Added: 4 years ago
From: unpicked2
Views: 12,390
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  • You really helped me. Thanks

  • Man, I'm glad that I somehow watched this video and accidentally slide the player timeline to the part you said about 'parenting the hard to the bone and binding the soft'....it just helped me with my maya hair problem. :D Thank you very much, now I believe in destiny, lol. Great tutorial, and again, thank you. :)

  • Brilliant

  • u sound really nervous....

  • @ilusjon You sound really aggravating.

  • 0:40 lol

  • This is genius. Really learned a lot. Thanks so much!

  • i love this program,i thought i knew alot about it and you taught me even more

  • 5/5

  • I've often wondered how to blend soft bind and rigid without separating the hell out of the geometry, and you're right, it will save a lot of time!

  • Thanks, man.

  • Hey there! Thanks for the neat trick :)

    What I wanted to add: If you skin bind everything, you can also select the components you don't want to deform -> convert to verts and then use the component editor, select the appropriate column from top to bottom and enter 1.0 as weight.

    At least that saves the trouble of having to _paint_ the weight.

  • Thanks, man. You take it easy.

  • Hey man, just what I'm looking for. I appreciate your time to make this tutorial.

  • Glad it helped, man.

  • Great idea. Never thought about it, and never would have thought about that.

    Excellent tip! 5 stars.

  • Thanks, Man.

  • can you tell me how to get the maya program

  • I bought it from Campustech. c o m.

  • Thank you, and this is a 14 month term? Whats that mean? I can only use it for 14 months?

  • It will go to a student version with restricted features after 14 months.

  • Glad you got the capture program to work.

    4 minutes is very workable.

    As far as the work goes, it's amazing the similarities in functionality between the 2D and 3D programming.

    Be Well.

  • Yeah, I guess it's probably Best to try to stay under 4 minutes anyway. I'm not going to put up the rest of the rigging lessons that I film with the camera, I'm just going to try to redo them with the capture program. Well, take care.

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