@Sephern you do if you want to import it to any game engine e.g. UDK or CryEngine3 and also if you need to use marmoset or any other 3D model viewing software.
@Smash3x UDK unwraps the texture for you when you export from Max, and he states in the beginning of the video what the purpose is for the model. Get on my level or gtfo.
You should never delete polys more then needed and if you do you should make sure its doesnt effect rest of the structure which happend to you durning unwrapping. And by the way guys dont be afraid of having alot polys what hes doing here is preparing the model for 3d papervision. And when i sey dont be afraid of having alot polys idont mean you should over do it and turn everything in turbosmooth :P
@markjason2 its because on your edit poly modifier you still have something selected, go back to it make sure none of the polygons, edges, verts are selected then go back to the UVW modifier.
This is the first 3Ds Max tutorial i ever watched 3 years ago, I decided to do a diploma in 3D Games design & Development, Now im studying a Bachelors in Computer Games Design at university.
i dont know if its only me but this guy has a very relaxing voice,he speaks very very well,i havnet heard anybody speak english so well,cool,,man you made me learn max hahahaahah
i have a question...how qould you do this if there was an extremely complicated obect, say...a transformer (hypothetical) would you have to go into photoshop and try to texture a million polygons? thanks
On those shapes where you have removed edges and left it with 5 vertices on one face, most engines are going to stick that edge straight back in when you import it :/
wow, you help me a lot. Now i now what is purpose of this strange images in older games, that's just a bitmaps prepared for operation like this. COOL! :D
Video Host.. You're making 5 sided polygons, whenever it is imported into any Engine, this can cause many problems. A Useful modifier is Turn To Poly, which turns any 5 or more sided poly's to triangles or 4 sided. In addition to that, you can just use the Connect tool to connect vertices. And VIVIDBOXMEDIA, you hold the CTRL button and click remove to remove both VERTICES and EDGES.
@curtyolis 5 sided polygons won't be a problem for most game engines. And I'm only saying most incase I'm wrong about some obscure engine. The only problem with 5 sided polygons is using subdivision, and in certain cases, UVW mapping.
You can't just use backspace on edges, it doesn't remove the verts. Using the Remove button removes both edges and verts that would be left with no edges otherwise. Can't have verts floating around in z-space, it'll break the mesh. :)
my 400 is WAY more epic than this but still is not a lot O.o and wtf 8 sided polys? I know a model that will look bad ;)
xXxDiukexXx 3 weeks ago
91 is nothing wtf
runelink2 3 weeks ago
This is completely useless...just apply the texture to the face and scale it, you don't even need a UVW Map or UVW Unwrap modifier. >.<
Sephern 1 month ago
@Sephern you do if you want to import it to any game engine e.g. UDK or CryEngine3 and also if you need to use marmoset or any other 3D model viewing software.
what you just said is a noob mistake.
Smash3x 1 day ago
@Smash3x UDK unwraps the texture for you when you export from Max, and he states in the beginning of the video what the purpose is for the model. Get on my level or gtfo.
Sephern 1 day ago
@Sephern Unity, CryEngine 3 and Source doesnt do that.. get on my level and I've used UDK quite a lot and I've always unwrapped..
Smash3x 17 hours ago
You should never delete polys more then needed and if you do you should make sure its doesnt effect rest of the structure which happend to you durning unwrapping. And by the way guys dont be afraid of having alot polys what hes doing here is preparing the model for 3d papervision. And when i sey dont be afraid of having alot polys idont mean you should over do it and turn everything in turbosmooth :P
Kenoshino 3 months ago
This has been flagged as spam show
Came some one help me LOOK ON MY CHANNEL I HAVE A VIDEO THAT I NEED HELP WITH TEXTURING PLEASE HELP
Please do no report for spam im trying to get help here if you can help please help me.
Clambercty 3 months ago
dude i can't click unwrap uvw. when i click it the edit button in the parameters is unclickable. :( plss. help me
markjason2 3 months ago
@markjason2 its because on your edit poly modifier you still have something selected, go back to it make sure none of the polygons, edges, verts are selected then go back to the UVW modifier.
Smash3x 1 day ago
This is the first 3Ds Max tutorial i ever watched 3 years ago, I decided to do a diploma in 3D Games design & Development, Now im studying a Bachelors in Computer Games Design at university.
PhotoShopChannel 4 months ago
@PhotoShopChannel Great! how is it going with your course?
MTerenyi 3 months ago
@PhotoShopChannel At least you have a good university that teaches that..
the city I live in, the course is basically a media course and its terrible.
Smash3x 1 day ago
mine is 12,728 polys -__-
acml26 5 months ago
i dont know if its only me but this guy has a very relaxing voice,he speaks very very well,i havnet heard anybody speak english so well,cool,,man you made me learn max hahahaahah
labsprivacy 5 months ago
For some reason my Unwrap modifier dosen't have a plus icon I can press for selection, anyone knows whats wrong?
dennipettersson 5 months ago
Number four here: /watch?v=51zBUV8Fjn8&NR=1
billytalentrocks345 5 months ago
Comment removed
billytalentrocks345 5 months ago
i have 618 poly gons i dont no y but i do
necw24 5 months ago
i have a question...how qould you do this if there was an extremely complicated obect, say...a transformer (hypothetical) would you have to go into photoshop and try to texture a million polygons? thanks
-michael
filmteck 6 months ago
sorry folks. youtube doesnot let the link. but search it as "mikenku texture" and both tutorials are coming at the top.
yassag 6 months ago
There are 5 tutorials. Texturing begins with the fourth! Here is the fourth tut:
yassag 6 months ago
Thankssss Very Much !! Like that Part 07:41
omarkronos2 6 months ago
On those shapes where you have removed edges and left it with 5 vertices on one face, most engines are going to stick that edge straight back in when you import it :/
chavseatmydust 9 months ago
You have an awesome youtube voice. X3
woowoo678 9 months ago
Nice series, helped me a lot!!! Thanks. Cheers and peace. ;)
omkaronline 10 months ago
Nice job man :D .... haha you have voice like D.J. from Scrubs :DD
Burner992 1 year ago
@Burner992 ...oh dear.
thatguywhopwns 10 months ago
LOL around half way through it..and u still havent started anything about TEXTURING -.-
TheTarzoc 1 year ago
how did you create the chimney?
jackass3827 1 year ago
@jackass3827 I think he made a box and then shoved it into the roof
TheTarzoc 1 year ago
wow, you help me a lot. Now i now what is purpose of this strange images in older games, that's just a bitmaps prepared for operation like this. COOL! :D
smoke9206 1 year ago
jpg for textures? At least for the template you should use lossless compressions, but imho for complete textures too.
sanyigz 1 year ago
thanks
ciutadellenc08 1 year ago
Finally a really useful tutorial, thanks a lot.
Kw12345ff 1 year ago
I thought it was called normal mapping!
edukee 1 year ago
for over 6 months I was dying to get used to modelling....finally!!! It feels soooo awesome to be able to model anything you want!! =D haha
Dubaifreak 1 year ago
lol it's called a normal map.
Js103036 1 year ago
hey it didnt show + when i change to unwrap UVW.How to Fix?
DavidS3396 1 year ago
Every time I click on the bar to open the modifier list, my 3DS MAX trial crashes.
Jakerhalf 1 year ago
your tutorial is really awesome
I am waiting for the next
Kourhan 1 year ago
Comment removed
atifebrahim 1 year ago
7:46 i did this part but all that apeared was a red box with outlines of what i was modelling any idea why?
elobiretv 1 year ago
Comment removed
Kellog81 1 year ago
This has been flagged as spam show
/watch?v=MoshHeaVJn8&feature=related 5:28
Your voice is similar to his.
Timbi007 2 years ago
Video Host.. You're making 5 sided polygons, whenever it is imported into any Engine, this can cause many problems. A Useful modifier is Turn To Poly, which turns any 5 or more sided poly's to triangles or 4 sided. In addition to that, you can just use the Connect tool to connect vertices. And VIVIDBOXMEDIA, you hold the CTRL button and click remove to remove both VERTICES and EDGES.
Cheers, Good Video
curtyolis 2 years ago 21
5 sides polygons are no problem, atleast not for any engines i've used.
Jimbojib 2 years ago
@curtyolis 5 sided polygons won't be a problem for most game engines. And I'm only saying most incase I'm wrong about some obscure engine. The only problem with 5 sided polygons is using subdivision, and in certain cases, UVW mapping.
crackparty 1 year ago
just press backspace instead of always clicking on remove :D
nice video though :)
Meerchi 2 years ago
You can't just use backspace on edges, it doesn't remove the verts. Using the Remove button removes both edges and verts that would be left with no edges otherwise. Can't have verts floating around in z-space, it'll break the mesh. :)
VividBoxMedia 2 years ago
3ds max stops working when i click render :(
ThaAudacity 2 years ago
This has been flagged as spam show
5 minutes in and nothing about texturing yet.
fokGoogol 2 years ago
i cant the find the 4th tutorial
KiranGlitch 2 years ago
watch?v=51zBUV8Fjn8
XrayRomeoAlphaYankee 2 years ago
It says The URL contained a malformed video ID
KiranGlitch 2 years ago
anyone know ho to make the columns n the porch circular instead of squared?
toonfink 2 years ago
sub division will smooth all the edges out :)
rish420chronic 2 years ago
I´m so emotioned, I´ll try to make some textures for my own videogame, and also for modding :)
nikoZaprimart 2 years ago
This comment has received too many negative votes show
WHACK.
You have HORRIBLE information and you are not even aware of it. I suggest you Learn before you attempt to teach.
bonustrends 2 years ago
what should it be then?
ikkeennigij121 2 years ago
thanks for posting the video, its done really well, giving the info, in a really easy way to understand.
Neotanium 2 years ago 9
thanks alot!i learned alot from this videos! :)
tedchirvasiu 2 years ago 2
if u remove the lines.... your initial points remanins. ( u have to remove them to )
x22mario 2 years ago
91 polys is pushing it????
krazyliljoo 2 years ago
Nice work, I now can learn something
ThoRQ88 2 years ago
I'm happy for have fond this video tutorial.
Alex, you relly go to some interesting parts and make MAX 3d become even more amazing.
picodohl 3 years ago
This comment has received too many negative votes show
Typical, talk talk talk - no substance, you wasted my time on something that should take 1 minute or less to explain.
justin5551212 3 years ago
this is great but weres the rest of the tutorial
jack2frostty 3 years ago
Thanks so much Alex - you have a great voice, are enthusiastic and give good instructions. What a champ!
x
cupofcrazy 3 years ago 3