Added: 2 years ago
From: roojames
Views: 2,397
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  • i have a question..how can you put a word in v-cam?

  • Thanks dude

  • How do you make the ball roll along a ground and, more importantly, up/down a hill?

  • @Bikkits This is a lot harder of a thing to do than you probably expect - if you're trying to have grounds at different levels you're better off trying to combine the code from this tutorial with that of a traditional platformer tutorial. As for hill physics, that's really advanced stuff. I can make a hill engine, but it'd be very hard to teach it as my tutorials are generally aimed at beginners.

  • @roojames Okay so...

    I've copied code from two sources now but from either one when the ball touches the ground it starts bouncing like crazy.

    Code: /watch?v=BCPwTIsSVSw

    Also, thew ball falls through all the platforms but the first one it lands on.

    Damn... this is harder than I ever thought it would be.

  • Great tutorial for beginners, but sorry, i already knew how to do this. In fact, I want to put a gravity in so it doesn't bounce upon hitting the ground... but mine still vibrates. I would love some help- alex

  • love your tutorials man but i can NOT get the VCam to follow my character and i cant figure out why, please HELP

  • @HueyF003 Thanks man! If you think you've followed this tutorial to the letter then it's probably just a stupid mistake like a missed out curly bracket or improper instance names (remember, giving a symbol a name and an instance name are 2 different things). Check the video again to make sure you've given the character the same instance name that appears in the code. For example, if you copied the AS from the description, your character should have the instance name 'dude' (no caps or quotes)

  • @roojames thx for responding man, yea i kno about the instance name, my characters instance name is "player" so i normally just change it in your code, i looked at your character animation tutorial to get my character to move, but you didn't add a jump or gravity so i got that from another tutorial, maybe the two different codes are throwing things off, what do u think, because i am stumped right now :(

    SN: I'll check for curlies, hopefully it's something that simple

  • @roojames Im STOMPED man, i can't figure out what im doing wrong, do you think you can send me a code, or i can send you the code for my character and you can use your more experienced eye to see if you can spot the error, if you have time of course? I would REALLY appreciate it.

  • @HueyF003 a'ight send me all of your code via a private message and I'll see what I can do

  • Hi I don't know if you do this anymore, but I would like to know if there is some way to have like a wall stoping the speed and rotation like a wall would.

  • @zitroooz So sorry if this problem has either been abandoned or solved already, but yes, I do have a solution. If you've watched one of my earlier tutorials, you'll have an idea of how basic walls work in AS; when the character hits the wall he/she is pushed backwards at the same speed as their forward velocity. For example, if they were moving at -4 pixels per frame, a hitTest with the wall would negate the movement by moving them +4 ppf.

  • @zitroooz In this example, the wall would work in a similar mould, except given the dynamic nature of a rolling object's velocity, we can not negate that with one number. With this engine, the speed of our little dude is directly proportional to its rotation, so the 'Rotation' variable we set up is effectively also the speed variable, so to negate it, all we need to do is push it a speed of -Rotation when it hits the wall.

  • @zitroooz Sorry for the 3 part answer (damn character-count), but if that was too complicated for you, I'm about to make a tutorial about it.

  • @roojames I found a way by trying some stuff.. took a while but I got it done. :)

  • Comment removed

  • Wow, never fail to impress.

    I got one question though. Im not sure if this would be answered when i try it out myself, but right now i don't have flash available so i can't try. Anyway, my question is: how do you edit the whole level? Because from viewing this, it looks like you can only see what starts on the screen.

    5/5 (love your tuts)

  • @Rman159Productions I'm sure you'll find out when you have flash available. Most of the basics are very self explanatory.

  • ahh yes ok, got flash now, and have got vcam... Learning how to use vcam now =D

    Thanks

  • Hey its sam. Video helped alot, i understand VCam. cheers mate

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