@ryanjohnsond If the scene only has default lighting then all the walls will block the light rays form hitting the objects. This method is meant for props that will be put in a real time rendering environment. (games, hardware render, etc) If you’re trying to make an interior scene for production type work you’ll want to make an AO render pass not a bake AO map.
@Snuggles0220 Why would an AO render pass work? You're right, it's an interior shot of an indoor parking garage. I wanted to make an ambient animated render, but everything turns black. I tried some tests using your video above on just a simple object inside a cube. I used the Ambient MR material, but things are black. Apparently Ambient material node for MR used a default light. So, If I wanted to render inside a room with AO, So, just make sure one light is inside the enclosed area?
@MilkByCow In 2011 you can do it the exact same way. The hypershader GUI has changed a little bit but its all there. Make sure the "Mayatomr.mll" pugin is active.
I work in gaming and don’t have much production experience. Maybe try making a bunch on non-directional lights and give them a low intensity.
Snuggles0220 10 months ago
When I render a scene in a closed room, it gets really dark grey. No matter how I change the setting, I cant' get the clean look of your vids.
ryanjohnsond 11 months ago
@ryanjohnsond If the scene only has default lighting then all the walls will block the light rays form hitting the objects. This method is meant for props that will be put in a real time rendering environment. (games, hardware render, etc) If you’re trying to make an interior scene for production type work you’ll want to make an AO render pass not a bake AO map.
Snuggles0220 11 months ago
@Snuggles0220 Why would an AO render pass work? You're right, it's an interior shot of an indoor parking garage. I wanted to make an ambient animated render, but everything turns black. I tried some tests using your video above on just a simple object inside a cube. I used the Ambient MR material, but things are black. Apparently Ambient material node for MR used a default light. So, If I wanted to render inside a room with AO, So, just make sure one light is inside the enclosed area?
ryanjohnsond 10 months ago
Thank you for the awesome tutorial! Now if only you could show how to do the same thing, but in Maya 2011 instead ...
MilkByCow 1 year ago
@MilkByCow In 2011 you can do it the exact same way. The hypershader GUI has changed a little bit but its all there. Make sure the "Mayatomr.mll" pugin is active.
Snuggles0220 1 year ago
Nice tut! Do you have to use MR? Did you use CTRL + MMB drag to the shader?
ryanjohnsond 1 year ago
@ryanjohnsond
Yes for MR.. Alt + MMB to drag the shader around in the hypershade window.
Snuggles0220 1 year ago
In Maya 2010, what happened to the Render Layer > Preset > Occlusion? Sometimes I prefer to use Maya's Software Render.
ryanjohnsond 1 year ago
Comment removed
ryanjohnsond 1 year ago
Nice tutorial!! can u upload more tutorials ? i want to learn about some interesting shading effects.
Thanx..
blovcandyman 2 years ago