this looks great, I love the creativity here. I've also been working on a project for 5+ years and know how you feel. Anyway, better late than never- hope oyu finish this project and jeep on with the good quality of work and dedication.
@ShineSpark88 Not sure what you are smoking mate, but before you make such accusations - you better actually compare the two. The only similarity to Lady Sia is the fact both characters have ponytails.
@ShineSpark88 Wow - I got myself an honest to goodness troll! Whatever buddy - go crawl back into the hole you came from. I didn't spend 5+ years on this game to put up with this crap.
@ShineSpark88 I've never played either game, but 30 seconds of Lady Sia video shows that you're full of it. They're in a vaguely similar style, but none of the animations match at all.
@ShineSpark88 in case you're wondering, Specsavers are doing two pairs of glasses for the price on one in the UK. I suggest you invest in some so that you can see properly.
Anyways this game looks better than the old version of it i just saw, gameplay looks more in depth and fun this time around, nice music but i can't help but think you stole it from some Japanese video.
Well anyways looks great, hope it's as good as it looks......|:(
@Z10R Dude - It does seem like all mentions of that song have been erased from internet - which is sad. I'm glad I still have some of the MP3s the band had publicly available.
@radishrancher: I know what you mean - this is a video from a very, very old version of the game, and I believe the problem with enemy damage looking lame has since been solved... or so I hope. Iya can now combo her moves even better, the enemies get tossed around more violently (and actually have cool animations for getting slammed), and produce more dramatic dying effects.
Well - not sure - this is about the normal speed with which a human would move (if you run in long strides, as opposed to sprinting). This pace also makes the physical behavior of the player and enemies a lot more predictable, giving you ample time to react to hazards. I have just played another indie Metroidvania game - Return of Egypt, and Eternal Daughter before that, and I'd say I prefer my pace much rather than the alternative. In LOI the controls have a lot more responsive feel.
Using GameMaker 6 for this. I hesitate to upgrade to 7 or 8, as I will lose compatibility with some XP machines, and will pick up an a additional 2 meg in size
In the case of the latter, it wasn't so much the layout of the levels, as much that I encountered too much of the same palette-swap enemies and remixed tile sets. If the designers had included a greater variety of mini puzzles, Indiana-Jones-ish traps and escape sequences, things of that nature, it would broken up the monotony. While ambiance isn't a bad thing (and, from what I've seen you do have incredible artistic skills) it alone shouldn't be the selling point of a game.
Personally, I'd avoid anything 'Metroid-esque' as that game series turned out to be a glorified scavenger hunt.) I'd also avoid the recent Castlevania trend, wherein the levels are SO expansive that anyone other than a die-hard fan would quickly get bored of simply running around looking for what to do next. By the same token, keep the story loose and none-linear, similar to 'mad-libs' where the theme is outlined, but the player can customize parts of it to sort of create their own story.
Thank you for the suggestion, but I'm afraid it's just not what this game was designed to be. It was originally intended as an action-RPG - kind of like Popful Mail or Ys3, but has evolved into a more labyrinthine experience. From your comment I assume you don't enjoy maze-like world layouts of Metroid and Castlevania, but there are plenty who do, including me.
Anyway, I degress. I'm sad to hear you might not be developing this anymore. You clearly have talent (Especially art, hardest part for me!) scripting, artistically, and more, you just need some motivation and innovation ;)
And by the way, one thing I've learned, if anything, is that there is no such thing as a good game, because people's standards are so unique and high these days.
Creating games isn't about being good, it's about conveying your story in the best, most expressive way possible!
Thank you for your praise and suggestions. A hard-written script is clearly something I lack. I have a really good idea of the story outline - it's opening and conclusion points, along with some key players and events, but since there really isn't any real dialog in the game (aside from some at the end, and a few planned soliloquies at key points), I was never able to put this into a coherent play-by-play. Like, what kind of script would you say Super Metroid might have? Same with LOI.
There's a really great game called "Another World" that despite from a exposition in the handbook, contains no text yet a very emotional and epic story. I highly suggest a play, hopefully you'll find some inspiration.
And trust me, with Theoria, I had the same problem... Ideas but no paper. One day I forced some motivation by ripping out that power cord, writing a outline, which was surprisingly good. Then I plugged it back in and in a week or two- a masterpiece! =)
Unfortunately whenever I try writing the story down, I start getting carried away, and making it "epic", requiring heavily scripted events and exposition. I don't like that - I like subtle storytelling, and plots that go beyond the simple "save world from evil" variety.
Another World is one of my most beloved games of all time since I beat it on my 286. You might be surprised, but I was totally planning on "borrowing" some elements of that game in LOI - especially things happening near the end.
Subtle storytelling must be very hard though :/. I'd never be able to do that. Not all games are focused on save the world. For example, in Another world, Lester's goal is survival, while Buddy's is revenge. I do enjoy a good plot that is anything but a stereotypical FF game though ;)
Heh, my art style is a tribute to AW in itself. Shucks that it's the first time I've worked in photoshop though, not very easy!
Also, I am still very much working on it, though unfortunately real life has been terribly busy and uncertain lately, preventing me from moving the creation at a faster pace. As developing this game is still essentially work, I haven't been spending all of my free time on this, instead opting to play other people's games on occasion. As is - the gameplay isn't dull - Iya now has a wide range of things to do in battle, something the second incarnation of the game severely lacked.
This basically puts some pressure on the player to keep moving, to visit medical stations and occasionally take his rage out on something, depending on his morale path.
In addition, a wonderful story can make or break a game. I concluded that by making (Currently) 3 drafts of my game script! It's been modified to leave lots of suspense and mystery to keep the player engaged and convince him to replay.
As a guy starting out with Gamemaker, I am honestly- SHOCKED at how good you are at this. Animation, scripting your own engines, EVERYTHING.
I read a couple of your blog posts and thought I might give a little imput. For the problem with it being dull, the way I coped with that in my game (Theoria) is I added a DOT health system, plus a Rage system (essentially a Mana bar that requires supervision).
_____I'm getting a really awesome PC-Engine vibe from this game. Which reminds me, it's like a lot of coolness from all the games that I COULDN'T have 'cause some business jokers in Japan decided to not send to the United States. "Foolish gaijin Americans, you do not DESERVE our games! Ha-ha-ha!" Ah, whatever. I guess they don't deserve the extra million or so dollars we'd give 'em for good imports, eh? So finish up this game already!
Looks pretty good so far. Great music, but I think that it belongs on another part of the game, like maybe the opening menu or something. It may be a little too active for stage music, but this is just my relative opinion--I mean this only positively.
I said it in the description - the music isn't even mine - I just thought it provided a decent companion to the video. So far I haven't worked on the aural portion of the game a whole lot, but from what I'm figuring at the moment it wouldn't have a whole lot of music (mostly ambient sounds), and whatever will be there will be reminiscent of music found in Shadow of the Beast 3.
Well - think Castlevania, but with a better combat system. The game world is immense. The portion you see in the video is less than 0.5% of the world.
I've been at it for 3 years now, but since it's just me, and I have a family and work two full-time jobs it's not going as fast as I want it to. I'd say it's 20% done, but I expect a demo out by, possibly end of the year... yap - that would teach me to be less ambitious with my projects: )
This looks really cool can't wait to play a demo of some sort, i like the little details like running ladder grab and the way she kinda glides when she turns around from running.
Overall Kudos for the game it looks really interesting.
I'm starting to get really good at pixel art.but I think I'm givin up GM because I'm starting to learn flash which has vector art and can be put on console :p
Saw your work on Pixeljoint, really impressive, and the fact that you you are an artist AND programmer it makes it even more amazing! I try to be an artist programmer and composer too, Graphics are no problem, I'm getting better in music and programming, well I'm working on that. But never mind, keep up the good work!!!
Since I am both - the artist and the programmer (and game designer, and story writer, and sound engineer, and at a future date possibly a composer, though I never tried writing music just yet:), it will be kinda hard to kidnap me. The wall-jump appears "hard" because I was messing up - I was trying to show off her edge-grab move, but missed it at first, and then just continued doing silly mistakes. Remember the wall-jump move in Super Metroid? THAT was hard - mine is really easy and forgiving.
Ah, I see. That makes sense. And BTW. that edge grab is awesome. Made the same level of impression on me as Flashback back in the old days. Nah, the only Metroid I ever played was Fusion. I'm more of Castlevania guy. Whoa, so it's pretty much 1 person game. I'm pretty much everything you mentioned but artist and composer. Well, before I seriously think about pretty sprites, backgrounds and music I should get my game programming skills leveled up, heheh.
Yeah - in games the slower-scrolling background layers or faster-scrolling foreground layers are usually called parallax. Mine has 4 layers, as I'm trying to limit myself for DS porting purposes.
LOVE Iya's supposed fighting style. It's some sort of a Wild Beast-like style! Can't wait to see more from you. It looks like this will fit perfectly with the DS! 5 stars!
By now, Iya has a rapid attack that is executed if the attack button is tapped quickly (if it is tapped slower, she will initiate that 1-2-3 combo you've seen in the video). Also, her uppercut, jump-kick, and air-turn-kick have been sped up significantly.
The run speed might appear a bit slow, but it's a lot less noticeable when you actually play the game.
Again though - the sounds are all pure placeholder, as I am now concentrated on getting the visuals looking good: )
This is quite interesting. It looks a lot like Mega Man ZX for some reason.
My only criticisms are that there seem to be too many frames of animation of Iya such that it might end up being unexpectedly unresponsive if the player wants to quickly switch direction or something. But maybe that's just an illusion based on the low framerate.
Also, Iya stands a bit funny--she looks like she's leaning backwards for some reason. Maybe you have a reason for that, but it just doesn't seem natural.
suggestion dun advertice but on ur site to play the game have a pay-pal donatio button id donate alot cause this game looks like it was a lot of work and you put alot of effort into it its all full frame i love it :)
sweet, so if this is going to be a homebrew game what systems would you relese it for(non-commercial), and when do you think it would be released? Also, I forgot to tell you very amazing those sprites are. Very nice job on those. I'm here to chat all nigh:3 Though, u prolly already signed off......I have nothing to do, but this video just gave me something to do, think about some hawt stuff for this game. Is it ok if I send you varied ideas for the game via pm?(private message)
very nice animations. Is this going to be an official AAA release on the ds or just a homebrew game? also, some of the animations look like they can be sped up just a tad. Speeding up the animations won't take out the smoothness, it will just make it look more natural and it will make the game play faster. I hate nothing more than a slow game. But this my friend is a masterpiece. It would also be nice if you made the option to choose between a girl or a boy.
This game is being developed with a possible commercial release in mind, though so far on a zero-budget in my free time (which makes is come along very, very slowly). As the game is to be a story-driven action/exploration affair, not unlike Metroid or Castlevania games, I have no plans to include alternative playable characters (though as of right now I am working on animating a male character with a range of motion similar to Iya herself, which might move me to include an alternative scenario:)
I saw some of these pixels over at pixeljoint. I cant wait to play this game, it looks gorgeous! These backgrounds are so sweet, and the bad guys' animation is ridiculously smooth. Some of the best stuff ive seen in there a long time. The girl's animation is super tight too.
Man, this is some great animation. It's not just fluid, but you made some many extra things that I really dig (grabbing a ladder rung, long jumps, skid-turning). My only complaint would be that it seems a bit slow (possibly youtube's fault).
If this comes out for the DS, I'll buy a copy. And if you're putting on XBLA, why not consider Wiiware? ;)
I'm intrigued by this. A DS version of this would be *fantastic*! There are very few good DS sidescrollers out there right now...this looks like it would be a welcome addition!
The animation is fantastic and damn near perfect. The background art also looks excellent and so does that big enemy character. I like that the player can walljump and ledge-climb too.
It looks like the animation of Mickey Mouse and the Castle of Illusion meets the colour palette Shadow of the Beast and the exploration / RPG elements of Metroid/Castlevania - what a great combination.
Your animation is the best I've seen from an indie!
Shadow of the Beast series as well as other Amiga Psygnosis games still remain some of my favorite games of all times. So, yeah - there is definitely inspiration there: )
I am painting and drawing myself,so really Love the animations ! Would you mind and share some info how you did them ? What program do u use ?
I really would love to draw some sprites myself,just no idea how to do ! Anyway..cool animation..reminds me of Metals slug pixel glory ! When is the game out ,anything you can say ?
I used a combination of Photoshop, and ProMotion for this project. Photoshop is good for designing the sprites and backgrounds, but near-worthless for animation and tiling. ProMotion offers great animation and tiling capabilities, but will have you bashing your scull into a wall many a times, as it is, not quite 'user unfriendly', but rather just weird. I'm writing the original game in GameMaker 6, and having my friend port it to DS and XBLA. And by 'port', I mean pretty much reprogram.
I'd wish real girls would move like this... I absolutely LOVE the animations <3 <3 <3
whytevuhuni 4 months ago in playlist More videos from darkfalzx
Oh bless her ... she's got elephantitis at her age! Great music ... if you're 4 years old.
chuckabap 6 months ago
This is pretty amazing stuff. Did you happen to work on pier solar as a background artist also?
Clesarie 7 months ago
Goddamn, I haven't seen sprite animations this good since SOTN. Keep it up!
sygnus5 8 months ago
@sygnus5 it's a game o.o
TompanX 8 months ago
this looks great, I love the creativity here. I've also been working on a project for 5+ years and know how you feel. Anyway, better late than never- hope oyu finish this project and jeep on with the good quality of work and dedication.
silverbreath1 9 months ago
THIS IS VERY NICE GAME I am user of Indie game maker HOW YOU make the character Walk diagonaly ? can you tell me ?
Darkmessengerzero 9 months ago
If you like the genre, you should try Aztaka (PC)
Vanatma 1 year ago
Dunno why I bit reminds me Alundra somehow, I am looking forward to try this.
Reabezion 1 year ago
Hey darkfalzx, are you going to release this for Dreamcast?
BFKAnthony817 1 year ago
When is this getting released? Will it be on Steam?
ClockworkShrine 1 year ago
Made me drool on my keyboard :) I'm willing to pay for this beauty.
Wish you all the luck with the final release!
nikdudnik 1 year ago
This has been flagged as spam show
Original sprites? The girl sprites are from Lady Sia.
ShineSpark88 1 year ago
@ShineSpark88 Not sure what you are smoking mate, but before you make such accusations - you better actually compare the two. The only similarity to Lady Sia is the fact both characters have ponytails.
darkfalzx 1 year ago 8
This comment has received too many negative votes show
@darkfalzx If I didn't compare the two I wouldn't say it, would I?
You just got them from Lady Sia, painted them a bit added some new moves and that's it. Only the ponytails are similar he says.
ShineSpark88 1 year ago
@ShineSpark88 Wow - I got myself an honest to goodness troll! Whatever buddy - go crawl back into the hole you came from. I didn't spend 5+ years on this game to put up with this crap.
darkfalzx 1 year ago 21
@darkfalzx ok i see what hes saying...thy look alike....so i could say you referenced....who doesnt.
the fact still remains that you did redo the sprites.......he girl have a if pose is shorter and thinker..so
even if you did take stuff its nothing to kill you over.
ssscybro2 5 months ago
@ssscybro2 btw your sprites ate x10 better.
ssscybro2 5 months ago
@ShineSpark88 If you'd said Scurge:Hive, i may have actually believed it for almost 3 seconds instead of 1.
Still, the trolling made me aware of this game so now i'm excited :)
trople 1 year ago
@trople Alright, that's good to hear.
ShineSpark88 1 year ago
@ShineSpark88 I've never played either game, but 30 seconds of Lady Sia video shows that you're full of it. They're in a vaguely similar style, but none of the animations match at all.
PhasmaFelis 1 year ago
@ShineSpark88 in case you're wondering, Specsavers are doing two pairs of glasses for the price on one in the UK. I suggest you invest in some so that you can see properly.
DrDerekDoctors 1 year ago
@ShineSpark88
Thanks, wouldn't have learned about this game were it not for you.
To darkfalzx: Looking great.
Psychlonic 1 year ago
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@ShineSpark88 h ttp://4.bp.blogspot.com/_PandoA29L68/TIQfFwtey4I/AAAAAAAAACs/-QTxlqNuIlE/s1600/IyaVSSia.png
Damn dude, I hope you feel like an idiot now, because you surely do look like one :)
drrednek 1 year ago
@ShineSpark88
You, sir, are a dumbass and a fucknut.
Audioworm 5 months ago
This really reminds me of Seiken Densetsu 3.
Do know what the song is is called?
Also, what platform will this be on?
mimisezlol 1 year ago
lol, tentacles :3
Anyways this game looks better than the old version of it i just saw, gameplay looks more in depth and fun this time around, nice music but i can't help but think you stole it from some Japanese video.
Well anyways looks great, hope it's as good as it looks......|:(
AnthonyLopez23456 1 year ago
@AnthonyLopez23456 It says it right in the video description - the music is from a Japanese video. I never tried to claim credit for it.
darkfalzx 1 year ago
What's the name of the song playing I want it so bad and I can't find it.
Z10R 1 year ago
@Z10R Dude - It does seem like all mentions of that song have been erased from internet - which is sad. I'm glad I still have some of the MP3s the band had publicly available.
darkfalzx 1 year ago
@darkfalzx isn't it by the cheetah girls or something lol
xRisingForcex 11 months ago
@Z10R
The song can be found on youtube @ watch?v=T28wPqewdRQ
I dont know anything about the band in question, but at least that one song is there.
DemicolTheThird 1 year ago
Sweet stuff you got there, cant wait to play lol :P
ashante1989 1 year ago
Are the sprites original?
SuperCyberus 1 year ago
@SuperCyberus: Yes sir - that's why this stuff is taking me as long as it does.
darkfalzx 1 year ago
Man amazing looking animation, old school feel, very nice ^^
megamarsvin 1 year ago
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1.take a deep breath
2. think of someone u like
3. press F10 5 times
4. send this to 5 youtube videos
5. look at ur backround 14
kaethan1 1 year ago
This has been flagged as spam show
1.take a deep breath
2. think of someone u like
3. press F10 5 times
4. send this to 5 youtube videos
5. look at ur backround 14
kaethan1 1 year ago
What gam creation sofeware you used?! This is magnificant!
SuperCyberus 1 year ago
@SuperCyberus I am still using Game Maker 6 (they are up to Game Maker 8 now, which just highlights how long it's been taking me: )
darkfalzx 1 year ago
This looks totally bitchin'. Can't wait to play it.
hmp22 1 year ago
Duuuuuude
This is so awesome!
The graphics are just so amazing, and it looks really fun to play. I'm watching this video over and over :)
Seriously, I bet this game will won like thousand indie game awards when you release it!
Could you upload some more videos of it? A new version perhaps? Pleeease?
rednekus 1 year ago
this is awesome can you tell me how to do those frame transitions if you did it on multimedia fusion please =) I'm going crazy
ForumBlackwolfdave 1 year ago
You HAVE to release a beta or alpha or whatever soon. I REALLY want to play this. It looks awesome.
layla12212 1 year ago
AMAZING graphics, but I don't like how little damage you seem to do to enemies. It feels unsatisfying.
radishrancher 1 year ago
@radishrancher: I know what you mean - this is a video from a very, very old version of the game, and I believe the problem with enemy damage looking lame has since been solved... or so I hope. Iya can now combo her moves even better, the enemies get tossed around more violently (and actually have cool animations for getting slammed), and produce more dramatic dying effects.
darkfalzx 1 year ago
this looks phenominal, I think the finished product will definitely be something to see!
thatrandombloak 1 year ago
Nice graphic + Awesome animation
vsea123 1 year ago
Really nice graphics!! Well done. Do you have a homepage?
fruitmaze 1 year ago
Looks too slow for some reason.
KittenKiller 2 years ago
Well - not sure - this is about the normal speed with which a human would move (if you run in long strides, as opposed to sprinting). This pace also makes the physical behavior of the player and enemies a lot more predictable, giving you ample time to react to hazards. I have just played another indie Metroidvania game - Return of Egypt, and Eternal Daughter before that, and I'd say I prefer my pace much rather than the alternative. In LOI the controls have a lot more responsive feel.
darkfalzx 2 years ago
Oh, I see.
Your animations are top-notch, btw.
KittenKiller 2 years ago
What piece of software are you using ?
GamingAssaultSquad 2 years ago
Using GameMaker 6 for this. I hesitate to upgrade to 7 or 8, as I will lose compatibility with some XP machines, and will pick up an a additional 2 meg in size
darkfalzx 2 years ago
what about the graphics ?
GamingAssaultSquad 2 years ago
The graphics are made in a combination of ProMotion and Photoshop (in Index mode).
darkfalzx 2 years ago
This has been flagged as spam show
Great music! Guys please have a look at my video! It's vitamini game! I offer it for only 2 dollars! Check out the video here!
vitaminigame 2 years ago
The music reminds me of the new NiGHTS game...
Kelarre653 2 years ago 2
Wow this is very well done.
I came across this by accident today and now I'm really looking forword to it.
MetaSieg 2 years ago 2
In the case of the latter, it wasn't so much the layout of the levels, as much that I encountered too much of the same palette-swap enemies and remixed tile sets. If the designers had included a greater variety of mini puzzles, Indiana-Jones-ish traps and escape sequences, things of that nature, it would broken up the monotony. While ambiance isn't a bad thing (and, from what I've seen you do have incredible artistic skills) it alone shouldn't be the selling point of a game.
luldozer 2 years ago 2
Personally, I'd avoid anything 'Metroid-esque' as that game series turned out to be a glorified scavenger hunt.) I'd also avoid the recent Castlevania trend, wherein the levels are SO expansive that anyone other than a die-hard fan would quickly get bored of simply running around looking for what to do next. By the same token, keep the story loose and none-linear, similar to 'mad-libs' where the theme is outlined, but the player can customize parts of it to sort of create their own story.
luldozer 2 years ago
Thank you for the suggestion, but I'm afraid it's just not what this game was designed to be. It was originally intended as an action-RPG - kind of like Popful Mail or Ys3, but has evolved into a more labyrinthine experience. From your comment I assume you don't enjoy maze-like world layouts of Metroid and Castlevania, but there are plenty who do, including me.
darkfalzx 2 years ago
How are you doing sound effects?
And how long does it take you to get a good fluid anumation going enemies?
WingedGuardian11 2 years ago
Anyway, I degress. I'm sad to hear you might not be developing this anymore. You clearly have talent (Especially art, hardest part for me!) scripting, artistically, and more, you just need some motivation and innovation ;)
And by the way, one thing I've learned, if anything, is that there is no such thing as a good game, because people's standards are so unique and high these days.
Creating games isn't about being good, it's about conveying your story in the best, most expressive way possible!
Rckeller093 2 years ago
Thank you for your praise and suggestions. A hard-written script is clearly something I lack. I have a really good idea of the story outline - it's opening and conclusion points, along with some key players and events, but since there really isn't any real dialog in the game (aside from some at the end, and a few planned soliloquies at key points), I was never able to put this into a coherent play-by-play. Like, what kind of script would you say Super Metroid might have? Same with LOI.
darkfalzx 2 years ago
:) Glad you're happy.
There's a really great game called "Another World" that despite from a exposition in the handbook, contains no text yet a very emotional and epic story. I highly suggest a play, hopefully you'll find some inspiration.
And trust me, with Theoria, I had the same problem... Ideas but no paper. One day I forced some motivation by ripping out that power cord, writing a outline, which was surprisingly good. Then I plugged it back in and in a week or two- a masterpiece! =)
Rckeller093 2 years ago
Unfortunately whenever I try writing the story down, I start getting carried away, and making it "epic", requiring heavily scripted events and exposition. I don't like that - I like subtle storytelling, and plots that go beyond the simple "save world from evil" variety.
Another World is one of my most beloved games of all time since I beat it on my 286. You might be surprised, but I was totally planning on "borrowing" some elements of that game in LOI - especially things happening near the end.
darkfalzx 2 years ago
Subtle storytelling must be very hard though :/. I'd never be able to do that. Not all games are focused on save the world. For example, in Another world, Lester's goal is survival, while Buddy's is revenge. I do enjoy a good plot that is anything but a stereotypical FF game though ;)
Heh, my art style is a tribute to AW in itself. Shucks that it's the first time I've worked in photoshop though, not very easy!
Rckeller093 2 years ago
Also, I am still very much working on it, though unfortunately real life has been terribly busy and uncertain lately, preventing me from moving the creation at a faster pace. As developing this game is still essentially work, I haven't been spending all of my free time on this, instead opting to play other people's games on occasion. As is - the gameplay isn't dull - Iya now has a wide range of things to do in battle, something the second incarnation of the game severely lacked.
darkfalzx 2 years ago
Good to hear! I might have gotten things on your blog mixed up, sorry :(.
I feel you on the work too, it's hard for me to cram my game into my schedule.
Anyways, I'm glad we could chat! Good luck on your game!
Rckeller093 2 years ago
This basically puts some pressure on the player to keep moving, to visit medical stations and occasionally take his rage out on something, depending on his morale path.
In addition, a wonderful story can make or break a game. I concluded that by making (Currently) 3 drafts of my game script! It's been modified to leave lots of suspense and mystery to keep the player engaged and convince him to replay.
*To post #3*
Rckeller093 2 years ago
As a guy starting out with Gamemaker, I am honestly- SHOCKED at how good you are at this. Animation, scripting your own engines, EVERYTHING.
I read a couple of your blog posts and thought I might give a little imput. For the problem with it being dull, the way I coped with that in my game (Theoria) is I added a DOT health system, plus a Rage system (essentially a Mana bar that requires supervision).
*Continuing into post #2*
Rckeller093 2 years ago
Who does your animation?!
cybersalad 2 years ago
cybersalad: I am doing the whole thing myself - animation, backgrounds, tilesets, sound effects, code, tools and all. That's why it's taking so long.
darkfalzx 2 years ago
_____I'm getting a really awesome PC-Engine vibe from this game. Which reminds me, it's like a lot of coolness from all the games that I COULDN'T have 'cause some business jokers in Japan decided to not send to the United States. "Foolish gaijin Americans, you do not DESERVE our games! Ha-ha-ha!" Ah, whatever. I guess they don't deserve the extra million or so dollars we'd give 'em for good imports, eh? So finish up this game already!
Egglesplork 2 years ago
Looks pretty good so far. Great music, but I think that it belongs on another part of the game, like maybe the opening menu or something. It may be a little too active for stage music, but this is just my relative opinion--I mean this only positively.
SuperGamer87 2 years ago
I said it in the description - the music isn't even mine - I just thought it provided a decent companion to the video. So far I haven't worked on the aural portion of the game a whole lot, but from what I'm figuring at the moment it wouldn't have a whole lot of music (mostly ambient sounds), and whatever will be there will be reminiscent of music found in Shadow of the Beast 3.
darkfalzx 2 years ago
I've seen all your work on pixeljoint, didn't realise you were into GM aswell
TehPhotocopier 2 years ago
I doubt this is GameMaker. It'd be a real pain in the arse to make a game this complex without it going at a snail's pace.
I'm already paying the price for it.
YukiTheLaughingMan 2 years ago
Duh. I just read the comment below; it is GameMaker.
YukiTheLaughingMan 2 years ago
@YukiTheLaughingMan It is gamemaker, he often mentions it :3
TehPhotocopier 3 months ago
Oh my effing bike. This is stunning.
I want your drawing + programming skillz.
JuukaRock 2 years ago
this is easier to make than you'd think, it's just the animation makes it looks really complicated.
pickzell 2 years ago
This looks kind of... Metal Slug-esque. Any chance it'll be a bit deeper and less arcade-ish?
ryuutsume 2 years ago
Well - think Castlevania, but with a better combat system. The game world is immense. The portion you see in the video is less than 0.5% of the world.
darkfalzx 2 years ago
Sounds promising. How far along is development?
ryuutsume 2 years ago
I've been at it for 3 years now, but since it's just me, and I have a family and work two full-time jobs it's not going as fast as I want it to. I'd say it's 20% done, but I expect a demo out by, possibly end of the year... yap - that would teach me to be less ambitious with my projects: )
darkfalzx 2 years ago
woah that looks very awesome, in what language are you programing it?
Jigrael 2 years ago
It's being coded in Game Maker 6 - an absolutely amazing dev tool for programming-illiterates like me.
Looking at this video for the first time in months - damn - the game has come along since: )
darkfalzx 2 years ago
What size is the screen, QVGA? I'm impressed if it is.
Ominous choice of music, though, I must say.
:o)
YukiTheLaughingMan 2 years ago
Hahahaha - Yeah - I kinda liked the song... then I made the video... and only THEN I played the original Cheetahmen!
The resolution will be switchable between 320x200 Widescreen and 256x192 Fullscreen... as that's the DS resolution.. yeah - there is a DS port: )
darkfalzx 2 years ago
Looking at the character, that's probably the smoothest 2D game pixel animation I've ever seen. It looks great!
I mean, Odin Sphere also looks good, but the characters in Odin Sphere are more stiff in their animation than this.
DimYimmaH 2 years ago
Nice animation. I'm impressed.
YukiTheLaughingMan 2 years ago
This looks really cool can't wait to play a demo of some sort, i like the little details like running ladder grab and the way she kinda glides when she turns around from running.
Overall Kudos for the game it looks really interesting.
GoliathGoenitz 2 years ago
awesome demo man! I would pay top dollar to play this one. seriously. This game looks dope! Keep it up!
BrassilSTP 3 years ago
I'm starting to get really good at pixel art.but I think I'm givin up GM because I'm starting to learn flash which has vector art and can be put on console :p
SamDGoodrick 3 years ago
Saw your work on Pixeljoint, really impressive, and the fact that you you are an artist AND programmer it makes it even more amazing! I try to be an artist programmer and composer too, Graphics are no problem, I'm getting better in music and programming, well I'm working on that. But never mind, keep up the good work!!!
DsSiege11 3 years ago
I'm impressed... Very well made. I look forward to this.
GuilhermeEin 3 years ago
I love everything about this except for the control, looks a little slippery, but with that pace its probably not a problem.
Look forward to playing it though!
satansam 3 years ago
Amazing sprite art is amazing. Can I kidnap the artist? T_T Please? Please? Pretty please? Pweeeeeze XD
The control seems little bad, especially wall jumping seems hard, but I'll bet you'll go to fixing it, it's just WIP anyway.
Are you going to release it as HB or are you working with SDK and gonna release it commercially?
Ah, and amazing backgrounds.
AleinAtryda 3 years ago
Since I am both - the artist and the programmer (and game designer, and story writer, and sound engineer, and at a future date possibly a composer, though I never tried writing music just yet:), it will be kinda hard to kidnap me. The wall-jump appears "hard" because I was messing up - I was trying to show off her edge-grab move, but missed it at first, and then just continued doing silly mistakes. Remember the wall-jump move in Super Metroid? THAT was hard - mine is really easy and forgiving.
darkfalzx 3 years ago
Ah, I see. That makes sense. And BTW. that edge grab is awesome. Made the same level of impression on me as Flashback back in the old days. Nah, the only Metroid I ever played was Fusion. I'm more of Castlevania guy. Whoa, so it's pretty much 1 person game. I'm pretty much everything you mentioned but artist and composer. Well, before I seriously think about pretty sprites, backgrounds and music I should get my game programming skills leveled up, heheh.
AleinAtryda 3 years ago
graphics are awesome, walljumping looks cool.
if it has RPG elements i must have it
BenBenjiro 3 years ago
the basic movement like running, turning and jumping strongly resemble Pitfall.
The fighting moves look awesome and the music is interresting.
i'd like to play it
BenBenjiro 3 years ago
omg, pitfall: the mayan adventure was the shit when i was a kid
xRisingForcex 3 years ago
<3 the music, <3 the graphics, <3 it all.
Shmossy 3 years ago
where can I get my hands on the demo?
rokth 3 years ago
Cool, I'd like to play this game when it comes out.
ValisFan1 3 years ago
is that paralax scrolling in the background. [i dont know what paralax is lol]
SamDGoodrick 3 years ago
Yeah - in games the slower-scrolling background layers or faster-scrolling foreground layers are usually called parallax. Mine has 4 layers, as I'm trying to limit myself for DS porting purposes.
darkfalzx 3 years ago
Is the reasoning behind sucking while making a trailer to get the person that's watching pumped?
xXHalfieXx 3 years ago
It has a bit of a Lady Sia feel to it, and it looks really good. Fluid animations. I cannot wait for the complete product.
Leerimius 3 years ago
oh yeah, and the music fits amazingly
xRisingForcex 3 years ago
when are you gonna make this :[
looks awesome
xRisingForcex 3 years ago
Is there a demo to download anywhere? Looks pretty good, I'd love to give it a spin.
kaojin 3 years ago
LOVE Iya's supposed fighting style. It's some sort of a Wild Beast-like style! Can't wait to see more from you. It looks like this will fit perfectly with the DS! 5 stars!
Yohko86 3 years ago
i love that chinese martial art position she assumes when sitting down
xRisingForcex 3 years ago
We were just checking this out here at the WF office...amazing stuff!!!! We're HUGE fans!
-Rob
plebster4002 3 years ago
Thanks Rob: )
I added a tiny video of the modular creature test - looks promising, as it took no time at all to add.
darkfalzx 3 years ago
Iya, has an interesting fighting style, she moves like a beast. Kinda like a broken animal based martial art.
Thing is though, that I think your "wiff" sound effect doesn't give us the effect of a "wiff".
Also you might want to make your animtaions play faster, so the player can attack faster, and turn faster.
Players like to have as much control as possible.
saijeehiguchi 3 years ago
By now, Iya has a rapid attack that is executed if the attack button is tapped quickly (if it is tapped slower, she will initiate that 1-2-3 combo you've seen in the video). Also, her uppercut, jump-kick, and air-turn-kick have been sped up significantly.
The run speed might appear a bit slow, but it's a lot less noticeable when you actually play the game.
Again though - the sounds are all pure placeholder, as I am now concentrated on getting the visuals looking good: )
darkfalzx 3 years ago
might want to edit geocities site. says 2007=P
seriouslyWeird 3 years ago
Nice sprites there, better than most commercial games 10 years ago (having Hocus Pocus in mind).
darksaiyan2006 3 years ago
Nice.
Tha main character reminds me of alundra.
ImpetoBlu 3 years ago
This is quite interesting. It looks a lot like Mega Man ZX for some reason.
My only criticisms are that there seem to be too many frames of animation of Iya such that it might end up being unexpectedly unresponsive if the player wants to quickly switch direction or something. But maybe that's just an illusion based on the low framerate.
Also, Iya stands a bit funny--she looks like she's leaning backwards for some reason. Maybe you have a reason for that, but it just doesn't seem natural.
GlennMagusHarvey 3 years ago 2
suggestion dun advertice but on ur site to play the game have a pay-pal donatio button id donate alot cause this game looks like it was a lot of work and you put alot of effort into it its all full frame i love it :)
soccergod561234 3 years ago
sweet animation. looking good, keep the good work!
ya64 3 years ago
First time I've seen this.
This definitely looks extremely interesting. Will be keeping an eye on progress!
Nemera 3 years ago
sweet, so if this is going to be a homebrew game what systems would you relese it for(non-commercial), and when do you think it would be released? Also, I forgot to tell you very amazing those sprites are. Very nice job on those. I'm here to chat all nigh:3 Though, u prolly already signed off......I have nothing to do, but this video just gave me something to do, think about some hawt stuff for this game. Is it ok if I send you varied ideas for the game via pm?(private message)
giopagent112 3 years ago
very nice animations. Is this going to be an official AAA release on the ds or just a homebrew game? also, some of the animations look like they can be sped up just a tad. Speeding up the animations won't take out the smoothness, it will just make it look more natural and it will make the game play faster. I hate nothing more than a slow game. But this my friend is a masterpiece. It would also be nice if you made the option to choose between a girl or a boy.
giopagent112 3 years ago
This game is being developed with a possible commercial release in mind, though so far on a zero-budget in my free time (which makes is come along very, very slowly). As the game is to be a story-driven action/exploration affair, not unlike Metroid or Castlevania games, I have no plans to include alternative playable characters (though as of right now I am working on animating a male character with a range of motion similar to Iya herself, which might move me to include an alternative scenario:)
darkfalzx 3 years ago
Got to tell you man, awesome job. If you are using Photoshop for spiriting you got some patience. The game looks stunning.
Mind sharing targeted resolution?
DeadlyYellow 3 years ago
I saw some of these pixels over at pixeljoint. I cant wait to play this game, it looks gorgeous! These backgrounds are so sweet, and the bad guys' animation is ridiculously smooth. Some of the best stuff ive seen in there a long time. The girl's animation is super tight too.
FrankieSmileShow 3 years ago
Dude, your spriting skills are godlike. Wow.
ultim8p00 3 years ago
That looks pretty amazing, man. What'd you use to make it?
ZeroKirbyGames 3 years ago
GameMaker 6 for the PC version. Not sure what my programmer uses to port this to DS and XBLA: )
darkfalzx 3 years ago
Game Maker 6? Wow, I've seen and created some nice stuff in that, but I've never seen something like this. Amazing.
Then again, I've only really dabbled in the fangaming spectrum.
ZeroKirbyGames 3 years ago
Man, this is some great animation. It's not just fluid, but you made some many extra things that I really dig (grabbing a ladder rung, long jumps, skid-turning). My only complaint would be that it seems a bit slow (possibly youtube's fault).
If this comes out for the DS, I'll buy a copy. And if you're putting on XBLA, why not consider Wiiware? ;)
BlackbeltdudeSpriter 3 years ago
These graphics are just so fucking ace dude.
I WANT TO PLAY IT.
ShadowWolf123 3 years ago
DARKFALZX ,hi that me again lol,thx for the message and do you have msn?(i didnt send a private message beoucse it says i cant i dont know why).
xXChaozLordXx 3 years ago
k but,can u send me a link?
xXChaozLordXx 3 years ago
nice but what music is this plz tell me
xXChaozLordXx 3 years ago
This has been flagged as spam show
Read the info on the right: )
darkfalzx 3 years ago
watch?v=bKRNXZBeZTI
krtzfks 3 years ago
The music!
krtzfks 3 years ago
The track is:
Aliced Twilightz - Cheetah Girl
krtzfks 3 years ago
I'm intrigued by this. A DS version of this would be *fantastic*! There are very few good DS sidescrollers out there right now...this looks like it would be a welcome addition!
fireisprogress 3 years ago
Adore the graphics. The animation on her is simply beautiful.
Nuts to 3D games. >>;
Imadjinn 3 years ago
The animation is fantastic and damn near perfect. The background art also looks excellent and so does that big enemy character. I like that the player can walljump and ledge-climb too.
ghost2ber 3 years ago
It looks like the animation of Mickey Mouse and the Castle of Illusion meets the colour palette Shadow of the Beast and the exploration / RPG elements of Metroid/Castlevania - what a great combination.
Your animation is the best I've seen from an indie!
sonicspacerec 3 years ago
nice :) design of trees and background vaguely reminded me of shadow of the beast.
joachimdussane 3 years ago
Shadow of the Beast series as well as other Amiga Psygnosis games still remain some of my favorite games of all times. So, yeah - there is definitely inspiration there: )
darkfalzx 3 years ago
I am painting and drawing myself,so really Love the animations ! Would you mind and share some info how you did them ? What program do u use ?
I really would love to draw some sprites myself,just no idea how to do ! Anyway..cool animation..reminds me of Metals slug pixel glory ! When is the game out ,anything you can say ?
iosomewhere 4 years ago
I used a combination of Photoshop, and ProMotion for this project. Photoshop is good for designing the sprites and backgrounds, but near-worthless for animation and tiling. ProMotion offers great animation and tiling capabilities, but will have you bashing your scull into a wall many a times, as it is, not quite 'user unfriendly', but rather just weird. I'm writing the original game in GameMaker 6, and having my friend port it to DS and XBLA. And by 'port', I mean pretty much reprogram.
darkfalzx 4 years ago
The The Legend of Iya looks awsome
dmantwin 4 years ago
gl @ dbp
clandeviants 4 years ago
cool game
ciny2 4 years ago