Ten parts in! I must say, I was slowly learning DF over the past few days through wiki stuff and experimentation, but these videos are really making everything "click". Thank you so much for making them!
Hey I have really been enjoying you tutorials they have helped me out alot but i was wondering if you could provide a link to which tileset your using for your game
You need 3-tile wide hallways and open doorway (no doors) for your Trade Depot to accept a 3-tile wide wagon. If you have that set up right and the wagon still refuses to move, then you probably need to type capital D for Depot Access. Now this is a bit jarring, as it flashes bright colors everywhere. The red areas are inaccessible to wagons. Check above ground too, cause you might just have too many trees! Cut a path through them.
Ten parts in! I must say, I was slowly learning DF over the past few days through wiki stuff and experimentation, but these videos are really making everything "click". Thank you so much for making them!
Evanbgood 9 months ago 2
4:30 Three wooden stones?
Splugger 10 months ago
Hey I have really been enjoying you tutorials they have helped me out alot but i was wondering if you could provide a link to which tileset your using for your game
Darkwolf150 1 year ago 4
@Darkwolf150 It's in the description of part 1. No sense copy and pasting it again.
upingu 1 year ago 2
It says my Trade Depot is inaccessible. . . . . . How do I make it where it can be accesses?
SolEvil 1 year ago
@SolEvil
You need 3-tile wide hallways and open doorway (no doors) for your Trade Depot to accept a 3-tile wide wagon. If you have that set up right and the wagon still refuses to move, then you probably need to type capital D for Depot Access. Now this is a bit jarring, as it flashes bright colors everywhere. The red areas are inaccessible to wagons. Check above ground too, cause you might just have too many trees! Cut a path through them.
DurasianStudios 1 year ago