@KayGeeCee I always thought that they'd have awesome enough computers for that to not be a problem. But then Michael Bay said it took 36 hours to render 1 frame with Transformers...and I understood. But anyways...yeah...must be intense rendering stuff like Toy Story, Shrek, and ESPECIALLY The Adventures of Tintin, which has some of the beat ever animation.
Really nice work, I've got a question though. You did the fracture in Maya right? Then you imported in Realflow with the animation, how did you make the fluid interact with the fracture? Thanks.
I am working on a same kind of project but I use c4d, when I export it to realflow it is saying that i have to set a higher scale, but no matter how high i set the scale it shows nothing but some weird polygons. Could you help me or give me advice?
@timopdrumz realflow's standard units are set to meters , so one unit is one meter. I've got no experience what so ever with c4d , but in maya I just export an obj file and import that to realflow, and have never had any issues about scale. Other than that I've got nothing!
why do all these realflow vids seem to end before they finish? like most vids, it would have been nice to see the pieces of glass and liquid hit the surface and settle before the vid ended.
@darkcg79 Is there any chance that you make a tutorial for this? This is the coolest simulation Ive ever seen!. Im starting to use realflow, but I dont know how to combine fluid/RBD simulations with RF/Maya.
@ManuelGarridoPena There is nothing special to it , just play with rbd mass and the fluid densities until you get the results you want. Realflow is all about trial and error, and speed of iteration is key , so start your sim with a low particle count and up the rez gradually as you are tweaking the look of the sim.
Wow, this was really cool! I am planning to start learning 3D animation myself very soon. How long would it take you to make this or a similar simulation if you already knew the program? And how long did it take for it to render?
What I don't understand is that on the Fracture FX website it says the plug isnt even available yet til spring 2011. You made this video ages ago. How come you used Fracture?
yea, i didnt realize it wasnt real until i saw the bullet, its a ball, so then i thought it was a bb, but a bb doesnt have enough mass or velocity to create that kind of movement in the wine... but now i sound like im criticizing your animation skills, ill just be quiet, good work :)
excellent work - very real tho i always have trouble with the surfaces looking weird in real life water pools differently also would probably add some misting in AE or something but one of the best ones vie seen
Not that this is bad, infact it's pretty great, but i'd suggest you try to make the glass break into more smaller pieces. Like RoseBuddy said, it looks a bit like plastic. I know it takes a long time to make this but i'm just suggesting.
Nice work. It looks nearly perfect until it shatters - the glass looks a tad like plastic, and the wine looks a little thick.
Just my suggestions, in case you were looking for a critique. :) Again, nice work, I can appreciate how long this takes... I have to do one like this in 2 weeks, we'll see how that actually works out!
I disagree, it's as close to perfect as it could be (wine is a bit thicker than water) as far as I can tell. Derikvdberg did you get an A for the project? I'd be amazed if you didn't.
OMFG !!!!! thats so freakin awesome ! it's like throwning a glass can on the floor.... Nice job man ! i would wish that i was that good but iwe just bought the program... :D
The framerate is set in realflow , and there is almost no overhead to sim at high framerates , as the solver needs to calculate the substeps in anycase it just saves out more itterations per frame. The shot was done in 2 weeks on a duel core machine with 2 gigs of ram. there is no need for massive machines for simple shots like these. It just takes a little longer! :)
I am trying my first test with fluid, can you help me, what I am doing wrong?
First I do the demolition with Ray Fire, slow down the project in 3ds max to 480 FPS.
Everything looks great with breaking glass. Than I export objects to Real Flow and simulate the fluid in to the glass. When that is done, when I tried to simulate complete scene, whene shattered pieces starts to move, fluid stays in the glass and does not react with shattered pieces.
Dont know... My setup was pretty straight forward ... broke the glass in maya. exported the static pieces to RF. and sim. The whole sim was done in one go to get propper interaction between glass and liquid.. and then brough back into maya.
I have no idea what could be the prob on your side. It caould be one of a million things.... :)
It is, it just seems a bit out of place...I mean I know its based off physics and what not, but with that velocity one would think that piece would have been smashed into much smaller pieces.
How did you achieve the glass breaking this way ?
MrRemingt0n 1 day ago
Holy crap...12 HOURS FOR 4 SECONDS? Holy crap.
DeathSkwid 1 week ago
@DeathSkwid thats standard for 3d rendering. now think about the blockbuster movies. they spend a month rendering ONE scene.
KayGeeCee 4 days ago
@KayGeeCee I always thought that they'd have awesome enough computers for that to not be a problem. But then Michael Bay said it took 36 hours to render 1 frame with Transformers...and I understood. But anyways...yeah...must be intense rendering stuff like Toy Story, Shrek, and ESPECIALLY The Adventures of Tintin, which has some of the beat ever animation.
DeathSkwid 3 days ago
@KayGeeCee *best
DeathSkwid 3 days ago
respect
HitokageProduction 2 weeks ago
awesome! :)
Mngzkhuel 3 weeks ago
Total computer time?
DaveDrumstick 1 month ago
@DaveDrumstick Cant remember exact time, +- 36 hrs for sim & mesh and 12hrs rendering. On a 2ghz dual core proc
derikvdberg 1 month ago
@derikvdberg E 6300? by intel????
Crankchicken 1 month ago
@Crankchicken Not sure , I don't have the machine any more....
derikvdberg 1 month ago
@derikvdberg WTF!!! Thanks bro. We needz giant render farm...
DaveDrumstick 1 month ago
tutorial..IOL
WAGTHC 1 month ago
i yawned so my eyes got watery..but lets pretend is me crying at how realistic and beautiful this is.
solisvictor1991 2 months ago
lovely simulation ! Never tried Realflow in Maya,will now.
itchcitizen2 2 months ago
:( I want RealFlow......
microTerminator2 2 months ago
Really nice work, I've got a question though. You did the fracture in Maya right? Then you imported in Realflow with the animation, how did you make the fluid interact with the fracture? Thanks.
JONminiminiME 2 months ago
someone stole my 3rd second :(
forsakenworlddragons 2 months ago
This is beautiful.
luxorizy 3 months ago
Wooow !! PERFECT !
96tototo 3 months ago
I am working on a same kind of project but I use c4d, when I export it to realflow it is saying that i have to set a higher scale, but no matter how high i set the scale it shows nothing but some weird polygons. Could you help me or give me advice?
timopdrumz 3 months ago
@timopdrumz realflow's standard units are set to meters , so one unit is one meter. I've got no experience what so ever with c4d , but in maya I just export an obj file and import that to realflow, and have never had any issues about scale. Other than that I've got nothing!
derikvdberg 3 months ago
@derikvdberg Ok thanks!
timopdrumz 3 months ago
At least let it end T_T
iceman78772 3 months ago
wait so that wasn't real? = 0
finalbossstage1 3 months ago
fake
ShapeShiftNibiruX 4 months ago
@ShapeShiftNibiruX
Of course it's fake, it's a fluid simulation made by a computer program, that's the whole point...
MistaSponge 4 months ago
@MistaSponge so you better check this watch?v=PSGx4bBU9Qc - a proper FAKE
ShapeShiftNibiruX 4 months ago
you mean to tell me this is a fake?
JacobWuzHer3 4 months ago
With the exception of the way the wine doesn't flatten out enough on the table, that's unbelievably realistic. Nice work O_o
TheGuyWithTheSniper 4 months ago
omg that looks real O.o
BritishG4m3er 4 months ago
I swear that we cannot recognize the between real and designs day by day..
Mrblackmap 4 months ago
wow, looks rly awesome. You could have left the ending where the shards just settle down ^^
Venom111555 4 months ago
should of make it longer
gekiryudojo 5 months ago
OOoohh... poor wine .-.
KuroiNeko2bz 5 months ago
мне мучает один вопрос -- КАК ОН ЭТО СДЕЛАЛ!!!!!!!??????
ThePoloid 6 months ago
Without the title, description or comments i would'nt have noticed that its an animation :O
pombenenge 6 months ago 2
why do all these realflow vids seem to end before they finish? like most vids, it would have been nice to see the pieces of glass and liquid hit the surface and settle before the vid ended.
m00ph00 6 months ago
i just love watchin' it like 30 times in a row
SmokeBG 7 months ago
This looks like an epic headshot....
EthanFilms 7 months ago
@derikvdberg
may I know the details of your FPS Output, MAX substeps, and MIN substeps RealFlow settings used here?
inixi8ocelot 7 months ago
I want the same course!!
tadeusz7925 9 months ago
I can't tell the difference between this and reality. Well done.
StratoCatser 9 months ago
This has been flagged as spam show
Which renderer do you use? Mental Ray?
darkcg79 9 months ago
Whic rendered have you used? Mental Ray?
darkcg79 9 months ago 7
@darkcg79
Yes , it was Mentalray
derikvdberg 9 months ago 9
@darkcg79
Yes , it was Mentalray
derikvdberg 9 months ago
@derikvdberg Congratulations, the results are amazing!
darkcg79 9 months ago
@darkcg79 Yes , it was Mentalray
ninjaspion 7 months ago
@darkcg79 Yes , it was Mentalray
junglepolle 4 months ago
@darkcg79 Is there any chance that you make a tutorial for this? This is the coolest simulation Ive ever seen!. Im starting to use realflow, but I dont know how to combine fluid/RBD simulations with RF/Maya.
ManuelGarridoPena 3 months ago
@ManuelGarridoPena Hey, I'm not the author of this sumulation, derikvdberg is :)
darkcg79 3 months ago
@ManuelGarridoPena There is nothing special to it , just play with rbd mass and the fluid densities until you get the results you want. Realflow is all about trial and error, and speed of iteration is key , so start your sim with a low particle count and up the rez gradually as you are tweaking the look of the sim.
derikvdberg 3 months ago
awesome! 3 people got wine taints on their carpets
hurr1c4n3k33k 9 months ago
Awsome work.
I sure know how painfully long rendering can be. but this would been so much more awsome if you had let it render untill all the liquid is down.
Keep it up!
madthoughts6666 9 months ago
Awesome, it's so real it's lifelike...
Great job, 5 stars.
JonBj2 11 months ago
Who is this mentor you speak of?
SotGTino 11 months ago
Wow, this was really cool! I am planning to start learning 3D animation myself very soon. How long would it take you to make this or a similar simulation if you already knew the program? And how long did it take for it to render?
ThorTheScienceGuy 11 months ago
Real! the shadows are all right...
GreenFury1976 11 months ago
very real and believable! good course you took there lol
invis648 11 months ago
so this ISN'T real
wow am i retarded or is this just better then sex?
monkeypooification 1 year ago
well done! you nailed the glass shattering.
billyrestey3030 1 year ago
What I don't understand is that on the Fracture FX website it says the plug isnt even available yet til spring 2011. You made this video ages ago. How come you used Fracture?
reidvfx 1 year ago
@reidvfx
I've been beta testing the plugin for ages ! :)
derikvdberg 1 year ago
impressive
subasurf 1 year ago
yea, i didnt realize it wasnt real until i saw the bullet, its a ball, so then i thought it was a bb, but a bb doesnt have enough mass or velocity to create that kind of movement in the wine... but now i sound like im criticizing your animation skills, ill just be quiet, good work :)
TheAwesomeFormat 1 year ago
I was like "Mmmk slow motion shooting a wine glass, big deal... wait... THAT WASNT REAL?!" Amazing job.
Loponstorm 1 year ago
wow. I couldn't tell it was fake until the wine hit the table top... but I mean, I barely noticed it man. Great job
racenuke 1 year ago
Holy crap, so that must have been around 2000 frames. What did you render it on and how long did it take?! Very nice result, btw :)
Wrightboy731 1 year ago
wow realistic!! nice work!
GeneralAnimator 1 year ago
excellent work - very real tho i always have trouble with the surfaces looking weird in real life water pools differently also would probably add some misting in AE or something but one of the best ones vie seen
johnnyoh21 1 year ago
HOLY SHIT! at first I thought it was real, and then I saw the description
bouchandre 1 year ago
You need to make some of that liquid and make some .mov files so we can have stock footage of blood!
EthanFilms 1 year ago
Awesome ...
mukulrajput 1 year ago
This is awesome for a 6 week course! I guess you have some previous experience.
aleksandarrodic 1 year ago 4
@aleksandarrodic
Hehehe , no previous experience with RF. It was just an awesome course , and I had an awesome Mentor.
Thanks
derikvdberg 1 year ago 3
@derikvdberg Was it private or at some kind of colledge?
HardC0reGaming 1 year ago
@aleksandarrodic Lol, actually 6 week at TD-College is a lot....You can learn a lot in 6 weeks....so this video is "normal" in my opinion.
iAnglesClan 1 year ago
@aleksandarrodic 6 weeks for this seems rather long...
KeesCopyright 1 year ago
Congratulation for this animation!
Awesome work!
Adry3d 1 year ago
beautifully done, where the liquids set up to explode at a certain frame or was that all the result of collision of the bullet?
BrendanRoganArts 1 year ago
@BrendanRoganArts
Thanks. Its all the result of the bullet's collision with the liquid and glass.
derikvdberg 1 year ago
This has been flagged as spam show
hello sir...
this works seems brilliant to me...
well....can u please show me the breakdowns of this video...
i heard that... knowledge increases when, it would shared..!
my I.D - raianku@gmail.com
have nice time wd u nd ur work
ankumack 1 year ago
I notice the bottom of the glass doesn't move at all...hmm...
al100570ex 1 year ago
how many years did it take to render? lol
chartedlife 1 year ago
ATI GPU's can render this in real time!
cyther39 1 year ago
Nice, it's a pity you didn't render the vine and glass hitting the table. Btw very very good job ;)
pierrrecesar 1 year ago
one of the most amazing realflow videos i have ever seen
SixStringHero21 1 year ago
Kinda..... , the glass was "pre fractured" and from there on it is as close as a cg simulation can you...
derikvdberg 1 year ago
is that real physics?
cannedshoes 1 year ago
demolution...
onlyCreativity 1 year ago
Not that this is bad, infact it's pretty great, but i'd suggest you try to make the glass break into more smaller pieces. Like RoseBuddy said, it looks a bit like plastic. I know it takes a long time to make this but i'm just suggesting.
TheDAP121 1 year ago
Nice work. It looks nearly perfect until it shatters - the glass looks a tad like plastic, and the wine looks a little thick.
Just my suggestions, in case you were looking for a critique. :) Again, nice work, I can appreciate how long this takes... I have to do one like this in 2 weeks, we'll see how that actually works out!
RoseBuddy929 1 year ago
@RoseBuddy929
Thanks for the crit :) , Yip time is always against you in this line of work! Goodluck with your project, I would love to see the result.
Cheers
derikvdberg 1 year ago
@RoseBuddy929
I disagree, it's as close to perfect as it could be (wine is a bit thicker than water) as far as I can tell. Derikvdberg did you get an A for the project? I'd be amazed if you didn't.
apriorityllc 1 year ago
WOW, that was great, must of taken an age to render
GrifterSixOne 1 year ago
OMFG !!!!! thats so freakin awesome ! it's like throwning a glass can on the floor.... Nice job man ! i would wish that i was that good but iwe just bought the program... :D
Thebadsniperfi 1 year ago
so how and/or where do u learn to do that?
phillydoughboy 1 year ago
amazing! can you please tell me how you made the glass break?
euklid216 1 year ago
how did you make the material in maya?
killer1nstinctmm 1 year ago
2 questions...
1. Is this something u could do for a living?
2. is this hard to learn/do?
phillydoughboy 1 year ago
1. : Yes, I do it for a living
2. : Hard enough so that people will pay good money to employ you. :)
derikvdberg 1 year ago
@phillydoughboy you can make ALOT of money doing this.
danielb1234567891234 1 year ago
@danielb1234567891234 hehe i don't think so >>>
ahmad3d 1 year ago
WOW! that's the best physics i have ever seen! its better than real life!
espasimo 2 years ago
my my, is there any plugin that can get me the same effect as fracture for 3DS max 2010?
riveraluciano 2 years ago
Sorry , I don't know of any
derikvdberg 2 years ago
Excuse me, it was a joke. Fantastic!!
abracadabratubele 2 years ago
Have you mother?
abracadabratubele 2 years ago
Yup , you should see her liquid sims!! :)
derikvdberg 2 years ago
how you do that?
legoblocksstarwars 2 years ago
Holy mother....!
Wow man.. that's just FRIGGIN' AWESOME..
liquid is just effin' realistic!
EntanglementSatan 2 years ago
I bet that took a week to render, at 500 fps? You're crazy man...
scratterdog 2 years ago 2
@scratterdog Supercomputer ftw :P
nTerSF 2 years ago
This is +- 100 frames
The framerate is set in realflow , and there is almost no overhead to sim at high framerates , as the solver needs to calculate the substeps in anycase it just saves out more itterations per frame. The shot was done in 2 weeks on a duel core machine with 2 gigs of ram. there is no need for massive machines for simple shots like these. It just takes a little longer! :)
derikvdberg 2 years ago
This is just AWESOME.
I am trying my first test with fluid, can you help me, what I am doing wrong?
First I do the demolition with Ray Fire, slow down the project in 3ds max to 480 FPS.
Everything looks great with breaking glass. Than I export objects to Real Flow and simulate the fluid in to the glass. When that is done, when I tried to simulate complete scene, whene shattered pieces starts to move, fluid stays in the glass and does not react with shattered pieces.
Thanks for any advice.
tomstudioSLO 1 year ago
@tomstudioSLO
Thanks!
Dont know... My setup was pretty straight forward ... broke the glass in maya. exported the static pieces to RF. and sim. The whole sim was done in one go to get propper interaction between glass and liquid.. and then brough back into maya.
I have no idea what could be the prob on your side. It caould be one of a million things.... :)
Sorry I cant be of any more help
Cheers
derikvdberg 1 year ago
GREAT!
SpidR36 2 years ago
amazing,hide the title, and i'll say "nice slowmotion"
triruarc 2 years ago
Nice render and overall well done! There is one piece in the upper right that seems to fly off awkwardly though.
koolJ 2 years ago
I believe that is a piece of glass.
I could be mistaken.
hollandkaas 2 years ago
It is, it just seems a bit out of place...I mean I know its based off physics and what not, but with that velocity one would think that piece would have been smashed into much smaller pieces.
koolJ 2 years ago
Well, the way I see it. It should stay in one piece, for it is the part furthest away from the point of impact.
I do not considder it a flaw.
hollandkaas 2 years ago
well done!
davidt2468 2 years ago
That's a really great, skilled use of the various apps. Fantastic work.
PowerStreak 2 years ago
How much time must this render? mega WOW
wenzx 2 years ago
That fluid and render, and animation are great! Can you then put a tutorial? It would be awsome.
samosk 2 years ago
Hey Derik, where can I get that plug in? Demolition
samosk 2 years ago
Thanks , yours is pretty cool aswell. I still need to do a lot of work on it though!
derikvdberg 2 years ago
Wow man, Thats Better than mine!
Im now working on a new one, I want to try add some foam to the high velocity particles.
rafaeljlive 2 years ago