Added: 2 years ago
From: rookiehy2
Views: 5,807
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  • at this rate you will finish episode 3 before Valve.

  • Looks like combines are mobilizing near Borealis :D

    Nice work man, some suggestions as a fellow mapper I can give:

    -Combine soldiers are passing by to frequently maybe increase the respawn timer and add that some come and go from a different direction

    -Try adding a passing combine train in a bit of distance with distant sound

    -Maybe reduce a fog a little bit

    -Any kind of passing combine vehicle would be cool, maybe something flying :D

    -Make that strider patrol some circular pathway

  • too bright and laggy. but good for an practice

  • Nice! More games need snow

  • Amazing!!!!!!! :D!!!!

  • DO WANT

  • I like the part where the Strider and the Hunter are chatting.

  • I consider myself to know a fair bit about the SSDK and I've tried several times to recreate a snow scene like this, how are you able to make the fog so thick without sacrificing frame rates, I've tried using several things but none of them seem to work. I have gotten quite close to replicating something like this but it all seemed rather dead - Basically what I want to know is how did you produce the fog/snow - Was it with particles or with something else.

    Please respond.

  • Looks Great, but how did u make this?

  • TWO WORDS: Episode three.

  • Make rebels enter the scene carrying RPG and destory the strider.

  • Very well done, although it was a little fast pace (unless you wanted it to be like that). But otherwise good job.

  • This would be PERFECT for a menu background from Episode 3 :D

  • how you do that ?=O

  • makethe strider walk around a little bit? i like hearing the strider thumping noice

  • looking good, i made something just like this :P.

    PM me if you work out how to fix the shadows on the ground please. (it looks like lines are moving over it)

  • Can you give me a Tutorial on this its for a special project im working on (Shadow Moses Recreation) this effect would be most useful.

  • @CaptainFalcon150

    i think all it is (if my memory serves me correct when i made something like this) its just env_fog_controller, func_smoke_volume and func_precipatation. mabye some other stuff.

  • ya just like this

  • I hope to be seeing some good maps from you...SUBSCRIBED!

  • wow this one ish even better :D

  • looking better, keep on it

    how is it done btw, if you mind sharing the basics to reproduce

    would this snowstorm effect be viable for a multiplayer level, fps wise, or does it kill framerates?

  • I sent a message to you please check, i can't type the text here with the words limit

  • @rookiehy2 So how did you make this? Can you send me a PM?

  • @rookiehy2 Very nice, although the snow particles look a bit too dark; kind of like ash.

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