Added: 1 year ago
From: akinow
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  • Are you going to share the source/a compiled version of what you have so far?

  • @REA00002 "Strike Witches Unity" changes a name to "Stopan Unity", and is continuing development.

    A sample is downloadable from my blog.

  • You should add normal enemies of those Evil Mercenaries who were under Trevor's control as normal enemies and boss fights too. That was something I always wanted to see in Strike Witches, and it would be more awesome to see them in battle too.

  • it looks like ace combat if you ask me, but better because of... well you know what i'm gonna say

  • @a0001521 Only the head-up screen referred to it. Because there were a lot of hope.

  • @akinow i gonna get this game anyway, cuz most SW games are dating sims. i don't say dating sims are bad, but it's freaking Strike Witches! the games should something more action based

  • @a0001521 The latest one is found from my movie, it sees, and this is already an old version.

  • Why are the Strike Witches & Maid Sama Openings playing at the same time? :O

  • How is this controlled? Do you aim with the mouse?

    I did try a flight sim sort of thing after modifying an existing engine, but it ended up a mess so I stopped. Wondering how you did yours to see if I should pick it up again sometime.

  • @Eltrotraw It is automatic aim in the angle and the distance now.

    It runs after about ..enemy.. IK it as for the upper-body. It is improving it.

  • @akinow

    The IKs and animations I have no problem with, I get how to do that, I just wanted to know how you controlled the player.

  • @Eltrotraw It apologizes. It controls with the cursor key.

  • By any chance will I be able to buy this? (If so,do you know [or plan for] when it will be released? And what games console will it it be on?) This animation is absolutely FANTASTIC. I fatasize over it! You will make a fortune over this! Hope you can help me because I seriously want this game! ありがとうございます!

  • @MagicMushroomPixie Thank you. The development stops now. Because, as for the reason, my work is busy; and is the blackout caused by the earthquake. The game shows free if completed.

  • Would be nice of the others weren't glued to you though.

  • @Acid2Rider Please look at new animation. →”ストパンSTG Unity3D part1” NRL5DAbH6EQ 

  • Wow, I'm insanely jealous (but in a good way) that this sort of thing can be done in Unity3d... I only barely started messing around with it.

  • @MisterShinra Perhaps, Unity3d can make any game. This is my first one. Let's pile up Unity3d all together.

  • WOW strike witches!!!

  • Comment removed

  • Awesome! :D

    <3 the graphics! Really nice job with the gravitation. Can we test the game somewhere?

    Ganbattekudasai! :D

  • @Kweiko Thank you.

    Please wait for the play test a little more.

    The development time cannot be taken easily because it is busy.

    When the person in the world loves animated cartoon of Japan more in this game, it is glad.

    Gambarimasse!

  • @akinow no problem, I'll look forward to it :)

  • @akinow The models are really really good

  • すばらしい完成度ですね。空の高さが心地良いです。欲を言えば、­キャラごとにロールのモーションや待機状態の挙動が微妙に違うと­楽しいかも。

  • @PALETCUBE682138X  ありがとうございます 人間が空を飛ぶシチュエーションは楽しいですよね。

    モーションは同期させないようにするつもりです。固有のモーショ­ンを入れ替えるだけなのでUnity3Dはすぐにできるのですが­、先日11体のモデルを表示したところ1シーンのオブジェクトが­多すぎというエラーが出まして メモリに入りきるのかをちょっと研究しています。

  • Sup! Have you made any progress on this game?

  • @dogzer It evolves with the Unity engine every day because I not a programmer but am a designer.

    And, this is the first game that I make one by myself.

  • did you model the terrain yourself?

  • @dogzer It made it from few polygons in the tile emergency. 2048×2048 is pasted by two big textures. It is its and Normal mapping + AO mapping.

  • Wow this looks cool. Looks a little rough around the edges but epic none the less. The clouds look great. Are they flat polies or particle effects?

  • @silkyskeeter Thank you. Because it is still an experimentation phase, they might be somewhat rough.

    The cloud is covered to make the part of the wick by the method of turning the particle to the camera and not to make the seam stand out by the particle.

  • so was this done in Unity 3D? is the terrain skybox?

  • @dogzer Ground is a polygon object though the sky is a skybox. In the division of terrain, it is a difficult point that the polygon increases too much.

  • 自分はこうゆうゲームを箱○に望んでいたのですが...

    制作頑張って下さい。

    期待しています!!!

  • @tujikaze222 応援ありがとうございます! この動画を見てメーカさんが今後キャラものを考えなおしてくれる­事を期待してるのですよ。 夏更新のバージョン3.0でUnityエンジンは箱◯にも出力で­きるようになるそうですよ えー w

  • Thank you.

    It works hard, it finishes up in the work, and come to see again, please.

  • This game is beautifull.

    Congratulations.

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