeves
TylerJaden24 7 months ago 55
Realism is Brown
CristianApostol 8 months ago
Ahah, this video is in the funny valley, that's definitively great!
ormaisazio 8 months ago
31 guys are characters created by square pictures
H1K8T95 8 months ago
LA NOIRE is probably the best example of how and why to go for photo realism in videogame characters. Not only is it meant to draw you into the world of the game, accurate facial expressions are central to the game play. But then, look at these new BACK TO THE FUTURE games-- Would they be any more appealing if they were realistic instead of cartoony?
GoblinXXX 8 months ago
Everyone forgot rayman
MrZoider 8 months ago
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absorbingfever2 8 months ago
Lmao I love how you threw in a pic of Keanu Reeves!
Chucktanium 8 months ago
I've been watching you guys on Escapist for a while, I had no idea you had some stuff on youtube. Awesome.
MangaPunkSai 8 months ago
The thing is. Nobody ever vent past the Uncanny Vally.
DinoAgent69 8 months ago
haha, awesome animation. needed to find out what the Uncanny Valley was, and this was perfectly entertaining and informative. you sound like one of the narrators on the Demented Cartoon Movie, jus' sayin'. :D
iinspectra 8 months ago
Great work man... great work.
FWCSoon 8 months ago
This is why i am confused when people are concerned about the graphics for star wars: the old republic.
Stylised realism is a new approach, and im keen to find out my sub-concious reaction attachment to it.
hyperactive10101 8 months ago
Very informative. I think I should show my dad this next time I try to talk to him about graphics.
TanaSilvers 8 months ago
Keanu made me lol
WelcomeGhostsIV 8 months ago
XD @ 3:33
The three red arrows.
You sir, are exceptionally good at dry humor.XD
smashbrolink 8 months ago
Gotta love that subtle humor he adds to his videos.
NeverContactMe 8 months ago 3
You sir, are awesome.
xentrox 8 months ago
great video! :D
thejusticiability 8 months ago
TBH, I've not been too keen on "photo realistic" games either. It seems that people care so much about the detail of things, that they seem to forget what gaming is all about: gameplay!
Besides, some of the stylised games are pretty awesome.
Krakachan 8 months ago
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madisonajulianalue 8 months ago
@SamanthaJFordie type in Extra Credits. That is this guy's show on the escapist (if you didn't know). there are tons of more eps uploaded there.
SageofTalos 9 months ago
How bout combining those two sides of the valley, moving between each seemlessly and with care.
dalhar20 9 months ago
take the damn filter off your voice, it's giving me a headache
kmfda 9 months ago
@kmfda I don't like it either, but I've watched his videos long enough that I actually don't even notice it anymore.
Lunarvx22 9 months ago
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marisoldickson 9 months ago
I <3 Okami
Yaguacho 9 months ago
am i the only one who doesn't experience the Uncanny Valley none of it looks strange to me
nnnjc1 9 months ago
Rebacca black 4:01 ?
49goldenwalruses 9 months ago
This video was uploaded 3 years ago. We are now in 2011, and we have climbed out of the uncanny valley, it still costs loads of money, but we are finally here. Don't believe me? Go play Uncharted 2. Now.
aNerdNamedJames 9 months ago
Bullshit, Master Chief is completely realistic. Aside from his height everything about him is realistic, and his height is explained by genetic engineering. Halo doesn't aim for photorealism, but its characters are never stylized.
I say fuck stylization. Look at Crysis 2 - real time rendered video games can have practically photorealistic human faces, facial expressions and realistic body animations now. The only place where stylization still makes sense is in kids movies because it's "cute".
SuckItLily 9 months ago
@SuckItLily : You don't understand what "style" is do you? I love Uncharted 2 and marvel at how beautiful it looks, but I love games that aren't realistic as well. Super Mario Galaxy for instance has a dreamy style to it that shows off a lot of creativity. A lot of games benefit from style over realism and only a few franchises like Uncharted, God of War, Gears of War, and Crysis can pull it off.
WaddleDee105 9 months ago
@WaddleDee105 Just because something is stylized doesn't mean it can't be photorealistic. I'm not saying they should Mario look like an actual fat plumber in his 30s or 40s, if by stylization you mean character design and choice of colors then I agree, that can give a game a unique atmosphere. I'm saying we have the technology needed to simulate a credible environment at 60 frames a second. We have the power to make Mario look like he's actually there, no matter his actual appearance.
SuckItLily 9 months ago
@SuckItLily
Then I say fuck photo realism. video games as of late have been trying too hard to emulate reality. If I wanted photo realism I'd go outside. Looks pretty real outside if you ask me.
leinad667 8 months ago
@leinad667 It's not that easy either. I was stating that Mario is a character that should always stay in his comic realm, overexaggerated colors and funny proportions etc. But Mario is also a lighthearted jump'n'run character. If a developer wants to tell a mature story then that's best done using a highly realistic style. You can relate to the emotions of cartoon characters but you couldn't relate to their deepest thoughts or dark desires. For that you need the faces of L.A. Noire.
SuckItLily 8 months ago
@SuckItLily
On that I will agree with you. Let both of them develop separately but at the same pace. It would be a shame if the creative imagination of stylization is left behind in our race to cross the uncanny valley.
leinad667 8 months ago
Idk... I'd kinda consider MC to be realistic. I mean, That's pretty much what someone in an exoskeleton would look like...
ReaperD23 9 months ago
Very interesting, thanks.
Wibble99O 10 months ago
try watching these on mute lol.
watcherguy7337 10 months ago
It's really dumb when people change their voice pitch, like they do in South Park. It's not funny, faggots.
kourosh89 10 months ago
@kourosh89 It's not supposed to be funny. He just thought his voice sounds boring.
gerardz101 10 months ago
If I wanted perfect graphics I'd go outside.
RedneckSkippy 10 months ago 192
@RedneckSkippy But the gameplay is awful.
lforlight 10 months ago
@RedneckSkippy
Amen
marshall9doom 9 months ago
@RedneckSkippy
Yea but you will have to upgrade when you get older and your eye sight starts to go
etheangel2220 9 months ago
@RedneckSkippy To me stylized is perfect.
varnlestoff 8 months ago
@RedneckSkippy But reality has way too many limitations.
Fucklesticks 8 months ago
@RedneckSkippy lack of AA
dunndudebemelol 8 months ago
@RedneckSkippy Lucky you then, JAPAN has just made a TV that had PERFECT Picture. Everyone will be able to buy it within a few more years, then there be no need to go outside :D as it is picture perfect! sooo soo many pixels =o
CONKER17 7 months ago
@RedneckSkippy You can't kill aliens outside.
pillagerromanman 7 months ago 3
@RedneckSkippy Thank you. I 'd rather play Mario basketball than NBA2K. I'd rather go outside and play real basketball in fact.
DionKool 6 months ago
@RedneckSkippy Yeah but there's always lag at rush hour.
TheGodofspeed 4 months ago
Great. Liked it allot
fredriklindbom 10 months ago
Your understanding of the psychology and meaning behind all this is commendable.
HinataChan30 10 months ago
how high pitched is his voice
cowlickreviews 10 months ago
@cowlickreviews He is a real life smurf.
StMarciano 10 months ago
It very brown looking over there, DA DOM TISH!
MrDevling 10 months ago 3
Hah, very brown looking huh. I know what'cha mean. Buttt... it doesn't -have- to be.
Zeanu 10 months ago
This is why i like to draw in a cartoon-ish style. I'm not good enough to make my drawings look very realistic so whenever I try it just looks like...meh.
ShyGuyXXL 11 months ago
@ShyGuyXXL Same here, every realistic person I draw has this zombie-ish stare...
Lilytooth 10 months ago
TV Tropes will ruin your life!
MrHinchapelotas 11 months ago 121
@MrHinchapelotas it did the same to me
Trentonater47 11 months ago
@MrHinchapelotas
It already has.
Saphruikan 11 months ago
@MrHinchapelotas If you're talking about the website then i completely agree its sooooooooo addicting
McAwesomeMan42 11 months ago
@MrHinchapelotas Its certainly ruined mine(I betcha I'll still be on that site 4 hours later.
TheSlickAndroid 6 months ago
Excellent speech
ForcheAlex 11 months ago
Ironically, All my favourite characters are either too old to apply, or in the photorealistic spectrum.
And while mario and other nintendo characters are recogniceable, they're shallow and not very great characters.
lusteraliaszero 11 months ago
For me the final fantasy characters are in the uncanny valley.
ItsaNonsense 11 months ago
You could have summed up this entire lecture with one word: verisimilitude.
fallingblack 11 months ago
toejam and earl music :-}
Koyukonn 11 months ago
Where did you get that pic of Solid Snake from MGS4?
LuisRamirez666 11 months ago
Loved the "brown" comment. It's so depressingly true.
Mperce 11 months ago
this presentation was educational and very entertaining, thanks! but are modern final fantasy characters actually "stylized"? in terms of fashion sense probably, but anatomically, i thought they were striving for a more photo-realistic look (except ff9, ff7, ff tactics etc.)
wunderbeast 11 months ago
I'd say Metal Gear Solid 4 was stylisation with realistic textures (the best for more realistic video games to be honest, and way better than photorealism.)
The uncanny valley theory is reaching for a false goal, you'll never be able to replicate reality without a feeling of uneasiness even if the graphics are amazing. Think of Invasion of the Body Snatchers...
thejobloshow 11 months ago
@thejobloshow I don't know i think if it (games) got to be 100% realistic looking it can actually make certain genres more believable and appealing. Like a game like heavy rain IMO would be amazing if it had photo-realistic graphics.
fmcneillii 11 months ago
This is the reason why the burger king is so scary.
BaconMushroomMelt 1 year ago
Why is it all the "realistic" CG is SO BLOODY SHINY? SHINY DOES NOT EQUAL GOOD.
NuclearDuckie 1 year ago
@NuclearDuckie An nVidia staffer once said, tongue in cheek, "If you can't make it better, make it bigger. If you can't make it bigger... make it shiny!"
dojomojomofo 11 months ago
my only problem with PR is that if im playing CoD and it looks/sound/feels like im killing a real person, im not going to want to play. i don't want to kill real people, and its the fact that im not that makes certain games so fun (CoD, GTA ect.).
3onamatch 1 year ago
Stylization = Awesome
qwer58j 1 year ago 2
photo realistic games are always ruined for me when there is some sort of extended kissing or love scene occurs. it always takes me out of the experience because, it just looks weird. these type of scenes always resonate a lot better when they are off screen and implied, or not to intense
wtboone 1 year ago
@wtboone Ah, you mean the whole touching, hugging and kissing and fake dry-humping scenes that's growing so popular nowadays? (*CoughsWitcherMassEffectDragonAgeCoughs*)
Yeah... There's definitely something off with the animation, or something unsettling or oddly distracting about the background/foreground (such as a non-moving shepard while he gets a sensual dance show).
We're not really there yet... And I think the best sensual dancing I've seen to date is probably in The Saboteur...
Testsubject909 1 year ago
Could Mori-san's theory eventually come into play in regards to motion gaming, should this trend continue? I mean, the various Wii games have became huge bestsellers since the system's release, but every game that has thus far used motion control has only provided a shallow, condensed version of the activity they simulate. What if they were to start making games that ALMOST perfectly simulate the human experience but not quite? Do you think there exists an uncanny valley in motion gaming?
Sanguiluna 1 year ago
This has been flagged as spam show
She is so sexy and Naughty women mworld5.info
uhytiful 1 year ago
In terms of voice acting animation LA noire is the only thing i've seen come close to "the other side" type this--------> "LA Noire first ingame trailer HD" and click the one that says 3 minutes. then watch the face of the guy who's being interrogated at 2:11. It's hard to believe this is a video game!
thangQanime 1 year ago
Our minds already stylize, because we can't handle all the details.
Cassavius 1 year ago
you sound like yakko warner
pupplepeak 1 year ago
6:30 that bitch is just ugly.
porkyminch01 1 year ago
Uncharted has come extremely close. The character animations are near perfection.
kurt2552 1 year ago
@kurt2552 Look up LA Noire facial animations
thangQanime 1 year ago
@thangQanime Yes but Uncharted sticks on the left side of Uncanny Valley. LA Noire is creeping up the right side of it but isn't there yet
joevictor53 1 year ago
@joevictor53 Technically LA Noire is already on the right side. I think you mean it is creeping up in appeal. I definitely wouldn't place it IN the uncanny valley and it's not on the left side but it's not quite indistinguishable in terms of animation.
thangQanime 1 year ago
@thangQanime LA Noire is on the right side. But it's not at top of the right side. By creeping up, I really should of said technology. LA Noire is showing that we're almost there. But still games like Heavy Rain and LA Noire still aren't perfect in their looks
joevictor53 1 year ago
@joevictor53 L.A. Noire is also employing some of the most interesting technology I've seen for motion capture. It's definitely taking large steps in the right direction...
It's also interesting to note that it takes all that many cameras to properly extrapolate the data and create a near photo-realistic 3D portrait of someone as well, yet many other small details would nevertheless cause some trouble (lack of polygons, extremely minute imperfections to the face, texture and shadowing).
Testsubject909 1 year ago
"Doesn't everyone know this stuff already?" lmao classic :)
nashty31113 1 year ago
2:43 suprise butt secks?
abcd1992ish 1 year ago
Number 112000, how odd! -.-'
Partial problem in this is that sometimes designers can't incorporate everything into a game, it must have boundaries as we are now...
Celebandune 1 year ago
HAHA Keanu Reeves
ubershock0 1 year ago