As I said on my blog, this is because the spacing of the water grid is relatively far apart. And for my purposes it wasn't an issue. To fix it, just make the spacing of the water grid about .5f.
Hello. Great work. I check your blog and project page. I'm trying move it to my XNA engine. Do you know maybe how to fix water errors when camera is very close to water surface? Great job!!
Wow this is incredible! Very impressive.
sea4ever7241 1 year ago
Absolutely fantastic! Wish I had done that!
redcarpetinterview 2 years ago
nope, simple triangle rasterization with projective textures for reflection/refraction
kch86 2 years ago
raytracing + voxels?
neostriderbzk 2 years ago
Impressive stuff
420Pranksta 3 years ago
Mmmmm
so sweety.
I want your programming skills!
Shaader5 3 years ago
Very nicely done!
TakuanDaikon 3 years ago
As I said on my blog, this is because the spacing of the water grid is relatively far apart. And for my purposes it wasn't an issue. To fix it, just make the spacing of the water grid about .5f.
kch86 3 years ago
Hello. Great work. I check your blog and project page. I'm trying move it to my XNA engine. Do you know maybe how to fix water errors when camera is very close to water surface? Great job!!
pitereeek 3 years ago
Thanks for the comments!
kch86 3 years ago
That's a cool looking demo you've got there!
wdeboer0 3 years ago
Holy crap. I just about wet my self. That is some impressive water, terrain, and atmosphere! Great job.
IdioticCreation 3 years ago
Like......WOW!
NemoKradXNA 3 years ago