Added: 2 years ago
From: AllanFTMcKay
Views: 10,816
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  • This was extremely helpful, thanks man!

    I've taken 4 years of 3D & I'm great with pretty much everything aside from special effects, I've been looking in to krakatoa & Pflow but wrapping my mind around it after a couple semesters of maya's been moderately difficult.

    You Rock!

  • allan it would be greate if you could make a tutorial how to make the quickturb script or tell us where we coud buy it from i would appreciate it

    thanks for another greate tutorial

  • This video solved my problem, but I don't understand why you place the Material Static node directly under the render node?

  • should of explained what you were clicking on

  • sorry but isn't mapping object is a part of pftools box1?

  • 3xW (DOT) allanmckay(DOT)com/site/index.­php/3ds-max/72-wrappingtasksup

    could this be the 'quickturbs' everyone is looking for? =P

  • thanks alot ur a great guy!

  • THANKS SO MANY,..

  • wow thanks...I've used 3D Max for some time now and Its only now where I've decided to learn partials...now all I need to to is by Krakatoa

  • The color mix matter?

  • shitty tut, u hardly explain anything.

  • Comment removed

  • I was looking exactly this. And... tachan! here is Allan Mckay! really tanhks!

  • Where i can find Quickturb(s)???

  • @skipajz1 anyjoy Im at same place cant find quickturb, so nothing seems to be working....???

  • This video is exactly what I was looking for. Thank you so much.

  • Allan,

    If you are using Object XYZ, the Map will not stick to the moving particles - Krakatoa will evaluate it in object space of the PFlow. You are correctly stealing the UVs with the Mapping Object operator, but the Map has to be switched to use Explicit UVW coords and the channel acquired by the op to actually stick to the moving particles.

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