Added: 4 years ago
From: IshiEiketsu
Views: 7,929
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  • I'm working on a game myself, problem is I've specialized myself in graphics programming, could you lend a hand with collision resolution? I don't need and direct help, just wondering if you could let me know what technique you used so I can research it myself.

  • @crzykd1305 I did all of the collision between entities and the scenery using raycasts. For example, at a basic level, when he's moving downwards in the air I do a downwards raycast beneath him, and if it hits a polygon in the scenery then I know a collision has occurred and he's now on the floor.

  • @IshiEiketsu Or when the daleks are moving forwards, they do a raycast from their head to a short distance in front and below them. If this ray doesn't hit anything, they're at the edge of a platform and they stop moving in that direction, so they don't fall off. That kind of thing.

  • what game engine you using?

  • @poppydephary None, it's just DirectX9 and C++.

  • sonic rings?

  • Looks really good. Where can I download?

  • That seems like a 3D platformer done RIGHT. Tight controls, steady camera, fluidity and coherecy. You nailing those fundamentals is 90% of the work. Seriously

  • what program???

  • hi, I'm working on my own 3d platformer and was just wondering how you control the camera in your game? thanks

  • It's basically moved with either the right stick on the 360 pad or.. some keys on the keyboard (maybe WASD). There's also some automatic camera which is activated in certain areas but I didn't have much time to spend on it and it's a bit shoddy.

  • gotta love platformers

  • hehe, Looks like RPG Maker 2 for the Playstation 2, but with much better camera and physics :).

    - Mike

  • it'sa me! The Doctor!

  • it is can i hav it lol

  • thats pretty cool! 5 stars!

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