Dude thanks I was trying to figure out wth was wrong with that texture edit tool and now I know it was set to smooth. Wth would they do that on the factory settings. But thx man
Lol, i have spent hours on a model without realizing it.
i noticed that u press xyz for moving objects or faces on an axis. if you have to spinning wheel in the middle of yur mouse (the that lets u look around) if u click it down while moving the object in a certain direction, it will snap to it, but i bet u already knew that
Cool! Good, purpose-driven intro to sculpt! Reminding us also that the [sculpting brush diameter] can be modified by the F key when on the background; SHIFT+F modifies the falloff strength.... is that right?
Hahaha, Maybe do both?... Maybe? You know, for those that saved up to buy Photoshop with wise and disciplined budgeting, but would like a bit more instruction about how to use it to texture 3D models?
Is multires detail compatible with animation? Like, if I wanted to add key poses for animating expressions, would I add them before or after adding in detail?
@TwirlySocrates you probably CAN animate with it, but it turns your mesh into such high-resolution, it would take a long time to render. but keep watching; in the next part i'll show how to do a "tangent normal map" to where all the detail you add gets turned into basically a "bump map" and you can apply it to a lower-resolution model
Dude these video's are great, I'm gettin started on a demo reel for my portfolio and this series of video's is going to be unbelievably helpful!!! Keep up the good work man.
awesome work man, you really talented. I like you show t in PS :D
hajsenbajsen 6 months ago
@ward7299
Dude thanks I was trying to figure out wth was wrong with that texture edit tool and now I know it was set to smooth. Wth would they do that on the factory settings. But thx man
SammyWinters442 6 months ago
the new official Blender 2.57 doesn't support sculpt with subsurf or mirror, and probably other modifiers
Hyroyan98 8 months ago
@Hyroyan98
2.58 was released and it works ;)
erickfuga 7 months ago
Lol, i have spent hours on a model without realizing it.
i noticed that u press xyz for moving objects or faces on an axis. if you have to spinning wheel in the middle of yur mouse (the that lets u look around) if u click it down while moving the object in a certain direction, it will snap to it, but i bet u already knew that
Hyroyan98 1 year ago
yeah, i lose time working on this it was 9pm next thing i know it was already 5 am
BmCNinJa 1 year ago
Isn't there any more videos? :,-(
JestersGhost 1 year ago
Cool! Good, purpose-driven intro to sculpt! Reminding us also that the [sculpting brush diameter] can be modified by the F key when on the background; SHIFT+F modifies the falloff strength.... is that right?
art4med 1 year ago
when you get to adding a uv map to your person can you please use gimp instead of Photoshop for people that can't afford PS
c3cool 1 year ago 3
@c3cool great idea, i'll do that :)
ward7299 1 year ago
@ward7299:
Hahaha, Maybe do both?... Maybe? You know, for those that saved up to buy Photoshop with wise and disciplined budgeting, but would like a bit more instruction about how to use it to texture 3D models?
Or not, it's really up to you...
ninjabuntu 1 year ago
@ninjabuntu well really, the tools are very similar with both softwares, so honestly either one i choose should be easily translated to the other
ward7299 1 year ago
@ward7299:
True enough I suppose. All and all JB 2.0 has really been turning out quite nicely to me at least.
Good work...
ninjabuntu 1 year ago
Comment removed
c3cool 1 year ago
Quality tutorial as always. Keep up the good work...
ninjabuntu 1 year ago 6
Is multires detail compatible with animation? Like, if I wanted to add key poses for animating expressions, would I add them before or after adding in detail?
TwirlySocrates 1 year ago
@TwirlySocrates Yes, i believe it is. When you rig the Mesh and it has Multires it automatically should work. ill look into it
DerangedGames 1 year ago
@TwirlySocrates you probably CAN animate with it, but it turns your mesh into such high-resolution, it would take a long time to render. but keep watching; in the next part i'll show how to do a "tangent normal map" to where all the detail you add gets turned into basically a "bump map" and you can apply it to a lower-resolution model
ward7299 1 year ago
if i was more patient, i would totally do this!
flotch93 1 year ago 7
awesome.... ur use of the sculpting tool is impressive... reminds me of zbrush....
vicrobinsontattoo 1 year ago
Dude these video's are great, I'm gettin started on a demo reel for my portfolio and this series of video's is going to be unbelievably helpful!!! Keep up the good work man.
huskey500 1 year ago
@ward7299
haha XD
bye the way! Awesome tut! thx !
drakgrotta 1 year ago