Not going to say "MegaMan would be jealous of that ability" or something?
Also, you need to review what the Wario Land games are about. 1 and 4 had health/lives, 2 and three were invincible, and only 4 had a clock. (which was both forgiving and only on the way out of the level).
Bosses would toss Wario away to another room, forcing him to restart.
Coins are lost when getting hit. Some enemies could inflict status effects.
For example, you're platforming, with above you a one-way platform and below a current of water. Enemies would hit you with effect that made you go up (and force restart) or push you off (forcing restart).
I thought you could actually DIE in the first Wario Land(this is just hearsay. That's the only one I haven't played). That, and you also had limited lives if I recall. You could also technically game over in Wario Land 3 in the final boss. Wario only fought the clock in Wario Land 4 and Shake It, though he literally had to fight the clock in Wario Land 2.
then u are really good!
apostolis633 2 months ago
plz explain 2 me how can u get (s) rank in the hardests acts???
apostolis633 2 months ago
@apostolis633 I keep on playing until I figure out how to do it.
Overhazard 2 months ago
YES is like i imagined, like in these stage in Yoshi's island....
9ALDO 2 months ago
No MegaMan joke?
Not even with all those spikes?
Not going to say "MegaMan would be jealous of that ability" or something?
Also, you need to review what the Wario Land games are about. 1 and 4 had health/lives, 2 and three were invincible, and only 4 had a clock. (which was both forgiving and only on the way out of the level).
AchmeZe 2 months ago
@AchmeZe Hmm. Then what was it that provided the Wario Land games where he's invincible with challenge?
Overhazard 2 months ago
@Overhazard Sort of.
Bosses would toss Wario away to another room, forcing him to restart.
Coins are lost when getting hit. Some enemies could inflict status effects.
For example, you're platforming, with above you a one-way platform and below a current of water. Enemies would hit you with effect that made you go up (and force restart) or push you off (forcing restart).
It was a skill game, yes.
AchmeZe 2 months ago
@AchmeZe So is the objective something other than to get to the end?
Overhazard 2 months ago
@Overhazard WL1: Very much like Mario Bros.
WL2: Getting to the end/boss. Coins were used for bonuses and treasures. Secret exits exist.
WL3: Treaure. Levels had 4 teasure chests and 4 matching keys. Treasures were power ups or unlocked other levels. (with fun cutscenes).
WL4: Back to basic. Get heart frags, gem parts and press the exit/bomb button, before rushing back. (sometimes heart/gems were on the way back).
AchmeZe 2 months ago
I thought you could actually DIE in the first Wario Land(this is just hearsay. That's the only one I haven't played). That, and you also had limited lives if I recall. You could also technically game over in Wario Land 3 in the final boss. Wario only fought the clock in Wario Land 4 and Shake It, though he literally had to fight the clock in Wario Land 2.
Rexaura888 2 months ago in playlist More videos from Overhazard
@Rexaura888 Yes you can die in the first Wario Land as it follows the power-up system from the 2-D Mario games.
TravelocityKirby 2 months ago
My brother has the Classic Invincibility Theme as his ringtone for some reason unknown even to me...
FFsandKHs 2 months ago