Added: 5 years ago
From: johnnylightbulbXna
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  • Looks quite like the map crossfire from hl

  • Can you make XNA tutorals???

    Please???

  • Did you implement a BSP - loader?

  • Crossfire.

  • So this is compatible with Source maps?

  • This is really easy :D 3xA4 with code and some time in 3D Studio...

  • @Cooty125

    the different is that this is made with C# not 3d studio

  • @predatortheme

    I know i work with C# XNA too. 3D Studi i mean 3Ds Max Studio for models.

  • @Cooty125

    cool i m learning c# since few days. iv been modeling in maya 2 years . now I want to change to programming!

  • @predatortheme

    really? Mafia is czech game you know? I love you! I wan't to be a pro. programmer! RESPECT! ;) (sorry for my english)

  • @Cooty125 ^^ nah its ok.. programming is real hard to learn! but i gotta keep going

  • is it crossfire from hl1? ;)

  • Impressive indeed. Very well done.

  • pretty cool, if u make it a little bit more advanced u can name your game to call of johnny

  • This sucks, it's just a maploader. No collison and shit.

  • xcuse me, how long did this project take? Im interested in getting started with XNA =]

  • nice.. but what technique u using to render? write a map on a solid file (BSP)

    or using a modeling file (.x or 3ds)

  • Unless the object of the game is fly around aimlessly, you should call this a map viewer until it's finished :)

  • I don't mean to be rude, but you can't really call this a game engine. It appears as though you are loading a model, displaying it with BasicEffect, which comes with the XNA framework, and managing the view/projection matrices of the camera. It is a cool demo that shows off the ease of development in xna, but it is most certainly not a fully featured game engine.

  • @xXShadowAsasNXx

    Well where else would a game engine start out?! He's got the basics down and I'm sure collision detection is next on his list. Give the guy a break!

  • @ichiman14 can u get me textures one day

  • @ichiman14 lol u didnt make this and ur awnsering Oo 

  • dude were do u get the amazing textures?!

  • idk why this looks like hl2 engine for me .

    good job

  • Looks like crossfire from hl1 yea :P thumb up xD

  • Nice! :)

    Map looks a lot like the map from half life one.

  • nice!

  • Those ARE indeed valve textures...

    By the way, do u use Matrix.CreatePerspectiveFOV for the projection matrix? If so, I'd suggest a higher field of view angle

  • The textures remind me of Valve's source engine.

  • its very clean looking but with xna i think anyone could write this, man. onece you inplement some serious code such as collisions, shaders, lighting, projectiles, then it becomes an "engine"

  • LOL

    xa00x0aa0xa

    this is CS v1.6

  • wow thats pretty cool

  • hl?

  • lol thats the map from "HL1 mod: adrenaline."

  • this looks like it was made in valve's hammer editior

  • I think he made it as one(or more) 3D models in a modelling tool (like 3ds max). Such 3D models aren't hard to design, actually I think this isn't really a engine, he only loaded a model and used a easy camera. I don't know the interior structure of his code, maybe he used some kind of scenegraph and so on, then I'm totally wrong.

  • ive coded in c# with the xna wrapper enough to know that you can make this in about 20 lines of code not including the templated code that is prewritten in visual studio. that's no exageration at all! its about 10 lines of input code (if keypressed then add 2 to the x position of the camera etc) and then actually moving the camera, and importing the models which is easy considering they are fbx models.

  • Im looking to create a serious 3d game like GOW or Battlefield..Where would I look to find something along the lines of that. I would even go as far as to writing my own engine. Can anyone direct me?

  • First off GOW is made with the unreal engine ($300,000). and Battlefield is made with some kind of like arcade engine i would recommend you type in Battlefield Engine and it will come up with something but your trying to run before you can walk and that's not a good idea. Your supposed to beat the like's of games like GOW and Battlefield not team with them. Learn C++ or C#, or just ask arrdapple (Potato in german) creator of the Far Cry engine. just find saurbraten.

  • Also to add to tigers comment the people who made GoW know the unreal engine more than they know their own mum, and even then they need a team of 10-20 programmers, thats not to mention - animators, art texurisits, artists, etc, all in all there is at least 200 people involved with a game like gears (and even then it turns out like shit).

  • lol.. one man CANNOT create a "serious 3d game" by himself.

  • God I can't wait to be like one of the first people to break that miss conception. Don't tell me what I can't do.

  • of course you are not going to be able to make a game that is the same quality as battlefield or GOW. But I think most people will be amazed what you can do with some XNA and 3D skills.

  • What do you define as a serious 3D game? Because I beg to differ with your statement...

    The reason these companies have 10-20 programmers is so it doesn't take 5 years for their game to come out.

    If 1 person wanted to they could make their own 3D game and make it nice.

    Number of Programmers cuts the time of development down, but doesn't mean you NEED tons of programmers to accomplish a goal.

  • serious 3d games equals good graphics, good gameplay. Try creating an adequate amount of 3d models and texture several maps. Unless you want your game to look repetitive it takes a LOT of time. ... and even then most people borrow other game engines to create their game.

  • What is xna and is C# the same as C++?

  • Nope, C# and C++ are different but still similar in many aspects.

    XNA: Is a set of tools to create games and programs for the Xbox 360 and Windows PC's.

  • hl2 textures?

  • Wow this is awesome ! Was it hard to arrive at this stage ? I just downloaded everything for XNA !

  • Looks alot like how my engine is coming along =D

  • Looks like hammer css or hl2

  • I don't get it? It looks like there aren't any collisions? You just like... float. And, it looks like there is no mouse look either :(.

  • does c++ work good too?

  • Nope its for C#

  • c++ was, and still is one of the base video game languages of the market

    microsoft introduced c# as an easier-to-use version of c++

  • Back then it was pushed as a DirectX langaue but now you can't use use the DirectX libs anymore

  • lol thats crossfire from hl1

  • Very nice mate. I'm about to build my first wee game for a Computer Game Dev coursework at uni - just trying to work out where to start! Hehe..S

  • Good luck! (Start with XNA - it's scalable enough that beginners can start out there but it allows you to use the full power of DirectX - 2.0 only makes that more true)

  • I'm in 4th year so I've done plenty of programming etc before, and I've been using XNA for a few months now - seems really powerful! If I wanted to make a world like yours I would be dreaming though! Keep it up man. :)

  • Nice BSP test. I'm not trying to criticize, try adding some lights in logical areas of your map instead of full-bright RAD, lighting is paramount to mood and setting. Maybe a skybox too. You're well on your way. Keep it up!

  • so where is the engine ? I cant see anything except a simple Map Loader...i reckon doom1 engine looks more intresting...no offence :D

  • Where's yours?

  • ill show it to u after ill finish it...

  • @johnnylightbulbXna

    it doesnt change the fact that it isn't yours engine, it might be your game, definitely not engine

  • I can't find anyone who can explain a game engine to me in an clear way. It's always something like, "Well, it creates what you see on the screen." That doesn't help.

  • a game engine basically keeps track of everything in the game (every wall, floor, player, object, etc.) and moves them, calculates physics, handles what happens when they collide, that sort of thing.

  • Do the artists use the game engine to create the games, and is the game engine coded into every game disc on the retailer's shelf? Is it like adobe photoshop or microsoft movie maker in that you create games with the engine and you play the games through the engine.

  • A game engine is pretty much just a huge collection of programming code, not a seperate program. It allows programmers to add and manipulate objects in the game that artists design, usually by writing a few lines of code.

    Artists generally use programs like 3ds Max or Maya (modelling programs) to create the look of the objects you see in a game. They don't actually build the game itself.

    The game engine forms the core of a game, so yes it is a part of every game disc on a retailer's shelf.

  • So an artist downloads Max or Maya onto their computer like the way photographers download Adobe Photoshop or Microsoft paint. Once they're done creating a character like Ratchet & Clank or the rocks and dirt in a racing game, the programmers start building an engine to manipulate those objects (characters and grass and trees)to determine how they physically interact with each other, creating a kind of in-game laws of physics.

  • So an artist would just buy a copy of 3D maya somewhere, read the instruction manuals, develop characters, stones, rocks, trees, water with the program, and then save it. Then the programmers would write a game engine to determine how those characters and objects move and react to each other, creating an in-game law of physics. Finally, they'd save and download everything into the gaming console...

  • yep, you've pretty much got it there :) happy i could help!

  • Usually, though, the game engine handles the graphics. A game is usually separated in three parts: The Game Engine, the Game Code and the content (3D-art, 2D art, sounds etc.) The interaction of objects is handled in the game code, because usually it is game-specific. For example you could have two totally different kinds of games, that require different kind of game code, but both of them could be done with the same Game Engine (which in this case only handles how graphics are drawn).

  • You're talking about graphic engines.

    Typically, game engine will handle sound, networking, input, probably some physics, rendering, scripting and asset/resource management, while the very game logic is game specific.

  • @bunny16555 do you know what an engine is?

  • hwers the guns andzombies??

  • you should use cam studio

    nice stuff, im learning c# + XNA next year.. =)

  • I can't find anyone who can or wants to really explain a game engine to me.

  • try google define...

  • I have, but it's still confusing. They always say things like, "the engine is what creates what you see on screen and the physics." But that doesn't really let me know exactly what it is and how it works with the hardware.

  • well that is te definition of a game engine my friend. it is the console of a game, the controller of the game. the calculator in which all the properties of the game are determined. at least thats what I think... ( I still havent started XNA, it's after christmas now)

  • wat do u guys use to make the 3d objects

  • The Hammer editor that came with Half Life 2

  • thx

  • Looks like it's from Half Life 2. HAMMER.

    I know how the Textures.

    Concrete floor and the Plaster wall :D

    Lol...

  • no physics and you call it a shooter engine :P

  • My golly! I'm working as fast as I can!! :)

  • hehe, lol

    good luck then ;)

  • That's damn good. How long did this take you? And how long have you been working with XNA and c#?

  • This was about 20 days of after-hours work. I have been working with XNA since the first day of Beta 1, which was sometime in September. As far as C#, also since beta, I think that was about 6 years ago? Gosh, I should be able to remember that.

  • Oh, I've been working with c# for a year now and just started using XNA about 5 days ago. It's very good. If you have any resources that you can direct me to to learn XNA and C# better, let me know :) Im currently in college for Simulation/Game Programming and already have a few books on C#. XNA hard copy books are scarse right now but I think a few are coming out in a few months.

  • HEY! That's BUNKER from HL deathmatch!! Or at least, looked like it a little

  • That is awesome. Yeah, like he said! Good luck in the contest!

  • Excellent, EXCELLENT work you have here.

  • I can't say anything else than... awesome!

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