Good job, im looking forawrd to es rev 2. I'm making my own editor in c# aswell, but it renders with GDI+ and its a bit flickery. I have a video of the first build up. Rendering with openGL seems like a good idea to me, yours looks really good.
MrDeathNote1988 2 years ago
I saw that on the forum. I *thought* it seemed familiar :D
Yeah, on large maps or with large tilesheets, rendering using GDI+ got slow. Look into OpenTK.
MechMarauderIIC 2 years ago
Yeah thanks, ill definitely look into it for the second build. I just dont think GDI+ will hold up.
Looks awesome so far man. Very organized and proffessional looking GUI too.
dandymcgee 2 years ago
Thanks.
This version was before the version in ESR1. CodeCriminal in IRC had wanted some sshots, and I was bored.
So what, your creating your own version of the level editor for the project?
TheLividePianoist 2 years ago
I guess you could call it that. Marcel's not doing the editor anymore, and nobody wants to learn Blitz.
Good job, im looking forawrd to es rev 2. I'm making my own editor in c# aswell, but it renders with GDI+ and its a bit flickery. I have a video of the first build up. Rendering with openGL seems like a good idea to me, yours looks really good.
MrDeathNote1988 2 years ago
I saw that on the forum. I *thought* it seemed familiar :D
Yeah, on large maps or with large tilesheets, rendering using GDI+ got slow. Look into OpenTK.
MechMarauderIIC 2 years ago
Yeah thanks, ill definitely look into it for the second build. I just dont think GDI+ will hold up.
MrDeathNote1988 2 years ago
Looks awesome so far man. Very organized and proffessional looking GUI too.
dandymcgee 2 years ago
Thanks.
This version was before the version in ESR1. CodeCriminal in IRC had wanted some sshots, and I was bored.
MechMarauderIIC 2 years ago
So what, your creating your own version of the level editor for the project?
TheLividePianoist 2 years ago
I guess you could call it that. Marcel's not doing the editor anymore, and nobody wants to learn Blitz.
MechMarauderIIC 2 years ago