Yes, but some people might have enjoyed the harder difficulty. That might have been an improvement for the people who complained the original was too easy.
No, I meant it'd feel kinda boring if it got easier since it didn't let up except for about one stage. I played the easier difficulties after I beat the 5 paths, and it felt TOO easy. Plus, I probably wouldn't have adapted as good if the game wasn't as hard.
Makes me think of Astal
FrameRunnerX 10 months ago
this game must be based on December 21,2012
GTVmmm1 2 years ago
I got the PSX version by Working Designs, but I couldn't really get into it I don't know why.
At least the glossy shiny colorful manual makes a really nice keep ~
SeventhSun 2 years ago
Damn, why'd they have to crap it up for the US release?
Fabio254 3 years ago
The US Release got some bonuses, though. And it had a harder difficulty.
LapiZWarD 2 years ago
The bonuses aren't worth it and the difficulty didn't need to be harder, same with Dynamite Headdy.
Fabio254 2 years ago
Yes, but some people might have enjoyed the harder difficulty. That might have been an improvement for the people who complained the original was too easy.
LapiZWarD 2 years ago
Too bad for them.
Fabio254 2 years ago
I liked the harder difficulty, because the game didn't seem any easier while aiming for the 4 paths. (And getting the 5the somewhere)
LapiZWarD 2 years ago
You like the harder difficulty because the game didn't seem any easier? Uh, okay.
Fabio254 2 years ago
No, I meant it'd feel kinda boring if it got easier since it didn't let up except for about one stage. I played the easier difficulties after I beat the 5 paths, and it felt TOO easy. Plus, I probably wouldn't have adapted as good if the game wasn't as hard.
LapiZWarD 2 years ago
None of that even made any sense.
Fabio254 2 years ago
This has been flagged as spam show
None of that even made any sense.
Fabio254 2 years ago