Does this cause any performance issues? I see "Mesh" in there and wondering if it pushes the models out even further, making it harder on the card/CPU or something
@nurb101 oh, and I forgot to say that the NavMesh is the areas generated for AI pathfinding. It's a mesh but invisible.
Not sure how it's related to the arrow max distance, but my guess is it's calculating the walking distance from the player to check if he's in the range
It does indeed work, though I can see why Bethesda had it set up the way it was: enemies don't seem to activate (turn hostile) when you hit them from extreme range, making it incredibly easy to clear out an entire location if you have the patience and the ammo.
I too understand why they had it set up the way it is, but I don't easily forgive a design flaw to 'fix' (hide) a poor AI. Especially when this flaw makes an archetype (the Archer) almost useless (and I haven't talked about how model collisions are very very badly set sometimes).
And while this workaround is not perfect (until the tools are released), for the reasons you mentioned, I rather be able to hit my targets :)
Does this cause any performance issues? I see "Mesh" in there and wondering if it pushes the models out even further, making it harder on the card/CPU or something
nurb101 1 month ago
@nurb101 Sorry for the delay.
If there is a perf reduction i haven't noticed it.
I've tested it on an old machine that run the game on medium quality and there were no noticeable side effects.
JohnGGenova 1 month ago
@nurb101 oh, and I forgot to say that the NavMesh is the areas generated for AI pathfinding. It's a mesh but invisible.
Not sure how it's related to the arrow max distance, but my guess is it's calculating the walking distance from the player to check if he's in the range
JohnGGenova 1 month ago
It does indeed work, though I can see why Bethesda had it set up the way it was: enemies don't seem to activate (turn hostile) when you hit them from extreme range, making it incredibly easy to clear out an entire location if you have the patience and the ammo.
Joyeuse 2 months ago
@Joyeuse
I too understand why they had it set up the way it is, but I don't easily forgive a design flaw to 'fix' (hide) a poor AI. Especially when this flaw makes an archetype (the Archer) almost useless (and I haven't talked about how model collisions are very very badly set sometimes).
And while this workaround is not perfect (until the tools are released), for the reasons you mentioned, I rather be able to hit my targets :)
JohnGGenova 2 months ago