@wenda111287 Salut ! Après avoir tout créé et suivi les instructions au pied de la lettre, j'ai des problèmes :
- Je n'arrive pas à marcher sur mon terrain bien que la case "Can Step Up On" soit cochée (c'est considéré comme un Landscape et non un Terrain, à mon avis);
- Quand il faut "repeindre" les nouveaux matériaux (à environ 23:00), dans le File Path de Height Map j'ai un None, et j'ai beau tenter de chercher dans les packages, rien n'y fait.
Just finished watching. Awesome tutorial. Aside from what Icannotfly said when you desaturate your textures you can get more control by going to 'black and white'. Then you can control how bright each colour is and add some good contrast to the maps. Again awesome tutorial, thanks a lot, +subbed.
Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you !!!! Great video!!!
Really good tutorial! One thing I've done to get around the tiling issue is to have two layers using a different scale factor for near and far, it only really works if you're only operating in one area. But it does allow you to have high detail and avoid over tiling.
Great tutorial! I only wish there was a way to get 3d world texture projection onto landscapes. I read the forum where this was discussed-- has anyone gotten any further to a solution?
ack! you have redundant (too many) instructions around 45:20
instead of using the mask node to select the colour channels, you can drag connectors straight from the red/green/blue squares on the texture node. hope this helps!
@icannotfly Ya I already tried but it doesn't work that way anymore. I used to directly link the channels to the entry nodes like you said. There might be a problem with the newest versions of UDK.
@wenda111287 Salut ! Après avoir tout créé et suivi les instructions au pied de la lettre, j'ai des problèmes :
- Je n'arrive pas à marcher sur mon terrain bien que la case "Can Step Up On" soit cochée (c'est considéré comme un Landscape et non un Terrain, à mon avis);
- Quand il faut "repeindre" les nouveaux matériaux (à environ 23:00), dans le File Path de Height Map j'ai un None, et j'ai beau tenter de chercher dans les packages, rien n'y fait.
Voilà, merci de ton aide =)
JulienMad 1 day ago
Just finished watching. Awesome tutorial. Aside from what Icannotfly said when you desaturate your textures you can get more control by going to 'black and white'. Then you can control how bright each colour is and add some good contrast to the maps. Again awesome tutorial, thanks a lot, +subbed.
arcaneminded 4 days ago
Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you !!!! Great video!!!
RaduChiotan 1 week ago in playlist Uploaded videos
Hi there, how do you get the Diffuse 4096 res picture ?! Thanks, great video!
zeroy 1 week ago
Thank you sooooooooooo much
nordahl154 1 week ago
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Really good tutorial! One thing I've done to get around the tiling issue is to have two layers using a different scale factor for near and far, it only really works if you're only operating in one area. But it does allow you to have high detail and avoid over tiling.
NATOcm 3 weeks ago
Comment removed
NATOcm 3 weeks ago
u seem to know alot of have u made any games?
GigantGatlingGun 3 weeks ago
that is difficult to talk for 1 hour, isnt it ? :D
JarroRus 2 months ago
And I find this video after finishing my environment.....nice >_>
NightGamerFX 2 months ago
Great tutorial! I only wish there was a way to get 3d world texture projection onto landscapes. I read the forum where this was discussed-- has anyone gotten any further to a solution?
WThomasScott 2 months ago
ack! you have redundant (too many) instructions around 45:20
instead of using the mask node to select the colour channels, you can drag connectors straight from the red/green/blue squares on the texture node. hope this helps!
icannotfly 2 months ago
@icannotfly Ya I already tried but it doesn't work that way anymore. I used to directly link the channels to the entry nodes like you said. There might be a problem with the newest versions of UDK.
wenda111287 2 months ago
@wenda111287 ohh, okay. i knew there was a reason i didn't upgrade =P
thanks again for the tutorial!
icannotfly 2 months ago
nice! keep doing UDK tutorials please! thank you.
Ulyssesgc 2 months ago
Great tutorial, very useful! Thank you! :)
IVV79 2 months ago
Nice ! Thank you ! :)
froyokfr 2 months ago
Some questions:
27:40 what are these white dots on terrain?
Wouldn't be faster to generate masks for grass/rock soil in World Machine, instead of manually painting?
izvarzone 2 months ago
new vid ^^ keep the gj up~
yuzhuhiko 2 months ago
SoTC wallpaper ^^
RiptorSLO 2 months ago
ahhhhhhh! I was waiting for this! Thanks man, these tutorials are such a help.
gannonroader 2 months ago