Added: 2 years ago
From: WinDEU
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  • Alright while this is -epicly- old my first thought at the first spell card, was that the ends should spread out to the edges of the field then bounce up to the point in a square border fashion... Also, I sooo need to get a copy of this XD

  • ... I wanna try it.

    Also, I got a suggestion, with that very last spell card.

    Try exchanging the graphic for the indicator bullet with that of a familiar, like one in Imperishable Night.

  • lamo dream to nightmare

  • Second card just needs to have the trail vanish sooner. It looks good aside from the trail lasting WAY too long, making it impossible to avoid getting cornered.

    I think the second normal is fine in design; the only unfair part is the speed of the knives. Even out the speeds - the fast ones are almost as fast as the indicator shot you removed the hitbox from, and the slowest lead to a lot of clutter after a cycle or two. Reduce the discrepancy and it should help.

  • I'm definitely going to cut the trail shorter for the second card, for sure.

    And I'll try getting those fast, initial knives to where you don't really have to dodge them, they're just there for show (and to spawn the other, slow knives). Looking back on the video, I noticed that I almost got hit quite a few times from those fast knives. Definitely a problem there. I might cut the homing shot down to just one big bullet, rather than a small spread of 5.

    Thanks for the suggestions!

  • Hahahahaha, I laughed out loud right before the fight started

  • For Dragonforce Sign- Starfire, you should replace the grey bullet with a familiar appearance...like this people wont try to stay away from its crazy pattern

  • Anyway, my thoughts:

    First non-card. Make the knives follow a circular pattern before releasing towards the player, rather than that... weird, long, oval, vaguely phallic path; I think it should look a lot better then.

    First card: Eh... It's there. Dunno what to say about it.

    Second card: Doesn't need nerfing, you just need to back yourself into corners less. :3

    Second non-card: What the hell is that even supposed to be? Nerf that shit.

    Third and fourth cards both look pretty decent.

  • for 3:08, something just doesn't seem right with the white beams. I was thinking, maybe they should alternate between the top and bottom or something.

    Also, for 4:06, maybe there should be a bullet that can hurt you inside of the white bullet that moves around everywhere.

    Idea, maybe you should like, take people from the different communities, for example, bemanistyle, ddr community, Z-i-V, etc.etc.

  • For 3:08 I just have the white lasers at the top to prevent an easy safespot.

    And for 4:06, I didn't want the bullet to be able to kill, because there is absolutely no reaction time, and the angle is completely random.

  • What if you added some sort of indication before it launched (i.e. an inactive laser effect pointing in the launch direction?)

  • wow. amazing

  • You both seem to have turned into little anime girls.

  • That's awesome man. You never cease to surprise me.

    BLAZING WITH PATTERNS!

  • The last spell card looks fun and has an excellent density

    /agree with the 2 that should be nurfed abit

    the first non spell card if you arc it more to make it look like a heart and oscillate the left and right most side of it slowly you can make it look like its beating somewhat.

  • "it looks kind of meh"

    don't concentrate on the look so much as the difficulty. the part you've got going on there is a perfect balance between visual patterning and player-seeking bullets.

  • The POWER of ITG community is EXTREMELY MASSIVE!!!!!!

  • heh, 4:13 syncs up with the bridge so well. Good work WinDEU.

  • oh my god hahahaha

  • Even the bullets shoot bullets, that shoot bullets. This game is so hard, but fun.

  • Have you beaten Mushihimesama? lolz

    i just wanted to know cuz this is similar.

  • I've played it once at a friend's place, ran through the game on I think normal difficulty. I'm going to pick up the 360 port though, definitely.

  • that's not a port, it's the sequel :] remember that it's a JP disc, and won't run on NA systems!

  • Actually, Mushihimesama Futari 360 is region free (which was a pretty big deal on Kotaku) and work on NA systems just fine.

  • oh, good! i'm glad they decided that.

  • ps. mushihimesama = PS2 / first game

    mushihimesama futari= 360 / second game

  • haha lmao

  • The villain seems like kind of a pussy, other than that it looks cool.

  • Hahahaha.

    On a side note: you're the stage 6 boss (final stage). All your attacks are going to be particle or speed themed. =D

  • Oh god, who all is going to be in this?

  • I've pretty much decided that Foy is going to be the stage 4 boss.

    I have no idea about stages 1-3 yet.

  • He should have a card called "Utopia" that's just a nonsensical spam of random colored bullets and forces you to only use horizontal movement.

  • very nice

  • words cant explain how awesome that was.

  • OH GOD HAHA

    What are the card names? They're kinda hard to read...

  • Dragonforce Sign -Fury of the Storm-

    Dragonforce Sign -Operation Ground and Pound-

    Dragonforce Sign -Through the Fire and Flames-

    Dragonforce Sign -Starfire-

  • @WinDEU (I should've asked this earlier. Hell, SOMEONE should've asked this earlier...)

    Did you program a Last Word for Dark-Xuxa?

  • 4:10...holy SHIT awesome pattern. =D

    Not bad for a beta.

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