Added: 3 years ago
From: makingartstudios
Views: 2,063
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  • This isn't soft particles, this is simply fixing a Z-fighting problem so that the smoke particle source always appears over any other textures even if other parts of the particle are behind the original model!!! I remember first seeing this in Call of Duty 2 for the PC, and as I can recall, that was DX9 only ¬_¬

  • If that were the case, then the "Soft Edges" version would appear to have denser smoke, but it doesn't.

    If you consider the size of each particle when rendering them, it's kinda' clear that these are actual soft-particles, not cheated methods which merely overlay particles on top of everything.

  • It appears to, because it works by (as the description says) reducing the opacity of the fragments of the particles (the smoke) as it gets closer to intersecting other geometry.

    The alpha is never increased (nor should it be), and so it doesn't get balanced out. Just use more particles if you want it to appear denser.

  • I love soft particles, cant wait until every game on PC (DirectX 10) uses it.

  • good demonstration =)

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