I consider myself to know a fair bit about the SSDK and I've tried several times to recreate a snow scene like this, how are you able to make the fog so thick without sacrificing frame rates, I've tried using several things but none of them seem to work. I have gotten quite close to replicating something like this but it all seemed rather dead - Basically what I want to know is how did you produce the fog/snow - Was it with particles or with something else.
i think all it is (if my memory serves me correct when i made something like this) its just env_fog_controller, func_smoke_volume and func_precipatation. mabye some other stuff.
at this rate you will finish episode 3 before Valve.
superbros15 1 month ago
Looks like combines are mobilizing near Borealis :D
Nice work man, some suggestions as a fellow mapper I can give:
-Combine soldiers are passing by to frequently maybe increase the respawn timer and add that some come and go from a different direction
-Try adding a passing combine train in a bit of distance with distant sound
-Maybe reduce a fog a little bit
-Any kind of passing combine vehicle would be cool, maybe something flying :D
-Make that strider patrol some circular pathway
bLEKI557 3 months ago
too bright and laggy. but good for an practice
AwesomeRudi51 3 months ago
Nice! More games need snow
jbrun009 3 months ago
Amazing!!!!!!! :D!!!!
2tur 4 months ago
DO WANT
SolarisBlitz 7 months ago
I like the part where the Strider and the Hunter are chatting.
tonihomi 7 months ago
I consider myself to know a fair bit about the SSDK and I've tried several times to recreate a snow scene like this, how are you able to make the fog so thick without sacrificing frame rates, I've tried using several things but none of them seem to work. I have gotten quite close to replicating something like this but it all seemed rather dead - Basically what I want to know is how did you produce the fog/snow - Was it with particles or with something else.
Please respond.
ZombieDawgs 11 months ago
Looks Great, but how did u make this?
Atgood5 1 year ago 3
TWO WORDS: Episode three.
85552100 1 year ago 2
Make rebels enter the scene carrying RPG and destory the strider.
Stolemyusename 1 year ago
Very well done, although it was a little fast pace (unless you wanted it to be like that). But otherwise good job.
itachi101fight 1 year ago
This would be PERFECT for a menu background from Episode 3 :D
Onox792 1 year ago
how you do that ?=O
gustaphX 1 year ago
makethe strider walk around a little bit? i like hearing the strider thumping noice
Fredsucks09 1 year ago
looking good, i made something just like this :P.
PM me if you work out how to fix the shadows on the ground please. (it looks like lines are moving over it)
ewok100 2 years ago
Can you give me a Tutorial on this its for a special project im working on (Shadow Moses Recreation) this effect would be most useful.
CaptainFalcon150 2 years ago
@CaptainFalcon150
i think all it is (if my memory serves me correct when i made something like this) its just env_fog_controller, func_smoke_volume and func_precipatation. mabye some other stuff.
ewok100 2 years ago
ya just like this
rookiehy2 2 years ago
I hope to be seeing some good maps from you...SUBSCRIBED!
DemonEyeOfFire 2 years ago
wow this one ish even better :D
xXNek0jinXx 2 years ago
looking better, keep on it
how is it done btw, if you mind sharing the basics to reproduce
would this snowstorm effect be viable for a multiplayer level, fps wise, or does it kill framerates?
bmd103 2 years ago
I sent a message to you please check, i can't type the text here with the words limit
rookiehy2 2 years ago
@rookiehy2 So how did you make this? Can you send me a PM?
Zero2562130 9 months ago
@rookiehy2 Very nice, although the snow particles look a bit too dark; kind of like ash.
Zero2562130 9 months ago