Added: 3 years ago
From: AshtrayWisdom
Views: 3,596
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  • Strange feedback for this video once again.

  • I like it when games don't end immediately after killing the boss. The final rooms with the huge machine were a good idea.

    This is, actually, a major similarity with Quake 2: Ground Zero, which was also developed by Rogue. It also ends when you destroy a huge machine :)

  • Actually your worst enemy on this map is the... random quakes (fitting).

    You can easily get shoved into the lava losing lots of health and mobility vs the dragon's missiles.

  • When I try to choose episode 2 from the Introduction level (skipping episode 1), the game crashes for me. Is it intentional, made in order for the player to complete episode 1 first?

  • would you do a a run of quake 2 and its expansions?

  • That dragon was a spectacular disappointment

  • When I got to the end myself, I was still a keyboarder. Nevertheless, I could not defeat that dragon at all. Later, I lost the mission pack copies (they weren't mine so I had no CD either), so now it's the first time I see DoE finished.

  • exactly.

  • I just read that the dragon-model was actually a left-over from what Quake was intended to be; a midevil-style hack and slash.

  • for reason alot of people dont like this fight but i do like it. it makes a change and is actully quite challenging, much harder than Shub-Niggurath or Armagon (to be honest though the Grunts are harder than Shub).

  • The Grunts can be quite annoying and effective baddies. Too bad id Software did that strict distinction between military and medieval (as well as between knights and deathknights) when they made Quake.

  • Hit scan FTW?

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