there's really no difference between a normal room and a save room. I'll explain Save Points in the SMILE instructional series videos. I've been meaning to get around to those. I'll do one today.
you have no idea how much this will help me! you just gave me the ability to use my imagination again! Never again will I have to endlessly search for the door I want! now I can make doors that look the way I want them to! THANK YOU!!!!!!!!!
ASsemBly, It's the code used by old console games like the snes. He's asking if you are going to program new aspects, or reprogram old aspects, of Super Metroid in it's near-raw code.
Yea, I'm already backed up on Level design alone. I'm doing this project solo... If I had some useful help, I'd get someone to do some sprite editing or "asm" hacking, but I don't know of anyone who has the skill, knowledge, or time to help me with these things... And I hardly have time myself. I'm pressed to to history research ever as I type this right now...
eh, you do need to know your standard wall-jump, mid-air morph, and machball, but I changed the timing on the bomb jumps; I think it's much easier now.
lol 666 views
Garrus713 1 year ago
um...how do you load an item (like morphball) into TLP? and export it onto SMILE?
SuperMetroidUltra 3 years ago
how do you add a save point to any room and make it like a save room
DevilDemon5200 3 years ago
there's really no difference between a normal room and a save room. I'll explain Save Points in the SMILE instructional series videos. I've been meaning to get around to those. I'll do one today.
AerialBlast 3 years ago
well i added a save point to a room and when i loaded the save game i was back at my ship
i tryed every thing
DevilDemon5200 3 years ago
What hotkey are you using to enter the rooms at 3:05
(sorry for all the questions)
popplewaffles 3 years ago
Press E over a door tile.
AerialBlast 3 years ago
thanks!
popplewaffles 3 years ago
@ 2:51 -WAIT! hold on, what are you doing!?!? is that SELECTING YOUR DOOR NUMBER!?? WHAT THE HELL!?!?
so, do you just select the number you want in the bts dropdown and then click the dropdown itsself and drag it?
popplewaffles 3 years ago
I just answered myself... THANK YOU SO MUCH!
you have no idea how much this will help me! you just gave me the ability to use my imagination again! Never again will I have to endlessly search for the door I want! now I can make doors that look the way I want them to! THANK YOU!!!!!!!!!
popplewaffles 3 years ago
lol, I cant believe noone has thought of that elevator room with no elevator idea! VERY CREATIVE!
I cant wait for the release
popplewaffles 3 years ago
Interesting...is it really going to be better than Metroid: SR388? I heard it was.
Nyarlathoteplol 3 years ago
Hell no. you heard lies. I mean, this is a ROMhack! LOL!
AerialBlast 3 years ago
Cool! Definetly keeping my eye on this project.
badchaddd 3 years ago 3
Really? Darn.
How about full voice acting, then? I'll bet you could do a really great voice for Ridley. For Samus, you just need to breath some helium.
Nyarlathoteplol 3 years ago
Will there be any ASM hacking?
Supermatroid64 3 years ago
What is this "ASM" of which you speak?
AerialBlast 3 years ago
ASsemBly, It's the code used by old console games like the snes. He's asking if you are going to program new aspects, or reprogram old aspects, of Super Metroid in it's near-raw code.
Lucarnape 3 years ago
what, like being able to wall jump on ceritan surfaces?
Nah, none of that. Even if i could, I don't want to.
AerialBlast 3 years ago
Being able to wall-jump on certain surfaces is one possibility, but asm is usually used for sprites, e.g. custom enemies, and bosses.
Which would be really awesome, but also really difficult.
Lucarnape 3 years ago
Yea, I'm already backed up on Level design alone. I'm doing this project solo... If I had some useful help, I'd get someone to do some sprite editing or "asm" hacking, but I don't know of anyone who has the skill, knowledge, or time to help me with these things... And I hardly have time myself. I'm pressed to to history research ever as I type this right now...
Ugh.
AerialBlast 3 years ago
^^ yes this is very hard to learn
me i have learn it :P ^^
good night ^^
123zozo123 3 years ago
I am not sure what it is but I think it was used to create the Wall-jump boot in redesign.
Supermatroid64 3 years ago
Where did you get that kefka's tower remix!
Oh and at 1:12, elevator issues? Or does it work and you don't want to show us?
Lucarnape 3 years ago
the music is:
Hidden Continent (Secret of Mana)
Devil's Lab a.k.a Maitek Research Facility (Final Fantasy 6)
As for the elevator room; it's supposed to be like that. just wait until you play it to find out how you use the room. ;p
AerialBlast 3 years ago
AWESOME!!!
Supermatroid64 3 years ago
epic
jellytroid 3 years ago
Yes.
AerialBlast 3 years ago
This is gonna be really fun to play. Looks like it's gonna be bitch hard, too.
OreoTheWolf 3 years ago
eh, you do need to know your standard wall-jump, mid-air morph, and machball, but I changed the timing on the bomb jumps; I think it's much easier now.
AerialBlast 3 years ago
I can do all of those. But I mean that one ninja pirate you were fighting... damn, that looked like a tough fight.
OreoTheWolf 3 years ago
hehe, one of the harder parts. This isn't a really hard game.
AerialBlast 3 years ago
ah. oki dokes. either way, can't wait to play.
OreoTheWolf 3 years ago