I'm working on a game myself, problem is I've specialized myself in graphics programming, could you lend a hand with collision resolution? I don't need and direct help, just wondering if you could let me know what technique you used so I can research it myself.
@crzykd1305 I did all of the collision between entities and the scenery using raycasts. For example, at a basic level, when he's moving downwards in the air I do a downwards raycast beneath him, and if it hits a polygon in the scenery then I know a collision has occurred and he's now on the floor.
@IshiEiketsu Or when the daleks are moving forwards, they do a raycast from their head to a short distance in front and below them. If this ray doesn't hit anything, they're at the edge of a platform and they stop moving in that direction, so they don't fall off. That kind of thing.
That seems like a 3D platformer done RIGHT. Tight controls, steady camera, fluidity and coherecy. You nailing those fundamentals is 90% of the work. Seriously
It's basically moved with either the right stick on the 360 pad or.. some keys on the keyboard (maybe WASD). There's also some automatic camera which is activated in certain areas but I didn't have much time to spend on it and it's a bit shoddy.
I'm working on a game myself, problem is I've specialized myself in graphics programming, could you lend a hand with collision resolution? I don't need and direct help, just wondering if you could let me know what technique you used so I can research it myself.
crzykd1305 2 months ago
@crzykd1305 I did all of the collision between entities and the scenery using raycasts. For example, at a basic level, when he's moving downwards in the air I do a downwards raycast beneath him, and if it hits a polygon in the scenery then I know a collision has occurred and he's now on the floor.
IshiEiketsu 2 months ago
@IshiEiketsu Or when the daleks are moving forwards, they do a raycast from their head to a short distance in front and below them. If this ray doesn't hit anything, they're at the edge of a platform and they stop moving in that direction, so they don't fall off. That kind of thing.
IshiEiketsu 2 months ago
what game engine you using?
poppydephary 11 months ago
@poppydephary None, it's just DirectX9 and C++.
IshiEiketsu 9 months ago
sonic rings?
domirulz1 1 year ago
Looks really good. Where can I download?
rodentwizard 1 year ago
That seems like a 3D platformer done RIGHT. Tight controls, steady camera, fluidity and coherecy. You nailing those fundamentals is 90% of the work. Seriously
buzinaocara 1 year ago
what program???
Tablekorner 2 years ago
hi, I'm working on my own 3d platformer and was just wondering how you control the camera in your game? thanks
pqowieuryt101 3 years ago
It's basically moved with either the right stick on the 360 pad or.. some keys on the keyboard (maybe WASD). There's also some automatic camera which is activated in certain areas but I didn't have much time to spend on it and it's a bit shoddy.
IshiEiketsu 3 years ago
gotta love platformers
allstar550 3 years ago 2
hehe, Looks like RPG Maker 2 for the Playstation 2, but with much better camera and physics :).
- Mike
Mikemc 3 years ago
it'sa me! The Doctor!
luvcraft 4 years ago
it is can i hav it lol
djdemondan 4 years ago
thats pretty cool! 5 stars!
espana35 4 years ago