I know what caused the objects left hanging in your code it was 'DampAllActiveBodies' but i was not happy with the freezing because often stacked things get partly freezed and then reactivated which made it jiggle ;) I wrote a simple recursive method which builds this islands very fast and isn't complicated but someone else has to backport it because im not good enough in c++.
I know what caused the objects left hanging in your code it was 'DampAllActiveBodies' but i was not happy with the freezing because often stacked things get partly freezed and then reactivated which made it jiggle ;) I wrote a simple recursive method which builds this islands very fast and isn't complicated but someone else has to backport it because im not good enough in c++.
noone688 4 years ago
Looks really great - I was worried it would be pretty tricky to refactor this bit of the code!
Ummmm any chance of backporting it to the c++?!
ProfRat 4 years ago
the library has some default primitives. (Box, Heightmap, TriangleMesh, Sphere, Capsule) So, yes this is pixelperfect collision.
noone688 4 years ago
is this pixelperfect collision?
OGMO11 4 years ago