Added: 3 years ago
From: Madroms
Views: 1,713
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  • Makes me think of Astal

  • this game must be based on December 21,2012

  • I got the PSX version by Working Designs, but I couldn't really get into it I don't know why.

    At least the glossy shiny colorful manual makes a really nice keep ~

  • Damn, why'd they have to crap it up for the US release?

  • The US Release got some bonuses, though. And it had a harder difficulty.

  • The bonuses aren't worth it and the difficulty didn't need to be harder, same with Dynamite Headdy.

  • Yes, but some people might have enjoyed the harder difficulty. That might have been an improvement for the people who complained the original was too easy.

  • Too bad for them.

  • I liked the harder difficulty, because the game didn't seem any easier while aiming for the 4 paths. (And getting the 5the somewhere)

  • You like the harder difficulty because the game didn't seem any easier? Uh, okay.

  • No, I meant it'd feel kinda boring if it got easier since it didn't let up except for about one stage. I played the easier difficulties after I beat the 5 paths, and it felt TOO easy. Plus, I probably wouldn't have adapted as good if the game wasn't as hard.

  • None of that even made any sense.

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