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From: Vyrthranatrax
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  • This is genius, BIOWARE HIRE THIS GUY!

  • BW should have used this.

  • Interesting. Kinda mixes the concepts of both ME1 and ME2. I actually wouldn't mind seeing this in ME3, though it's a little doubtful they'll add it by this point in production.

  • Balance it out with a slower cool-down time, and it's set

  • looks like you pasted photos of of thermal clips there. and you just changed the red bar to blue. FAKE

  • @Nextbks it doesn't matter if its fake or not, the point is this system could be used or not... I think its a good one...

  • @Nextbks He did say he used after-effects on that vid just to show on how it works

  • BRILLIANT

  • This looks like it would be awesome. The weapons still have shot limits, but no actual ammo limits. Genius.

  • i think you should have the choice to not eject the thermal clip. Based upon lore, weapons in mass effect don't use up a lot of ammo. The gun just shears off a slice of metal from a block and fires it via mass effect projection field. In mass effect 1 the HWSR assault rifle never overheated, so there'd be no need to "eject a thermal clip" or "relaod an ammo supply" b/c neither is expended. They should allow the lore to affect the gameplay.

  • @robertekew

    Actually the Spectre-grade Assault Rifle can overheat in ME1 just like any other gun. Only way to not have them overheat is to time your shots and not "spray-n-pray" or just wait for the overheat meter to get to a safe point to start shooting again before it'll overheat.

  • @Golan7 spectre assault rifle X + snowblind rounds (VII or higher) + frictionless materials X = no overheat and no accuracy loss if you have the skills maxed.

  • @ubermaster94 If you have two frictionless materials or one other item (one of the items also reduces heat, even though it shouldn't,) you can shoot any ammo you want, like say, inferno ammo.

    Well, not high explosive ammo.

  • Interesting, it's almost a mix between the Mass Effect and ME2 ammo systems.

  • How about make the ENTIRE gameplay lie ME1 with a few tweaks, such as that ammo system, more weapon customization. I lied the way you got armor weps, and ammo upgrades in ME1 and it was nice to have the I-X rating system.

  • what i don't get is why the thermal clips add ammo to ALL guns, i know it means u gotta keep switching (if ur a soldier like me) but i love the hand cannon and i keep needing to let it replenish.

  • The cool down system contributes a more futuristic atmosphere. I don't care if these are "heat-sinks", they work like ammo and so they feel like ammo to me.

  • WREX?!?!?!

  • I figured out how thermal clips work, each one has a set amount of coolant in them, and each weapon uses a set amount of it, the high heat sniper rifles use up a whole clip of it, while pistols take less. the reason clips are seperate for each weapon is that they are uniform, but only for that class, and when you pick them up, omni tools customise it for your weaponry, sorry if that didn't make a ton of sense in writing.

  • It should just be like mass effect 1.

    I fondly remember the days i would spend shooting about 10 million bullets out of my assault rifle at the citadel with double frictionless materials.

  • This reminds me of the Gears of War ammo system where the spare ammo being combined with the clip ammo. i believe with Mass Effect 3s upgrading system it could be like the Plasma Repeater off Halo Reach where you would have to vent the weapon. the problem with ME1 was that you could fire non stop. However in ME2 ammo would be a bitch to find but it did promote use of other weps, powers and squad powers. who knows, maybe each class of wep might have a different ammo system. nice vid btw =D

  • Comment removed

  • Gameplay From ME2 WTF?

  • Most logical upgrade to ammunition in my opinion. This would make Claymore shotgun a viable weapon.

  • I like this idea, tho i never had an issue with ammo as i never used fire arms except when playing as sentinel, vanguard and sniper, the rest of the time i hunkered down and spammed biotics/tech from cover, played soldier once, it was rubbish no skill required...never did soldier again... i do enjoy playing as an adept and infiltrator primarily tho mix the two together and WIN pull and dome.. or miranda slam sniper time shot :D pity they removed lift in ME2 that was mad secondary for sniper XD

  • @MrVilniusNastavnik but they do have pull which is rly usefull too, and if you mix pull and slam its sends them crazy far. pull and throw works that way too

  • @epyon542 yer lol, when i played through on my... what would i do run, purely my choices no care for renegade or paragon preference, i did a infiltrator with lift XD raise krogan into the air.. inferno round Headshot XD was fun, also took bout 3 hours making my character look the same as me XD personalise it a bit more lol but yer slam if timed right, reach peak of their rise, sniper time headshot XD tho i hope they bring back secondary (lift) like in ME1 i want to give my sniper lift again XD

  • Wow thats a really good Idea. I hated the fact you have to run around to find ammo. Nice fresh idea.

  • i miss the cool-down system :( it was just... cooler :)

  • @ot4ym especially with an assault rifle that never over heated ;)

  • i'd rather just have a shit ton more ammo because i run out of thermal clips like a starving african all the time. and like, some parts of a level should have an ammo stash. it kinda sucks to run out of ammo because the deprives you of a tactical advantage.

  • I assumed, based on the first Mass Effect, that when you changed out thermal clips you were taking a whole block of potential shots since you weren't actually changing out "ammo" but just a heat sink. It shocked and annoyed me when I found out I could swap thermal clips as often as I wanted and could still retain every bit of firing potential as with "ammo" based shooter games. Big departure from the codex, imo.

  • As interesting as that is its not possible. You see a thermal clip is basically a block of metal, the gun then shaves pieces of making them into usable slugs in the gun itself. therefore once your gotten to the end of the block of metal you must eject it.

  • @ooba5 No. the metal block has almost unlimited rounds, you shave off some metal from the block, it becomes a projectile, the mass effect field then lowers it's mass and then the weapon is fired. This creates massive heat, and thermal clips have been designed to absorb all that heat, when ejected, the weapon is still as cool as if you hadnt fired it, thats the principle on thermal clips.

  • they should make biotic and tch powers more dangerous nad fun to use i find them blunt and boring thats why i usally play as a soilder

  • I believe this would be a brilliant system. Good job!

  • the only reson why they had ammo in me 2 was because bad guys were stronger and there were less

  • thats ME2

  • Or you ca just go back to the old way in ME1.

  • I was thinking they should do the same thing.

    Thermal clips and heavy weapon ammo should be novelty items, weapons should cool down just like in ME1 (maybe slower), but clips help you get out of sticky situations better if used correctly. Also, they definitely should be purchasable at stores or free from the Normandy 2's quartermaster.

    Picking up little red glow-sticks at the end of a battle doesn't make it a complex RPG.

  • @EthanNin0 Exactly. They should pretty much be Medi-Gel. A badge of honor not to use any, but can readily be used to get out of jams.

    They originally HAD a hybrid system, but they found people drained their heat sinks and then just used the ME1 cooldown to finish fights. Rarer clips, and better balance to encourage a more tactical playstyle might have saved it. PC users have found this mode and it's still in the game files.

  • NICE!

  • I dont get why "modern weapons" have limited ammo and old ones are limitless. Your system is beter than both ME1 and ME2.

  • @muradin50 if you read the codex you would know that geth determined the winner of the fight was whoever could spray the most lead ( yes i know they don't use lead) downrange. and a well trained soldier, let alone a AI robot could eject and replace the clip in less then 1 second. this is a superior trade off verse firing in small busts or stagered fire trying to prevent the weapon from overheating.

  • @muradin50 why you ask? Magic *snort *snort*

  • @muradin50

    Because if you actually read a damn Codex you would know that ME1 weapons don't have unlimited ammo.

    Their ammo can last for entire long mission, but they suffer with overheat which makes close combat battle almost suicidal.

    Geth love to just drop in in close combat. Oh and they have thermal clips( they didn't in ME1 since Bioware never planned to have limited ammo system) they were dominating in close combat.

    Also most battles in ME universe are pirate hit&run raids.

  • @muradin50 Somebody tried to force a way to tie it in to the storyline (not BioWare employee). His theory was that skills like sabotage were becoming widespread in the years since Shephard died, which was leading to soldiers having their weapons overloaded and being mowed down while they couldn't function. So the thermal clip was invented to prevent such a scenario.

  • In options: before playing: Selecting of firesystems: ME1, ME2, ME3-1 (This idea), ME3-2 (My idea, involving you being able to swap thermal clips to cut an overheat, but have only limited clips like in the vid that cool down too, so, effectively, making you able to either wait or cut overheat with clip switch. I'm saying the in-weapon clip will cool down gradually aswell, as does anything, then perhaps a clip radiator tech.)

  • I actually thought for the longest time that you had a magazine count not shown on your hud, so if I reloaded I was going to drop all the ammo in that clip.

  • You don't know what the game needs. Let the developers decide.

  • @tudythegangster thus brink was created.

  • @MrSovietMudkip What?

  • @tudythegangster you ever seen brink? yeah it was built off that logic, and that game was sooooo bad

  • @MrSovietMudkip So were GTA, The Sims, The Need For Speed... hell Mass Effect. Bad games indeed pff.

  • I think this system will work nicely, but that the cool off time for each clip and number of spare clips will need to be varied from weapon to weapon in order to balance it.

  • I don't agree with this ammo system, I've played both Mass Effects, and I prefer the Thermal Clip better. However, at E3's demo of ME3 they had the Mass Effect 2 ammo system, so i don't know which one they're using. :/

  • I never understood all the hate for Thermal Clips. I almost never ran out of them, even on Insanity. I guess things might be different for soldiers, but every other class does so much damage with their biotics and tech that I find it extremely rare to go below 50% total ammo and not find extra thermal clips.

    The only change I would make would be the looting style - if an enemy drops a clip, I'd like to not have to hunt around for his corpse to pick up the ammo, the way looting in ME1 worked.

  • @BigManFromThe80s Ever tried playing as infiltrator? You'll run out of sniper ammo very quickly, unless you use the M-97 Viper, in which case you don't have the one shot ability you have with the other two sniper rifles (not counting the incistor, that's barely a sniper rifle).

  • What I find interesting is if you read the codex for the weapons in mass effect 1, it explains why there is no ammo. It makes one question the thermal clips altogether. I mean yes, I get why they did it from a game mechanic perspective, but the lore of the game seems completely out of whack; at least for me.

  • @falconfira

    If you read the codex in ME2 it will say that the Geth were the ones that invented the Thermal Clip and it was adapted from captured Geth weapons to eliminate having to wait for your weapon to cool down. If this ammo system is real, then it going to combine the ME1 system with the ME2 system. So you can wait for clips to cool.

    Also ME1 weapons did require ammo, a block of metal that the guns computer cuts chunks out of as it fires, making ones block worth thousands of rounds.

  • the current system is ok as far as i am concerned. in mass effect 1 i didn't even bother to learn how to use biotic and tech powers because i could shoot all day long. because of the thermal clip issue, i had to learn how to use powers and got to explore the tactical side of the game in depth. sure the proposed system isn't that bad, but it just makes you work on managing your clips so you don't end up with all clips in cooldown.

  • Alright, this is far better than both systems. Cooling down makes sense.

  • I think this is a good compromise between ME1 and 2. ME1 with the heat sink system was really simple and ammo was NEVER an issue. With ME2, ammo was scarce at some point which puts stress on the player and tries to push them to use biotics or tech powers which really got revamped in ME2. This new system of cooling off thermal clips gives you unlimited ammo, but you only fire at certain rate. I feel that it will still undermine tech and biotic powers though, which still is not well recognized

  • @stealthops771

    Until your second playthrough when you get upgrades that lets you smap over everything forever and kill everything in one shot...

  • @spartannoah Yea, but they eliminated that completely in ME2 where you will only start out at a higher level and with more money instead of carrying over your tier 7 weapons and armor. I bet you anything that they will just bump up your level and starting credits in ME3 so that your not rigged when you start your second or third play through, or even first if your transferring a maxed leveled character.

  • @stealthops771 it is not what we wont but its the best we are going to get ea has its head so far up its ass that thay can not hear us

  • @stealthops771 maybe throw in a fast cooldown for soilder class while other classes are slower? Or maybe allow this ammo system to only be used by soilders...I dunno Im just bouncing ideas here. Balance is everything in games.

  • @stealthops771 Players' loss...

  • @stealthops771

    And hell, I just upgraded every gun until I could fire indefinately in Mass Effect 1.

  • Thermal clips are stupid. you seen how zaeed ejected a clip and it was hot enough to set oil on fire. can u imagine in combat if the clip ejected hit your squad member's face? or squad member behind you steps on it? on another note... this Thermal clip system is implemented 2 years ago ( after geth's attack) so how come the bots and crew of the hugo gernsback that crash 10 years ago and isolated from the galaxy also have thermal clips on their weapons?

  • No, we should have unlimited thermal clips, no need to run around for them. We still have a certain amount of shots in a weapon, we just reload as usual.

  • so its simler to mass effect one

  • For an example, consider that some of the descriptions for weapon upgrades say that the breakthrough is the result of new heat-sink technologies. If that was the case, why doesn't it effect all weapons, increasing their ammo, rather than just SMGs or ARs or such? Furthermore, shouldn't the LMG (the AR with the high ammo count) have LESS ammo than its counterparts, since it's supposedly more powerful than the rest of them?

    There's a lot to the ME universe that doesn't add up.

  • I think the idea behind the heat sinks not dissipating might be simply that the act of firing causes them to get TOO hot. The heat causes the metal to warp and thus forcing the ejection. Furthermore, the heat is probably such that it simply does not cool down, at least not at a pace fast enough to allow it to be reused in battle.

    This is, of course, all just speculation. Mass Effect's ammo system really doesn't have any logic behind it.

  • This is how it should be!

  • This should be shown to Bioware, and you should get a freaking medal. Because in 12 second video, you summed up the hopes of tons of fans, and paragraphs of explaining what we want.

  • this is kind of redundant tho. The first game had one clip tht simply needed to cool down this is just giving you 2 additional clips that need cooling..

  • @Alkonium Nope. You can still swap to another gun.

  • The problem here is if you run out with any weapon, you're completely screwed.

  • is this an actual mod? i'd like to try it because it really looks great. I wanted unlimited ammo since ME1

  • I thought the switch from weapons that simply have overheat to clips was a bit odd and didn't really make sense. I think it would be cool if they kept the thermal clip concept but it didn't complete replace overheat; the weapons could heat up, and your option would be to either wait a few seconds for it to cool for slap a new thermal clip in. That stays more true to the fluff and sounds like a unique system.

  • perfect, i dont know why it has so many egative votes

  • This is brilliant and extremely realistic!

    You're a genius.

  • Kind of a mix of both systems. Rechargeable weapons AND the use of magazines. Rechargeables for worst case scenario and the ability to pick up more if your weapons just can't recharge fast enough. I'm quite sure though that unless you use the Assault Rifle for EVERYTHING and you're a pretty decent shot, you won't have need to pick up so many magazines. Even on Insanity, I'm firing very little actual ammunition, regardless what class I choose.

  • this is a good idea man, bioware should use this.

  • thats actually a pretty cool idea 

  • this is a neat idea, good job :)

  • Fuck OFF

  • That's really not much different than the old system from Mass Effect 1, and I don't think the ammo situation will change because developers want to watch you squirm when you run out (not to mention that it adds a whole new level of trying to conserve ammo and utilizing your powers in their stead. This proposed style would make it too easy to just keep switching weapons and wasting your ammo instead of effectively choosing one to take down an enemy.

  • That's a pretty cool idea.

  • I like this kin of style

  • I DID FIND IT ODD HOW THEY SAY THE THERMAL CLIPS FIT IN ALL WEAPONS, WELL IF THAT WAS THE CASE THEN ALL AMMO SHOULD EMPTY AT ONCE

  • I actually like this ammo preposal, its dum that they have, what in reality would be extremely expensive disposable super conductors.....doesnt seem logical to me...

  • I think they should "walk their talk" and do it like it says in the me2 codex; that most weapons have blocks of metal in them that get chips shaved off them and fired out in a mass effect field, so after like 500 rounds, you need to change the metal block like a magazine. The thermal clips just absorb the heat and should work as shown in this vid.

  • @soaponaroapDG I think it said even more than 500 rounds, that is why you never actually changed ammo during missions, even on long ones where you use assault rifle, firing more than 500 rounds was common.

  • Why so much hate for this? Why wouldn't your thermal clips cool down?

    Hell why can't your weapon cool down anymore if you leave it long enough...

    It doesn't make sense that it's not like this.

    Anything's better than having to run around searching for clips after each battle.

  • @CajNatalie I completely agree.

    Personally I had no fucking problem in number 1, I just used Frictionless Materials X and Scram Rail X with Incendiary or Sledgehammer rounds and nothing ever overheated. My shotgun was impossible to overheat, it would cooldown to zero in after each hit and my sniper could fire 4 times and the pistol could cover 70+ rapid shots.

    Thermal clips in 2 are fucking gay annoying especially in Insanity.

  • @CajNatalie Yea the so called upgrade from ME1 to ME2 only made ammo finite. Having a "revolver" of thermal clips seems much more efficient, and if that isn't an option i would much rather have my gun overheat (which didn't happen because you can stop shooting and it cools down quicker).

  • @CajNatalie thats exactly what i rant about. i dont care about the ammo system i just dont like how it has a huge flaw like that. whats the point of thermal clips if they cant cool down normaly

  • @CajNatalie thats exactly what i rant about. i dont care about the ammo system i just dont like how it has a huge flaw like that. whats the point of thermal clips if they cant cool down normaly

  • @CajNatalie amen. The thermal clip thing really didn't make the game any harder; the only point where ammo was remotely a problem was that part in arrival where you kill 800000000 guys.

  • @CajNatalie My thoughts are basically that the thermal clips are like screw-in fuses or light bulbs. Once they burn out, that's it. The fuses are designed to burn out to protect the rest of the devices on the circuit and the circuit itself, which would be a pain to replace.

    It's like making a robot with break-away joints that can easily be replaced instead of having to completely replace a whole arm or something.

  • Definitely a good idea. needs adjustments for i think the clips cool down to quickly but that general basic mechanics I like.

  • How can you run out of ammo? :|

    Headshots are pretty much the ammo saving solution.

    Don't tell me you use disrupting ammo on armored krogans or armor-penetrating ammo on kinetic barriers.

    Seriously now, don't shoot from the hip like a cowboy, aim for the weak points, use the appropriate ammo, use a variety of weapons depending on the situation and use your common sense to find ammo. And you have other offensive powers.

    Finished 6 different playthroughs on Insanity, I know what I'm talkin about.

  • @SuprAAceofSpades ooooooo badboii -____________-

  • @SuprAAceofSpades

    Chicks dig that. Aw yeah.

  • @KraigLicious Haha, nice one. :)

  • Bioware's logic messed up? Wow, how many successful multi award winnings have you guys created? Guessing not as many as them. I think they have out under control.

  • @ThePoopymcg You were referring to my previous comment? They implemented a block against using ammo of weap_class x with weap_class y after advertising that the ammo was universally compatible. Does that not strike to you as 'messed up logic'? Sure the franchise was very successful and I enjoyed the game too, but that really does not make my claim wrong, no?

  • Ive played both games & so has a friend of mine, we had a chat about the weapon styles from 1 to 2 and its ok but running around for ammo in 2 wasnt fun and 1 was quite good but I understand their change;

    but your idea of heat sinks combined with the idea of overheating; we both thought it had some merit and should be considered by Bioware.

    unforchently 107 people didnt think so, just ignore them.

  • Bioware's logic was pretty messed up, this is the way it should have been in the second game considering they made it very clear that ammo was universally compatible. The consumption could vary depending on how powerful a weapon is and therefore could be understood as generating more heat.

  • Comment removed

  • Anyone who hasn't run out of ammo in ME2 hasn't tried the harder difficulties as a sentinel.

  • I never saw a real problem in the ammo system from 2.

    I actually liked it better. In 1, you sprayed more then you hit. Even with the upgrades you could but into accuracy.

  • ME1 had infinite ammo . . . i can see how that is a problem. ME2 had a even bigger problem & it was . . . . . NO AMMO!!! ME3 needs to find a balance. I hated always being low on ammo or out of ammo completely in ME2. That's a massive, massive problem when i can't finish a mission without ammo. ME2 was almost ruined completely by this design flaw. Maybe some ammo crates & every enemy drops ammo [very few dropped ammo in me2] would solve this.

  • @xkrazyxboix101

    I never had a problem with ammo. Even on insanity.

    So your either a bad shot, or you used the weapons with little ammo capacity.

  • @Rave7557 -There was never any ammo in the game. The only time i had a decent amount ammo was when i was using the reventon [i think that's the name]. I don't even want to try different classes or difficulties because i can gurantee i'll run out of ammo. I'm a great shot it's just that your going to run out of ammo at some point & there was never any ammo around & it was rare that enemies dropped ammo. It's weird you say that because everybodies main complaint for ME2 is lack of ammo.

  • @xkrazyxboix101 I have never run out of ammo on ME2. Come close a few times but always had enough do do the job. You just have to look for the stuff.

  • @xkrazyxboix101

    Nearly every enemy I kill drops ammo clips :I

    The only time I actually had to scavenge for ammo was the Praetorian fight on Horizon. And theres ammo spawns there.

  • They can still allow you to pick up clips, but ammo should be shared. For example you carry three extra heat clips, why am I running out of ammo for one gun and not all of them if they are the same interchangeable thermal clip? If they are heat clips they should cool over time, and they when you run out of shots for one gun the extra (not already in the gun) ammo should be zero for all guns. I sick of running out of ammo for my favorite weapon in mass effect 2.

  • youre a bot its a mass effect 2

  • Yea see this would make sooooo much more sense. The current ammo system doesnt really match the way they describe it

  • I like it. It should be either that or a return to traditional ammo. C'mon, why can't thermal clips cool down. Your breaking the rules of physics.

  • @ElBartosGang Thermal clips mean the game is more dramatic, plus you think in a more strategic way if you know you have limited ammo.

  • @Mega01ism I know but I never really liked the concept of a gun refusing to operate because it doesn't have a heat sink installed. I think depletion of the metal block in the gun from which ammo is shaved off would have made more sense if ammo had to be limited. The dev's reason for justifying limited ammo in the game is unnessarily complex.

  • @ElBartosGang I do agree with you and I would much rather have a system of replacing or switching around thermal clips on cool down, than finding new ones. Not to mention how does one thermal clip give you (for example) a few more shots out of a gun? Why does collecting five give more ammo when it's just a heat sink? It is nonsense, really. Plus they mess up their own continuity- (Jacob's Loyalty Mission)- how does the stranded crew have thermal clips OR SMGs? They shouldn't have either.

  • @Mega01ism

    I'll agree it makes the game more dramatic, but it also breaks the established continuity of how the weapons worked in the first game. That's what annoyed me about the thermal clips.

    The Halo health regeneration and the thermal clips were the only part I hated about that game.

  • @Tank207 I hate the thermal clips, I find them annoying and more of a technological step back rather than an advance in tech. Mass Effect 2 breaks a lot of the established continuity unfortunately. SMGs being one of them as well as thermal clips.

  • Good

  • thats very good, but im concerned that it takes up too much space...

  • I find this idea of yours intriguing, and I would like to subscribe to your newsletter :)

  • this looks good.

    cooldown for clips ehh?? when you pick up other clips it just fastens the cooldown of one of them?? srsly this is not bad its actually great

  • I like your idea too.

    It feels futurish, like Mass Effect ammo system is but was too over powering as you could just lay into enemies without overheating with the top weapons, and not simple back to basics therma clips from Mass Effect 2 that i disliked as it felt a backstep from the Sci-fi feel, just my opinion on that of course

  • @DeanGetYourWings  if u had read the codex in any of the games u would no that the idea of any sort of heat sinks are stupid and dont match the way the guns work. the codex says that the mass accelerator technology propels metal SLUGS at high speeds. because it says that then an ammo system as well as colldown because of recoil of one shot weapons and overheating of normal weapons is a good idea

  • @DeanGetYourWings if u had read the codex in any of the games u would no that the idea of any sort of heat sinks are stupid and dont match the way the guns work. the codex says that the mass accelerator technology propels metal SLUGS at high speeds. because it says that then an ammo system as well as colldown because of recoil of one shot weapons and overheating of normal weapons is a good idea

  • @LordSagarath

    I could careless how the guns work really, it's a game. I also don't really get what you are getting at and why you replied to me. All i know is this guys propsed ammo idea is better than Mass Effect and Mass Effect 2 regardless

  • I think that this is a great idea.

  • common people! what the fuck!! quit being so fucking dumb and lazy and read the damn description!! i give props to the people who can acually read and who isnt dumb and lazy! thumbs up to you!! and awsome video by the way, i agree with everything!

  • Wow this ammo system is actually pretty sick. Would be a nice addition to the Mass Effect universe. Good job!

  • I don't like this, a good concept, but I think a good addition is that if on a higher difficulty, clips regen slower forcing more tactical use of weapons. If this weren't the case some people would complain it's too easy, and some who are in it for story and not action (Such as my father) would find it too hard. Tell me what you think.

  • Looks like a solid concept to me. :)

  • it may not be mass effect 3 but still it would be cool if this was the settup for mass effect 3 still not cool posting this is it when its not be truthful man.

  • OMG THIS IS NOT FUCKING MASS EFFECT 3 IT'S OBVIOUSLY GRUNT'S LOYALTY MISSION PEOPLE LIKE YOU NEED TO DIE THEY NEED TO FUCKING DIE!

    Hah. People can be fucking idiots some times.

  • @TheChuchulainn You mean like you?

  • @Redbullinator2000 Actually I was making an ironic statement against people who say idiot things like the part of my comment that was in all caps. Also against anyone who has "2000" in their name. Seriously, get out of the 90's.

  • I think they should make it when I fully upgrade the Thermal clips u can have a cooling system installed

  • Also, one should have to replace the actual ammo block every few hundred/a thousand shots fired.

    IMO.

  • this is clever

  • I think they should just get rid of the ammo again....

  • @Quionic7 really? a spectre grade weapon can shoot all day without overheating. way too easy in my opinion.

  • maybe they should let you choose or something

    either have the upgade system in ME1 and have either vesion

    or upgrade your gun permenetly to have a cooling system installed in the gun

    just my thoughts :)

  • They should make it where they inproved the weapons, and had unlimited ammo, just the thermal clips over heating. Of course, that could take some fun from the game, though.

  • now you can favor the last shot before popping the heatsink

  • HAHAHAHA!!!

    Golden!!!! xD

  • @AdmrlFalc0n ITS SAVOR NOT FAVOR DAMMIT

  • @vashfrosamurai lol didn't notice that until you said something

  • Excellent, just excellent, and then there could be like upgrades to how many thermal clips you could carry adn u can upgrade tham, very nice

  • Nice editing, it would be an interesting idea but I think it would be too complicated for new users who just want to get through the game without reading the manual/wiki

  • @adbjr12

    In ME1, if you have the right equipment and weapons you don't have cool down in your "spray and cool" thing. I have all the spectre weapons which all have the frictionless materials X added to them. I can hold down the trigger and it will not overheat. Ever.(except for sniper rifle)

  • For ME3 they need to go back to ME1's overheating gauge or perhaps a combo of the both. Where the gun overheats normaly but when it over heats you can pop a thermal clip, dropping the weapon's temperature back down to zero. Ofcourse the availability of thermal clips would have to be lower so the the whole over heat gauge could still serve a purpose

  • the campain and we can like see and play through with eachother and like all our friends when online can meet at the citadel or somethin, because i dont want them to make multiplayer the main thing like it is in Cod or halo or any of those types of games. i liked ME's system of just a sick, long campaign with many twists and options with no like 2 shepards fighting eachother or something randomly stupid just to pass as a "multiplayer" type of game. peace.

  • the only thing i wouldnt like is having those 3 ammo clips at the bottom cuz it takes up a lot of space on the screen. i know its just an idea for ME3, but i think if they went back to the ME1 ammo system i wouldnt complain. ive ran out of ammo in big battles and i have had to change up my tactics from sniping to pistoling or watever too many times to say the ME2 system is all that great... so lets hope they get it right. also any1 know if theres multiplayer in ME3? i hope its just related to...

  • @ImCool771 Reason I choose Adept XD, stand in the back and fire Warp after warp and then a pull/throw combo after that. But They should have like they said they would have in the ME2, you keep firing and if you find a Thermal clip (they will be rare now, since the battle on earth, all run out because of the firing), and if you get overheated the Thermal clip will reduce it, or maybe even giving you immunity to heat during a set amount of bullets fired.

  • not a bad idea

  • from what i get from the mass effect book what you are saying could be but i am not sure we do not know from the books or the games if you could reuse them tho i think you could

    PS i am a big mass effect head this is bioware's game they can do what they like with it this is just my take from reading the book and comics and the games and having the commander shaperd actiong fig

  • what would happen if each of the clips overheated and could not be used?

  • Not sure if anyone else has heard but PS3 works on mass effect 3 software and it is pretty AWESOME.

    graphics could do with a touch up but its still amazing.

    P.S i use PS3 but im no fanboy. xbox version is still better in terms of graphics, but PS3 have the advantage on game engine.

  • I personally like the MA2 ammo system the best. No noobs just spraying and cooling. U actually have to watch your ammo.