I have one question that I NEED answered. How do you make the window small? I'm trying to create a megaman fan game but it looks so awkward on a big screen. I really need help on this.
Ja jakoś nie czaję fastloopów, mimo tego, że to najświętsza podstawa, klikipedię przeglądałem i nic mi do głowy nie wchodzi, jestem odporny na taką wiedzę, ale parallax scrolling i triggery (przyciski do wind, etc.) mi ładne wychodzą.
Please, can someone teach me how to make scrolling? I've tried "Always - Center display at (0,0) from [My Char]", but it doesn't work. What should I do?
i wasnt talking about performance this time... i was talking about the code's length... im sure clickteam arnt stupid enough to make a sucky movement function...
Well, as my friend - programmer - said: it doesn't matter how code is lenght. It may be 500 lines of code and be very very efficent. Also there can be just 1 event with one extension or built in thing and be very inefficent.
As I see, you are hugest noob I've ever seen. Times of klik&play are left, that was 10 years ago and we can stop thinking about k&p because it's for noobs like you. I am using my OWN platform movement without any noobly extensions and ready to use movements and other made by someone shits. I don't like things like you are doing: ready to use made by clickteam. If you see it's very easy. You are noob, because you don't know what I am doing in every event line...
first of all... i said I used click & play at 1999 which is around 9-10 years ago.
second of all. coding your own movement is totally ok. but useless for platform movement since it has nothing more than left right and jump.
which takes much longer to code. and you dont get any better results (on the contrary).
If you already know how to use the event editor (didnt see you used the action editor) U might wanted to show the ppl how to code a game in LittleFighter2's style..
It gives better results, because extensions give my game addictional 50-500 kb of size and are sucking memory, game is going to be slower by extensions. Using your own movement your game is working faster. And yes, these thing are results of this.. If you really don't know what to do you will do only movement on left, right and jump, but I can easly make double jump, running and more more effects in game. I know how to use all in MMF because I'm using clicks since knp has been made.
about results use HWA version for smoother movement and disable compress runtime.
50-500kb is really such a big deal?
double jump can be just coded additionally to the original movement.
and if after all you want to code ur movement.. i'd suggest using counter based gravity system and not double loop (1 up 1 down) just makes code shorter
HWA is only beta now. I tried it but It's very bugged. 500kb isn't a little because my internet download speed is 130 kb/s and upload just 30 kb/s. Get for example 10 extensions in your game, there will be about +3 mb of size. For me it's too much if I can do these things in game without any extensions and filling memory. Double jump is only a example, If you know how to do your own movement, you can do ANYTHING with this. You can make perfect game with your own physics without any extensions.
I know that HWA improves the performance. This is why clickteam is making it. But I am a person who HATE basics movements etc. I like to make 360 shooting, movement, many events etc. made by myself.
It isn't useless for me. I'm feeling better if I do something by myself. It's not satisfactory for me if I just use default movement.
And it's 100% true that if you make your own movement it's more efficient than any extensions... :)
now i relized its critically making my code shorter... and same performence so i combine both movements and code (u also have an option of changing the movement style and have an active object with more than 1 movement) so for basic left and right... its a waste to make 2 fastloops... just make a jumpless platform movement... and when u jump, disable the already made movement and use ur jump code.. its much easier
How do you know, how many loops are going on in clickteam's basics movements? If I use for example 2 loops, in clickteams movements there could be 50 loops for example. Yes, you may not see effects in performance but really there is a little effect better in performance if you use your own movement
kingdomhearts5555, you add music by doing this; (Chess symbol)start of frame (Mega phone) Play (and loop) sample/music (choose sample/music ONILY DO SAMPLES IF YOU HAVE MULTI SAMPLES IN PROPRETIES there is sample music in the mmf disc 2 that is entitled "music," for the music option in programming go on midi
"i have taked the Back Drop first and set the crdns 0, 0, frame size x, frame size y. And you don't really need so many events." ? I really don't understand you... lol
Y, thats easy... In the propetives toolbar go to sixe icon and set cordinates to X = 0 and Y = 0, and the size to the same as the frame, to don't mess the game with a too big backdrop.
Still going off my original comment, this isnt a tutorial... you just recorded yourself throwing code into an application to make a sprite move and collide with objects. And its really really sloppy. Take care!
hum... so how people are saying "thanks for help me!" or "THANKS, make another tutorial!!". Just use some brain and you will know what have I done in presentation.
Szkoda ,że te filmy instruktażowe są nieme. Jednak jakiś kometarz by się przydał.
muza8882 6 months ago
wiem że to trochę stare ale nie wiem gdzie pisac :c
mam 2 problemy, po 1 czasami gdy wciskam szifta moja postać to ignoruje i stoi dalej, zdarza się to całkiem często.
po 2 kiedy "wskakuję" pod platformę moja postać wchodzi na nią od dołu i nie wiem jak to zmienić.
Z góry dzięki, bo już twoje poradniki mi całkiem pomogły :p
Rapujacykotlet 7 months ago
cool, super poradnik ziom, bardzo mi pomagasz bo właśnie tego szukałem.
Pozdrawiam 6/5 :)
kuba998pl 1 year ago
can someone please tell me how i make the screen follow my character please my game design grade in high school depends on it.
crazyflaps169 1 year ago
can i download this project some where?
canavaro100 1 year ago
I have one question that I NEED answered. How do you make the window small? I'm trying to create a megaman fan game but it looks so awkward on a big screen. I really need help on this.
AsesinoDeLaConsola 1 year ago
@AsesinoDeLaConsola You an change the tesolution settings.
Droid15243Z 1 year ago
Can u make a tutorial on cutscenes?
TigerBoyUltra 1 year ago
man,you do all of this,when you can chosse the shortcut,click the active player,and go to movement,and chosse platform,jesus,is easy -_-U
DARCKSOULXX 1 year ago
@DARCKSOULXX It's for custom movement.
Droid15243Z 1 year ago
the scroling didint work
jomokip 2 years ago
Ja jakoś nie czaję fastloopów, mimo tego, że to najświętsza podstawa, klikipedię przeglądałem i nic mi do głowy nie wchodzi, jestem odporny na taką wiedzę, ale parallax scrolling i triggery (przyciski do wind, etc.) mi ładne wychodzą.
neoqueto 2 years ago
Pętla po prostu robi coś ileś razy.
Start of frame - start loop "a" 5 times
On loop a - add 1 to counter
Wtedy licznik natychmiast ustawi się na 5.
RadaSs90 2 years ago
Nice video, I'm going to improve my platform engine.
neoqueto 2 years ago
how the heck did u get the screen to scroll along?
usjedi3 2 years ago 2
nice but u should have made more lvls, diff monsters on lvls but 5/5 nice
Dharokgreatax 2 years ago
How do I make it so the characters don't stick to the walls when they jump into them?
XecuvarEntertainment 2 years ago
Thanks mate ;-)
JJTheMushroom 2 years ago
I cant do the scrolling. it is the normal screen size,( the one u are starting with! =( please help me!
policon93 3 years ago
It is like a lil bit more advbanced than the free version of Game Maker
ralasinchains 3 years ago
Because its not Game Maker Smart Guy..
jackb0y89 2 years ago
Sorry, the video was fuzzy on my screen, and I couldn't see what you had in the triggers (events) screen. How did you get the jump effect?
skyknight62 3 years ago
how about watching the other three parts
SamDGoodrick 3 years ago
Thanks for this video. This video has helped me immensely :D
humbugle 3 years ago
man this is so awesome !
i'm gonna follow your steps eventually as long as i download this program !
*im downloading this program right now
omgitssome1 3 years ago
wow, thanks dude :)
RadaSs90 3 years ago
Can you do a vid on doing platform shooting?
whiteknightofkaos 2 years ago
Please, can someone teach me how to make scrolling? I've tried "Always - Center display at (0,0) from [My Char]", but it doesn't work. What should I do?
zedakzor 3 years ago
i wasnt talking about performance this time... i was talking about the code's length... im sure clickteam arnt stupid enough to make a sucky movement function...
haimrule 3 years ago
Well, as my friend - programmer - said: it doesn't matter how code is lenght. It may be 500 lines of code and be very very efficent. Also there can be just 1 event with one extension or built in thing and be very inefficent.
RadaSs90 3 years ago
OMG! I can't belive you actually uploaded such thing to youtube.
EVERYONE. thats the longest and worst way of making a n00b platform game. don't try to copy it.
you just humiliated to all MMF users. made it look like a n00b app for making sucky games.
I made such games with click&play at 1999.
PPL don't try to copy him.. he's doing it the hard way.
haimrule 3 years ago
As I see, you are hugest noob I've ever seen. Times of klik&play are left, that was 10 years ago and we can stop thinking about k&p because it's for noobs like you. I am using my OWN platform movement without any noobly extensions and ready to use movements and other made by someone shits. I don't like things like you are doing: ready to use made by clickteam. If you see it's very easy. You are noob, because you don't know what I am doing in every event line...
RadaSs90 3 years ago
first of all... i said I used click & play at 1999 which is around 9-10 years ago.
second of all. coding your own movement is totally ok. but useless for platform movement since it has nothing more than left right and jump.
which takes much longer to code. and you dont get any better results (on the contrary).
If you already know how to use the event editor (didnt see you used the action editor) U might wanted to show the ppl how to code a game in LittleFighter2's style..
haimrule 3 years ago
It gives better results, because extensions give my game addictional 50-500 kb of size and are sucking memory, game is going to be slower by extensions. Using your own movement your game is working faster. And yes, these thing are results of this.. If you really don't know what to do you will do only movement on left, right and jump, but I can easly make double jump, running and more more effects in game. I know how to use all in MMF because I'm using clicks since knp has been made.
RadaSs90 3 years ago
about results use HWA version for smoother movement and disable compress runtime.
50-500kb is really such a big deal?
double jump can be just coded additionally to the original movement.
and if after all you want to code ur movement.. i'd suggest using counter based gravity system and not double loop (1 up 1 down) just makes code shorter
haimrule 3 years ago
HWA is only beta now. I tried it but It's very bugged. 500kb isn't a little because my internet download speed is 130 kb/s and upload just 30 kb/s. Get for example 10 extensions in your game, there will be about +3 mb of size. For me it's too much if I can do these things in game without any extensions and filling memory. Double jump is only a example, If you know how to do your own movement, you can do ANYTHING with this. You can make perfect game with your own physics without any extensions.
RadaSs90 3 years ago
what you say is true... making your own movement really IS better. I just said i think its useless for basic platform game :P
HWA is stable as far as I tested it.. and it improves the performance significantly.
make a small test I like..
take an active object..
repeat while key is pressed...
change scale of object to get bigger and bigger...
Ull see the amazing difference between HWA and normal. (tell me how it was ;P)
haimrule 3 years ago
I know that HWA improves the performance. This is why clickteam is making it. But I am a person who HATE basics movements etc. I like to make 360 shooting, movement, many events etc. made by myself.
It isn't useless for me. I'm feeling better if I do something by myself. It's not satisfactory for me if I just use default movement.
And it's 100% true that if you make your own movement it's more efficient than any extensions... :)
RadaSs90 3 years ago
at first i only used built in movements...
then i hated it and coded only my own
now i relized its critically making my code shorter... and same performence so i combine both movements and code (u also have an option of changing the movement style and have an active object with more than 1 movement) so for basic left and right... its a waste to make 2 fastloops... just make a jumpless platform movement... and when u jump, disable the already made movement and use ur jump code.. its much easier
haimrule 3 years ago
How do you know, how many loops are going on in clickteam's basics movements? If I use for example 2 loops, in clickteams movements there could be 50 loops for example. Yes, you may not see effects in performance but really there is a little effect better in performance if you use your own movement
RadaSs90 3 years ago
I tried to make a wall our of the backdrops, but he just slides right up it the second he touches it. Got any advice?
shazarava1 3 years ago
hey I NEED HELP WHEN I GO TO SCROLLING AND DO WAT U DO THE SCREEN DOESNT FOLLOW MY GUY
Cy1911 4 years ago
always - scroll x0,y0 to hero
RadaSs90 4 years ago
kingdomhearts5555, you add music by doing this; (Chess symbol)start of frame (Mega phone) Play (and loop) sample/music (choose sample/music ONILY DO SAMPLES IF YOU HAVE MULTI SAMPLES IN PROPRETIES there is sample music in the mmf disc 2 that is entitled "music," for the music option in programming go on midi
PrimitivePerson 4 years ago
Sucking, if i was you i have taked the Back Drop first and set the crdns 0, 0, frame size x, frame size y. And you don't really need so many events.
VideoNorDude 4 years ago
"i have taked the Back Drop first and set the crdns 0, 0, frame size x, frame size y. And you don't really need so many events." ? I really don't understand you... lol
RadaSs90 4 years ago
Y, thats easy... In the propetives toolbar go to sixe icon and set cordinates to X = 0 and Y = 0, and the size to the same as the frame, to don't mess the game with a too big backdrop.
VideoNorDude 4 years ago
how u add music!
kingdomhearts5555 4 years ago
Still going off my original comment, this isnt a tutorial... you just recorded yourself throwing code into an application to make a sprite move and collide with objects. And its really really sloppy. Take care!
IPunchfish 4 years ago
congrats on making something that cant be read. I dont know how this would help anyone.
IPunchfish 4 years ago
hum... so how people are saying "thanks for help me!" or "THANKS, make another tutorial!!". Just use some brain and you will know what have I done in presentation.
RadaSs90 4 years ago
i like it BUT!..i wish you would have told us what to do and showed us..we need some voice to tell us what to do
frogmandudez 4 years ago
So RadaSs90 think him have a brain?
Yes, the and him don't have one!
So until him get a brain him use some cow shit in hims head! LOL
VideoNorDude 4 years ago
i am beyond this but good for n00bs!
ZayLong 4 years ago
yes, I made it for newbies. If I would do it more advance there would be about 100 parts -.-''
Regards
RadaSs90 4 years ago