Added: 2 years ago
From: akadotseven
Views: 49,058
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  • Awesome work, dude!

  • wats is this song??? plisssss 

  • @rocketapolo The Black Mighty Orchestra - "Black Rain"

  • @akadotseven THNX and good Work man, XD very very good

  • Great work man, but I started to feel dizzy by the end of the video because the camera never stopped gliding around. At least it was smooth movement. Also, it annoyed me that you would only show half of the model at a time (upper body then lower body - except for the roller-derby girl) I like seeing the whole model in frame at least once so i understand it's entire silhouette. Once again, great work.

  • your work is amazing and is inspiring me to do more.

  • How did you make the red glossy visor at 1.35-1.38. Very awesome effect!

  • @vessodesign Each one of the hexagons are flat. Since the entire eye appears to be rounded in most directions they catch light from a specific angle. it makes the reflection pop when rotated. The shader is just a highly reflective red glass shader.

  • Sick

  • I have just downloaded a free student vesion of maya. (I think I can do the same for 3ds max, so before I get any deeper, could anybody explain the major differences in the two pieces of software?

    Btw very inspirational work... I truley hope to be as good as this.

  • @TheUberCayk Maya tends to be more intimidating for some reason. I think it's mostly the interface that people freak out about. Max uses a modifier stack that can be very powerful if you know how to use it. I like to do a lot of my non organic environments in max. Maya is really good for animation and has an ok modeler. They're both really good programs to learn on.

  • wow your amazing! i hope to get as good as you. i'm only doing 2d modeling right now =/ i haven't found where to buy 3D modeling things for my computer.

  • @FreeRunful You don't have to. Blender is free.

  • @FreeRunful LordFhalkyn is right. Blender is free. I recommend grabbing that and learning modeling from that if you don't have the budget to buy any 3D package. I use modo from luxology at home. A quick google search will pull it up. It's less expensive than most 3D software. I use 3DSMax at work. It's more expensive but it's industry standard in the game industry.

  • @akadotseven Isn't Maya used more then 3DS in the game industry?

  • @d1v4dPwnz Nope.  Maya is used in the game industry though. It really depends on the pipeline of the company and what suits their needs. Any project I've ever been on has used 3DSMax as their primary app. It may be half and half at this point but 3DSMax has been top dog in the game industry since the first 3D games.

  • @akadotseven I see, thanks. Which one is easier? I'm beginning 3D graphics this year and I don't know which program to get. Honest opinion? :)

  • @d1v4dPwnz Learning one will allow you to pick up the other quite fast. I learned on Maya first and had to pick up 3DSMax once I got in the industry. I would recommend getting as good with Max as possible if you're interested in getting in the gaming industry but either will do fine.

  • @akadotseven awesome thank you :)

  • @d1v4dPwnz maya for films 3dsmax for games but i Higley recommend maya but 3ds max is esaier to learn

    also if yo u dont have money to spend go for blender.

    Hope it helps

    Happy Modeling! :)

  • love your work, i like how you made a high poly and low. great stuff

  • awesome reel man

  • Do you do freelancing also ? I need 3d animation done for a fitness website.

  • nice to see another modonaut :P

  • Nice work bro, great attention to detail on a lot of your work

  • wow......great wrk.........!

  • I wonder if the authors of models like that roller girl ever jack off to their own 3D models...

  • @TheLivirus I like to do it to King Earthworm Hippo myself. Roller Girl doesn't do it for me... awkward. :-\

  • Great work!

  • ah thx for the answer^^ i ment the colour^^ is every hexagon with one material?? but it looks very nice^^

  • @MichaelOsterwalder3D Yes. That's the skinny. The surrounding portions are a chrome material and the interior is just a highly reflective glass like material.

  • amazing

  • i like the yellow jacket^^ how did you do that with the eyes??

  • @MichaelOsterwalder3D I created a single hexagon duplicated to form a row. Duplicated that row, offset it to form the base pattern. Continued Duplicating the rows to form a shape. I then used a deformer to wrap the shape around the eye socket. Bevel, extrude, bevel, profit, ?!??!

  • amazing demo reel! "This guy... knows what he's doing..!"

  • the bee guy is awesome

  • Really enjoyed your reel.. Nicely put!

  • thats greatttttttttttttttttt jiz in my pants

  • what software icon is that one in the middle ?? [the third one]

  • @NeroDeamon Luxology Modo. I prefer it as my modeler of choice.

  • @akadotseven so its same as maya and max?

  • @NeroDeamon It's similar. It's not quite as full featured as maya or max. It currently does not have character animation.

  • @NeroDeamon How do you think it compares to Wings 3D?

  • @alexander256 Wings3D is good to start from but it doesn't do nearly enough things. I like the methodology of wings3D from a fundamental stand point but a winged polygon just doesn't cut it for industry work. However, it will get the job done for some things and that's kind of my philosophy, "whatever works."

  • @akadotseven +1 for philosophy

  • The fat boxer.. was his chest normal map? consider to model the torax details as polys?

  • @rrafw Yes, the king earthworm hippo character had a normal map on it. As to your second question I am not quite sure what you are asking. I constructed the low poly to have proper form to ensure a proper bake from the high poly to the low. In this way it captured the chest details. I hope this answers your question.

  • great stuff, ive been watching demo reels all day and yours really stood out, has alot of class, loved the hornet.

  • Roller Girl gave me a boner.

  • sick skills Andrew!!

    congrats!!

  • Wow I love that Bee Character

  • Excellent wurk!

  • Excellent wurk!

  • amazing work!!!!

  • Hey very nice demoreel I saw it in the HD its wonderful quality , both the stuff and the video Quality. I recently made my demoreel and uploaded in Youtube but am not getting the HD thing can you tell me why ???? I rendered in 1440 X 1080 res is it ok ??

    I hate to ask this here but it would be good if you can say a few words anyways my demo link is watch?v=X-0Izy3LOOE

  • dude those models are amazing.

    i like the detail !

  • I am a 3d character artist myself and would love to chat some time my msn messanger is aleuus@live.com

  • very nice work man . recpect ;)

    btw im rakan from lux :D

    i really enjoyed watching ur demo real .  so smoooth and super work you got there . best of luck

  • lol this is not spam man damn

  • @bloodyitachi I don't know who flagged your comments as spam. I changed that. What problems are you having?

  • @akadotseven where did you study to make this?

  • @utapau235 I went to the art center design college for my education but a lot of this is just years of practice. It doesn't hurt to hang out on forums like polycount, cghub and gameartisans.

  • Nice reel man, the Roller Girl Looked very well done. Are you currently working in the industry?

  • @dankjeenyus Thank you. I use to work for a serious games company but got laid off a few months back. I'm currently looking for another employer.

  • @akadotseven Hello, quick question, i have Zbrush 3.5. And currently having problems smoothing in the higher sub-divisions. Any way possible you can help me, will be much appreciated.

    my email, and messenger is

    bloodyitachi1 @ hotmail com

    or post here lol, and thank you for your time.

  • @akadotseven Hello, quick question, i have Zbrush 3.5. And currently having problems smoothing in the higher sub-divisions. Any way possible you can help me, will be much appreciated.

    my email, and messenger is

    bloodyitachi1 @ hotmail com

    or post here lol, and thank you for your time.

  • @bloodyitachi what's happening when you try to smooth higher sub-divisions?

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