Added: 2 years ago
From: derikvdberg
Views: 148,526
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  • How did you achieve the glass breaking this way ?

  • Holy crap...12 HOURS FOR 4 SECONDS? Holy crap.

  • @DeathSkwid thats standard for 3d rendering. now think about the blockbuster movies. they spend a month rendering ONE scene.

  • @KayGeeCee I always thought that they'd have awesome enough computers for that to not be a problem. But then Michael Bay said it took 36 hours to render 1 frame with Transformers...and I understood. But anyways...yeah...must be intense rendering stuff like Toy Story, Shrek, and ESPECIALLY The Adventures of Tintin, which has some of the beat ever animation.

  • @KayGeeCee *best

  • respect

  • awesome! :)

  • Total computer time?

  • @DaveDrumstick Cant remember exact time, +- 36 hrs for sim & mesh and 12hrs rendering. On a 2ghz dual core proc

  • @derikvdberg E 6300? by intel????

  • @Crankchicken Not sure , I don't have the machine any more....

  • @derikvdberg WTF!!! Thanks bro. We needz giant render farm...

  • tutorial..IOL

  • i yawned so my eyes got watery..but lets pretend is me crying at how realistic and beautiful this is.

  • lovely simulation ! Never tried Realflow in Maya,will now.

  • :( I want RealFlow......

  • Really nice work, I've got a question though. You did the fracture in Maya right? Then you imported in Realflow with the animation, how did you make the fluid interact with the fracture? Thanks.

  • someone stole my 3rd second :(

  • This is beautiful.

  • Wooow !! PERFECT !

    

  • I am working on a same kind of project but I use c4d, when I export it to realflow it is saying that i have to set a higher scale, but no matter how high i set the scale it shows nothing but some weird polygons. Could you help me or give me advice?

  • @timopdrumz realflow's standard units are set to meters , so one unit is one meter. I've got no experience what so ever with c4d , but in maya I just export an obj file and import that to realflow, and have never had any issues about scale. Other than that I've got nothing!

  • @derikvdberg Ok thanks!

  • At least let it end T_T

  • wait so that wasn't real? = 0

  • fake

  • @ShapeShiftNibiruX

    Of course it's fake, it's a fluid simulation made by a computer program, that's the whole point...

  • @MistaSponge so you better check this watch?v=PSGx4bBU9Qc - a proper FAKE

  • you mean to tell me this is a fake?

  • With the exception of the way the wine doesn't flatten out enough on the table, that's unbelievably realistic. Nice work O_o

  • omg that looks real O.o

  • I swear that we cannot recognize the between real and designs day by day..

  • wow, looks rly awesome. You could have left the ending where the shards just settle down ^^

  • should of make it longer

  • OOoohh... poor wine .-.

  • мне мучает один вопрос -- КАК ОН ЭТО СДЕЛАЛ!!!!!!!??????

  • Without the title, description or comments i would'nt have noticed that its an animation :O

  • why do all these realflow vids seem to end before they finish? like most vids, it would have been nice to see the pieces of glass and liquid hit the surface and settle before the vid ended.

  • i just love watchin' it like 30 times in a row

  • This looks like an epic headshot....

  • @derikvdberg

    may I know the details of your FPS Output, MAX substeps, and MIN substeps RealFlow settings used here?

  • I want the same course!!

  • I can't tell the difference between this and reality. Well done.

  • Whic rendered have you used? Mental Ray?

  • @darkcg79

    Yes , it was Mentalray

  • @darkcg79

    Yes , it was Mentalray 

  • @derikvdberg Congratulations, the results are amazing!

  • @darkcg79 Yes , it was Mentalray

  • @darkcg79 Yes , it was Mentalray

  • @darkcg79 Is there any chance that you make a tutorial for this? This is the coolest simulation Ive ever seen!. Im starting to use realflow, but I dont know how to combine fluid/RBD simulations with RF/Maya.

  • @ManuelGarridoPena Hey, I'm not the author of this sumulation, derikvdberg is :)

  • @ManuelGarridoPena There is nothing special to it , just play with rbd mass and the fluid densities until you get the results you want. Realflow is all about trial and error, and speed of iteration is key , so start your sim with a low particle count and up the rez gradually as you are tweaking the look of the sim.

  • awesome! 3 people got wine taints on their carpets

  • Awsome work.

    I sure know how painfully long rendering can be. but this would been so much more awsome if you had let it render untill all the liquid is down.

    Keep it up!

  • Awesome, it's so real it's lifelike...

    Great job, 5 stars.

  • Who is this mentor you speak of?

  • Wow, this was really cool! I am planning to start learning 3D animation myself very soon. How long would it take you to make this or a similar simulation if you already knew the program? And how long did it take for it to render?

  • Real! the shadows are all right...

  • very real and believable! good course you took there lol

  • so this ISN'T real

    wow am i retarded or is this just better then sex?

  • well done! you nailed the glass shattering.

  • What I don't understand is that on the Fracture FX website it says the plug isnt even available yet til spring 2011. You made this video ages ago. How come you used Fracture?

  • @reidvfx

    I've been beta testing the plugin for ages ! :)

  • impressive

  • yea, i didnt realize it wasnt real until i saw the bullet, its a ball, so then i thought it was a bb, but a bb doesnt have enough mass or velocity to create that kind of movement in the wine... but now i sound like im criticizing your animation skills, ill just be quiet, good work :)

  • I was like "Mmmk slow motion shooting a wine glass, big deal... wait... THAT WASNT REAL?!" Amazing job.

  • wow. I couldn't tell it was fake until the wine hit the table top... but I mean, I barely noticed it man. Great job

  • Holy crap, so that must have been around 2000 frames. What did you render it on and how long did it take?! Very nice result, btw :)

  • wow realistic!! nice work!

  • excellent work - very real tho i always have trouble with the surfaces looking weird in real life water pools differently also would probably add some misting in AE or something but one of the best ones vie seen

  • HOLY SHIT! at first I thought it was real, and then I saw the description

  • You need to make some of that liquid and make some .mov files so we can have stock footage of blood!

  • Awesome ...

  • This is awesome for a 6 week course! I guess you have some previous experience.

  • @aleksandarrodic

    Hehehe , no previous experience with RF. It was just an awesome course , and I had an awesome Mentor.

    Thanks

  • @derikvdberg Was it private or at some kind of colledge?

  • @aleksandarrodic Lol, actually 6 week at TD-College is a lot....You can learn a lot in 6 weeks....so this video is "normal" in my opinion.

  • @aleksandarrodic 6 weeks for this seems rather long...

  • Congratulation for this animation!

    Awesome work!

  • beautifully done, where the liquids set up to explode at a certain frame or was that all the result of collision of the bullet?

  • @BrendanRoganArts

    Thanks. Its all the result of the bullet's collision with the liquid and glass.

  • I notice the bottom of the glass doesn't move at all...hmm...

  • how many years did it take to render? lol

  • ATI GPU's can render this in real time!

  • Nice, it's a pity you didn't render the vine and glass hitting the table. Btw very very good job ;)

  • one of the most amazing realflow videos i have ever seen

  • Kinda..... , the glass was "pre fractured" and from there on it is as close as a cg simulation can you...

  • is that real physics?

  • demolution...

  • Not that this is bad, infact it's pretty great, but i'd suggest you try to make the glass break into more smaller pieces. Like RoseBuddy said, it looks a bit like plastic. I know it takes a long time to make this but i'm just suggesting.

  • Nice work. It looks nearly perfect until it shatters - the glass looks a tad like plastic, and the wine looks a little thick.

    Just my suggestions, in case you were looking for a critique. :) Again, nice work, I can appreciate how long this takes... I have to do one like this in 2 weeks, we'll see how that actually works out!

  • @RoseBuddy929

    Thanks for the crit :) , Yip time is always against you in this line of work! Goodluck with your project, I would love to see the result.

    Cheers

  • @RoseBuddy929

    I disagree, it's as close to perfect as it could be (wine is a bit thicker than water) as far as I can tell. Derikvdberg did you get an A for the project? I'd be amazed if you didn't.

  • WOW, that was great, must of taken an age to render

  • OMFG !!!!! thats so freakin awesome ! it's like throwning a glass can on the floor.... Nice job man ! i would wish that i was that good but iwe just bought the program... :D

  • so how and/or where do u learn to do that?

  • amazing! can you please tell me how you made the glass break?

  • how did you make the material in maya?

  • 2 questions...

    1. Is this something u could do for a living?

    2. is this hard to learn/do?

  • 1. : Yes, I do it for a living

    2. : Hard enough so that people will pay good money to employ you. :)

  • @phillydoughboy you can make ALOT of money doing this.

  • @danielb1234567891234 hehe i don't think so >>>

  • WOW! that's the best physics i have ever seen! its better than real life!

  • my my, is there any plugin that can get me the same effect as fracture for 3DS max 2010?

  • Sorry , I don't know of any

  • Excuse me, it was a joke. Fantastic!!

  • Have you mother?

  • Yup , you should see her liquid sims!! :)

  • how you do that?

  • Holy mother....!

    Wow man.. that's just FRIGGIN' AWESOME..

    liquid is just effin' realistic!

  • I bet that took a week to render, at 500 fps? You're crazy man...

  • @scratterdog Supercomputer ftw :P

  • This is +- 100 frames

    The framerate is set in realflow , and there is almost no overhead to sim at high framerates , as the solver needs to calculate the substeps in anycase it just saves out more itterations per frame. The shot was done in 2 weeks on a duel core machine with 2 gigs of ram. there is no need for massive machines for simple shots like these. It just takes a little longer! :)

  • This is just AWESOME.

    I am trying my first test with fluid, can you help me, what I am doing wrong?

    First I do the demolition with Ray Fire, slow down the project in 3ds max to 480 FPS.

    Everything looks great with breaking glass. Than I export objects to Real Flow and simulate the fluid in to the glass. When that is done, when I tried to simulate complete scene, whene shattered pieces starts to move, fluid stays in the glass and does not react with shattered pieces.

    Thanks for any advice.

  • @tomstudioSLO

    Thanks!

    Dont know... My setup was pretty straight forward ... broke the glass in maya. exported the static pieces to RF. and sim. The whole sim was done in one go to get propper interaction between glass and liquid.. and then brough back into maya.

    I have no idea what could be the prob on your side. It caould be one of a million things.... :)

    Sorry I cant be of any more help

    Cheers

  • GREAT!

  • amazing,hide the title, and i'll say "nice slowmotion"

  • Nice render and overall well done! There is one piece in the upper right that seems to fly off awkwardly though.

  • I believe that is a piece of glass.

    I could be mistaken.

  • It is, it just seems a bit out of place...I mean I know its based off physics and what not, but with that velocity one would think that piece would have been smashed into much smaller pieces.

  • Well, the way I see it. It should stay in one piece, for it is the part furthest away from the point of impact.

    I do not considder it a flaw.

  • well done!

  • That's a really great, skilled use of the various apps. Fantastic work.

  • How much time must this render? mega WOW

  • That fluid and render, and animation are great! Can you then put a tutorial? It would be awsome.

  • Hey Derik, where can I get that plug in? Demolition

  • Thanks , yours is pretty cool aswell. I still need to do a lot of work on it though!

  • Wow man, Thats Better than mine!

    Im now working on a new one, I want to try add some foam to the high velocity particles.

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