Added: 4 years ago
From: Belpowerslave
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  • Hmm, seems to have similar graphics Halo 1.

  • Love how you can see the Zyrinx demoscene experience coming through with this demo. Hope all the guys moved on to bigger things like those from Future Crew.

    You might actually find this music was composed by (that!) Jesper Kyd, who also did the score for Sub Terrania and later went on to do the music for the Hitman series (amongst others).

  • Anyone know if you can purchase actual 32x Homebrew games?

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  • And yet no one could do a decent port of Doom?

  • @Iamnotimaginative Rolling demos are always deceiving. In a rolling demo, what you see on the screen is literally everything that the machine is processing at the time. In a game, instead, the machine also has to process collisions, controls, AI routines... all things you don't see on screen but are necessary for the game to be playable and reduce the amount of computing time available for graphics.

  • @DevilMaster I know... but my point still stands. They could have done a lot better. haha.

  • @Iamnotimaginative That's due to it being rushed more than anything else. The homebrew port of Doom for the 32X will prove that it could have done a full-fledged version of the game, given a decent amount of time for the conversion.

  • @Iamnotimaginative Making a whole new game, and porting an already existing one are two completely different things. Both hard, for their own reasons, but the point is, that an already existing game is not very flexible, it is very hard to move from platform to platform, and mostly ends up like crap. Though it didn't have any technical flaws, just the music was inferior due to the Mega Drive not having a midi music generator. Thank god it didn't, because midi music is... kinda crap.

  • The draw distance is horrible but still quite impressive for the time

  • What's the soundtrack for this demo? It's unbelievable.

  • @Metroid225 I don't know, but if you find out be sure to let me know! In the past they've always used game music, from various titles, during things like this...but if it's from a game, it's a game I've not ever played or don't recall the music from.

  • This really makes you think about what could have been. The 32x appeared to be a great console in it's own right. What I think really killed it off so fast was the fact that it was forced to compete with the Saturn.

  • I wish Zyrinx hadn't gone out of business. Really amazing stuff. Imagine what they could've pulled during the last generation.

  • in all honesty, if I didnt know this was a 32X demo, I would think this is a PS1 or Saturn graphics demo, this looks really amazing for a 32X.

    shows that most developers were lazy when developing for systems, because if zyrinx could do this on the 32X, what could they push out of the PS1/Saturn

  • Well, quite honestly, what you see here is virtually every bit as good as most of the launch software for both systems mentioned. Though I agree with you on the laziness(especially for devs porting PSX stuff to Saturn), I would implore you to take a look at Zynx's games on the Saturn: They are really impressive.

  • ive seen a few of them, a futuristic racer I think, it looked very good for a 96 saturn game (though it has been surpassed by the likes of Dead or Alive Saturn, Burning Rangers and Panzer Saga

  • True, but two of those three mentioned are last gen titles...hard to compete with that when their last game was in 96...;)

  • in some ways. Dead or alive looks better then the last gen games.....

  • Well, it runs in the Saturn's high-res mode(like VF2 does) and uses that "single skin" texturing technique Tecmo came up with...plus, they've always been really good with graphics, no matter the system. Plus, it's important to remember that the only two things the Saturn is actually rendering are the two characters, it doesn't have full 3D backgrounds or anything else going on, like Panzer Saga, Shining Force III or other last gen titles did.

  • true, though it still looks great

    and the Shenmue trailer owns them all

  • It is damn impressive, much like Grandia but I am glad they waited for the DC to release it.

  • you mean Grandia 2? I never knew it was meant for saturn, have you got a link for it?

  • No, I just simply meant that Shenmue, on Saturn, is damn impressive, much like Grandia. They both have *tons* of textures and are just so technically advanced for the system. If you're into it, you may want to look in to joining us at the Whip Ass Gaming Forums for more old school discussions...

  • yeah the demo of shenmue shocked me,damn if that's possible on saturn.well with goood development behind games you could get allot from a saturn as said and showed.if they really dug in the saturns hardware they could have ported daytona over near perfect and games that surpassed the psx by miles altought some games on saturn surpass psx in 3d.

  • Too bad they just used the 32X as a platform for copy-pasta and shovelware. They killed it off without taking full advantage of it.

  • I disagree. Though it was killed off before its true potential was shown, we still got a lot of quality software out of it.

  • I remember reading about this in my 1995 issue of GameFan, thanks

  • where to download the song?

  • We have come a LONG way. We now take stuff like that for either granted, or think it is now outdated.  Just shows how time has gone on. 2D stuff ages much better though.

  • this is amazing when you look at the regular genesis

  • The game at 4:20 (after the "Lemon" logo) is AMOK. It came on the Saturn, not the 32X; later it was ported to MSDOS and Windows. Hella hard game, but very nice-looking.

  • Well, yeah, most things from this demo never got past the demo itself...as the SoJ killed the 32X so quickly.

  • yeah, I have that for Saturn, I can't figure out WTF I'm doing though. I made it through the intro water level, but I'm lost on the land levels. The pop up really kills it.

  • This beats every 'Mars Sample Programs' together!

  • hot demo. if only someone could find the binaries and/or source code!

  • I know it...it'd be so nice to have the binary, if nothing else just to get a better recording. As far as I know, the version that's on the net(where this one came from) is from a VHS recording.

  • what kind of music is this? you definitly dont hear this kind of music anymore in games

  • It's called TripHop. Unfortunately, the genre died out over the past years - not only in video games, but virtually at all. The "Silent Hill" games feature an outstandingly eerie mixture of TripHop and Industrial sounds.

  • What are you talking about? This demo is absolutely incredible, and the fact that it's running on the 32X damn-near makes it a miracle. What you need to do is get down on you knees and ASK God why the PS3 is $400 when the 360 gives you the same graphics for half as much...

  • Actually, he should ask why the PS3 is $400 when the 360 can display *better graphics* for half as much!

  • music by yesper kyd?, it sounds so his and great.

  • I ve been looking for that music for a long time. with no success :(

    apparently it is in CD quality and no chip generated tune.

    the "lyrics" are from the movie THX 1138, I think.

    anyone who can help?

  • Wow, that looks like a Saturn game :D

  • I've seen this in a few different places, and I can't help but be astounded every time. I'd think of this tech demo really as a testament to the skill behind those old Amiga designers who regularly made those old games look at least 5 yeasr ahead of their time.

    just goes to show that sometimes it's not just the hardware that makes a game look great.

  • hardly an underclocked saturn. almost identical CPU yeah, but on top of that the saturn had 7 other processors for various purposes while the 32x only had access to the mega drive's 3 (i think) processors.

    Though apparently the combonation of the 32x, Mega CD and Mega Drive is more powerful than the Playstation,

  • 32X was never given a chance. If it was utilized properly, and maybe if it had more 32X CD games for higher quality sound, then maybe it wouldnt have been such a failure. After all, 32X was practically an underclocked Saturn (Both use the SH-2 CPU). It was the teribble games and awful FMV games that made the CD/32X fail.

  • Economically though, how many people had all three systems. Add up the cost of buying a genesis, sega CD, and 32X and you have a monstrosity that is still not equal to PSone or Saturn while easily costing twice as much, and requires far more wall outlets.

  • If they had tried to make the add-on as cheap as possible, making it useful for mainly advanced 2D games slightly above the quality of the SNES and then developed the Saturn as a primarily 3D system, it might have done better. After all, the SNES had a good run through that time. (DKC came out at the end of 1996, for example.)

  • Err, DKC3. Heh, silly me.

  • Maybe in the PS2 version...;)

  • Wow, better draw distances than GTA3!!!

  • The 32X was an add-on for the Sega Genesis. It added two processors to the mix, a crapload of onscreen colors and the ability to render polygons at a good rate. It was an excellent add-on that got killed way too early by SOA.

  • Pretty nice one. Sega 32X (since it's a console) is unknown to me, but thanks for posting. Check out 'complex dope' here at tube, it's from the same year.. ;)

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