Alright while this is -epicly- old my first thought at the first spell card, was that the ends should spread out to the edges of the field then bounce up to the point in a square border fashion... Also, I sooo need to get a copy of this XD
Second card just needs to have the trail vanish sooner. It looks good aside from the trail lasting WAY too long, making it impossible to avoid getting cornered.
I think the second normal is fine in design; the only unfair part is the speed of the knives. Even out the speeds - the fast ones are almost as fast as the indicator shot you removed the hitbox from, and the slowest lead to a lot of clutter after a cycle or two. Reduce the discrepancy and it should help.
I'm definitely going to cut the trail shorter for the second card, for sure.
And I'll try getting those fast, initial knives to where you don't really have to dodge them, they're just there for show (and to spawn the other, slow knives). Looking back on the video, I noticed that I almost got hit quite a few times from those fast knives. Definitely a problem there. I might cut the homing shot down to just one big bullet, rather than a small spread of 5.
For Dragonforce Sign- Starfire, you should replace the grey bullet with a familiar appearance...like this people wont try to stay away from its crazy pattern
First non-card. Make the knives follow a circular pattern before releasing towards the player, rather than that... weird, long, oval, vaguely phallic path; I think it should look a lot better then.
First card: Eh... It's there. Dunno what to say about it.
Second card: Doesn't need nerfing, you just need to back yourself into corners less. :3
Second non-card: What the hell is that even supposed to be? Nerf that shit.
for 3:08, something just doesn't seem right with the white beams. I was thinking, maybe they should alternate between the top and bottom or something.
Also, for 4:06, maybe there should be a bullet that can hurt you inside of the white bullet that moves around everywhere.
Idea, maybe you should like, take people from the different communities, for example, bemanistyle, ddr community, Z-i-V, etc.etc.
The last spell card looks fun and has an excellent density
/agree with the 2 that should be nurfed abit
the first non spell card if you arc it more to make it look like a heart and oscillate the left and right most side of it slowly you can make it look like its beating somewhat.
don't concentrate on the look so much as the difficulty. the part you've got going on there is a perfect balance between visual patterning and player-seeking bullets.
Alright while this is -epicly- old my first thought at the first spell card, was that the ends should spread out to the edges of the field then bounce up to the point in a square border fashion... Also, I sooo need to get a copy of this XD
DraSMas1995 1 year ago
... I wanna try it.
Also, I got a suggestion, with that very last spell card.
Try exchanging the graphic for the indicator bullet with that of a familiar, like one in Imperishable Night.
NeotyKairyu2 1 year ago
lamo dream to nightmare
AerobicRobot 2 years ago
Second card just needs to have the trail vanish sooner. It looks good aside from the trail lasting WAY too long, making it impossible to avoid getting cornered.
I think the second normal is fine in design; the only unfair part is the speed of the knives. Even out the speeds - the fast ones are almost as fast as the indicator shot you removed the hitbox from, and the slowest lead to a lot of clutter after a cycle or two. Reduce the discrepancy and it should help.
ExitJMouse 2 years ago
I'm definitely going to cut the trail shorter for the second card, for sure.
And I'll try getting those fast, initial knives to where you don't really have to dodge them, they're just there for show (and to spawn the other, slow knives). Looking back on the video, I noticed that I almost got hit quite a few times from those fast knives. Definitely a problem there. I might cut the homing shot down to just one big bullet, rather than a small spread of 5.
Thanks for the suggestions!
WinDEU 2 years ago
Hahahahaha, I laughed out loud right before the fight started
BaderFTW 2 years ago
For Dragonforce Sign- Starfire, you should replace the grey bullet with a familiar appearance...like this people wont try to stay away from its crazy pattern
alexandsalsa 2 years ago
Anyway, my thoughts:
First non-card. Make the knives follow a circular pattern before releasing towards the player, rather than that... weird, long, oval, vaguely phallic path; I think it should look a lot better then.
First card: Eh... It's there. Dunno what to say about it.
Second card: Doesn't need nerfing, you just need to back yourself into corners less. :3
Second non-card: What the hell is that even supposed to be? Nerf that shit.
Third and fourth cards both look pretty decent.
SpootyBiscuit 2 years ago
for 3:08, something just doesn't seem right with the white beams. I was thinking, maybe they should alternate between the top and bottom or something.
Also, for 4:06, maybe there should be a bullet that can hurt you inside of the white bullet that moves around everywhere.
Idea, maybe you should like, take people from the different communities, for example, bemanistyle, ddr community, Z-i-V, etc.etc.
kynayo 2 years ago
For 3:08 I just have the white lasers at the top to prevent an easy safespot.
And for 4:06, I didn't want the bullet to be able to kill, because there is absolutely no reaction time, and the angle is completely random.
WinDEU 2 years ago
What if you added some sort of indication before it launched (i.e. an inactive laser effect pointing in the launch direction?)
SpootyBiscuit 2 years ago
wow. amazing
DDRfreak457 2 years ago
You both seem to have turned into little anime girls.
Dokupenda 2 years ago 2
That's awesome man. You never cease to surprise me.
BLAZING WITH PATTERNS!
Soddan 2 years ago
The last spell card looks fun and has an excellent density
/agree with the 2 that should be nurfed abit
the first non spell card if you arc it more to make it look like a heart and oscillate the left and right most side of it slowly you can make it look like its beating somewhat.
GrayPhantom13 2 years ago
"it looks kind of meh"
don't concentrate on the look so much as the difficulty. the part you've got going on there is a perfect balance between visual patterning and player-seeking bullets.
nsrrenard 2 years ago
The POWER of ITG community is EXTREMELY MASSIVE!!!!!!
a42010 2 years ago
heh, 4:13 syncs up with the bridge so well. Good work WinDEU.
ShinerCCC 2 years ago
oh my god hahahaha
Rwr4539 2 years ago
Even the bullets shoot bullets, that shoot bullets. This game is so hard, but fun.
DoomThroughDoom 2 years ago
Have you beaten Mushihimesama? lolz
i just wanted to know cuz this is similar.
Jonathansernel 2 years ago
I've played it once at a friend's place, ran through the game on I think normal difficulty. I'm going to pick up the 360 port though, definitely.
WinDEU 2 years ago
that's not a port, it's the sequel :] remember that it's a JP disc, and won't run on NA systems!
nsrrenard 2 years ago
Actually, Mushihimesama Futari 360 is region free (which was a pretty big deal on Kotaku) and work on NA systems just fine.
AmpDivorax 2 years ago
oh, good! i'm glad they decided that.
nsrrenard 2 years ago
ps. mushihimesama = PS2 / first game
mushihimesama futari= 360 / second game
nsrrenard 2 years ago
haha lmao
v4extreme 2 years ago
The villain seems like kind of a pussy, other than that it looks cool.
Sigatrev 2 years ago 4
Hahahaha.
On a side note: you're the stage 6 boss (final stage). All your attacks are going to be particle or speed themed. =D
WinDEU 2 years ago
Oh god, who all is going to be in this?
SpootyBiscuit 2 years ago
I've pretty much decided that Foy is going to be the stage 4 boss.
I have no idea about stages 1-3 yet.
WinDEU 2 years ago
He should have a card called "Utopia" that's just a nonsensical spam of random colored bullets and forces you to only use horizontal movement.
SpootyBiscuit 2 years ago 2
very nice
r3dMuGeN 2 years ago
words cant explain how awesome that was.
DrayneGames 2 years ago
OH GOD HAHA
What are the card names? They're kinda hard to read...
SpootyBiscuit 2 years ago
Dragonforce Sign -Fury of the Storm-
Dragonforce Sign -Operation Ground and Pound-
Dragonforce Sign -Through the Fire and Flames-
Dragonforce Sign -Starfire-
WinDEU 2 years ago
@WinDEU (I should've asked this earlier. Hell, SOMEONE should've asked this earlier...)
Did you program a Last Word for Dark-Xuxa?
RaceBandit 1 year ago
4:10...holy SHIT awesome pattern. =D
Not bad for a beta.
debit13 2 years ago