Added: 3 years ago
From: MarcusDesigns
Views: 26,875
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (54)

Sign In or Sign Up now to post a comment!
  • but lets say i make a character model, how do i texture it then? how can i paint the skin and face?

  • @wannabeers Have a look into UVW Unwrap which is the method for this. Also, you could look into the Viewport Canvas which lets you paint straight onto the model

  • This works with Videos too! :)

  • Whenever I add an image as the material, it turns into a bunch of black pixels over a white background, why?

  • @Twisted4000 What are you adding the material to? If it is an object that you've modified using editable poly commands such as extrude, bevel etc then you need to add a mapping modifier to sort out mapping coordinates.

    I've an introduction video on using UVW mapping, and UnwrapUVW for Max 2011 so if this is the case search my channel for "3DS Max 2011 - Material Modifiers" or YouTube for "UVW Mapping", or "UnwrapUVW mapping"

    If this isn't the case, let me a bit more detail.

  • @MarcusDesigns Yeah, I modified it into editable mesh or something. For SOME pictures, the pattern shows up fine, but for others it turns into that pixely thing... another problem I have is that raw PSD files won't drag onto the objects, but I did it before and I got it to work. I need the raw file on it because I'm importing the model into a game, and it specifically asks for the raw file you used on it to import it.

  • @Twisted4000 You're going to need to work on the mapping coords using the Unwrap modifier. With the PSD, when you did it before and it worked, were the layers collapsed etc? Try collapsing the layers (backup a copy first). Did it import the PSD texture directly into the game engine or does it need any special or particular format?

  • @MarcusDesigns - It only accepts two formats, PSD and TGA. It imports directly into the engine, you import the model with the texture on it, and then it asks you to import the raw texture file as well. I'll try collapsing the layers and see what happens...

  • @Twisted4000 Did it work?

  • @MarcusDesigns No, sorry :/

  • @MarcusDesigns OK, collapsing it makes it bad, that's when I get the white and black pixely thing. When go to individual layers, I can see each layer almost perfectly, I don't know what to do.

  • @MarcusDesigns OK, another problem, now when I even import a regular picture like PNG, it does not go over the orb, but instead just fills up the whole square with its picture, and it doesn't dragon on any model.

  • @Twisted4000 What version of Max, and what game engine?

  • @MarcusDesigns 3ds Max 2012, and it's the Source game engine for Valve games, like HL2 and TF2.

  • when I put in my texture and drag it in all it does is make the box gray? what should I do?

  • @thesilentninjakiller Have you rendered the box to see if the texture has applied? Also, have you watched from 2:10 onwards where the video shows how to make the texture visible in the viewport? Let me know how it goes

  • @MarcusDesigns yeah fortunately it worked, thanks a lot!!!

  • THANK you ... nice work... :)

  • who is these retarded that pressed dislike this tutorial is perfect!

  • Thanks man, now I can model blueprints.

  • @mafatu32 Sorry for the late reply, really pleased the vid was useful. Have you looked at " the-blueprints . com"? I love this site for the range of images.

    Also, have a look at the video I did on setting up reference images using blueprints - Search my vids for "3DS Max - Reference Images and Symmetry Modifier"

  • Thank you very much. This helped me a lot.

  • @inspireddzyne Thanks for the comment and really glad it was useful. Let me know if you would like any other tutorials as I will be getting time in the near future to create more.

  • Awesome. now just one thing left to do, subscribe.

  • thank you!!!! is not that complicated. Im using 3ds Max 2010, the only thing that change is that the icons are not colored but i got it anyway!

    thx again!

    i want to know how to reset those textures to default because i was trying to add and added a texture to the entire box not only to the sphere.

  • This tutorial rocks. I spent an hour last night just trying to mess around and figure out where you actually upload a texture so you can map it to an object. Should have found this video sooner, because now I learned it in just a matter of 2 minutes.

  • Exactly what I needed! Thank you Marcus! There's such a steep learning curve with 3D max. Video's like this take chunks out of the discovery process.

    Cheers.

  • hi ... im using 3d max 2009.. i have a trouble in my material editor coz.. if i add new texture using Standard>diffuse>bitmap... may texture will textile even though its already big T.T i try several methods to change but i failed plz help....can you help me out

  • @MrBackfire3000 Hi, have you looked into the tile option on the material editor? Also, what object are you applying your material to as this can also affect how the texture will appear.

  • How do I apply different textures to different sides of the box?

  • @techtarded1

    Have a look at the my tutorial 3DS Max - Multi-Sub Object Materials (youtube.com/watch?v=tVjy8x353­jA) located on my main mage (MarcusDesigns) and then you may want to look into UnwrapUVW techniques.

  • @techtarded1 first of all convert your texture to an editable poly then select a single or multiple polygons, scroll down the right hand tool bar until u find something called "set material ID" and set it as 2 or something. do this for the other faces and go into the material editor and start making textures lol. there shud be something in the material editor to set different materials ID so when u apply it to the object u shud have different textures on different faces

  • @joiceyuk Don't forget to change the material type to Multi/Subobject material :)

  • damn that was easy thanks!!

  • k cool thanks

    i needed to put a texture on my Sheppard(male) from Mass Effect 2

  • thank you!!!

  • thank you man,you saved my life :p

  • @marsling12

    lmao! :P mine too

  • THNX

  • thnx

    5/5

  • thank you so much!!!!!!!!!!!!

  • interesting... can u do for me this too?:)

  • Not sure what you mean. Can you explain further?

  • Just what i was looking for!

  • This is exactally what you need as a bigginer. Thank you

  • Holy shit dude thank you so much.

  • I LOVE MARCUS

  • awesome man!

    Thanks a lot!

  • Thanks!

  • thanks man :D

  • omg hank you very much i finally found a video which showed me exactly how to get this done, THANKS AGAIN :)

  • It really helps & thnks a lot mate. cheers! ;)

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more