Added: 2 years ago
From: Unreal495
Views: 15,502
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  • lol, sum41, i still remember when fatlip was the hit of the month

  • THEMUNICH123!!!!!!!

  • AWESOME

  • water destroys my phun and algodoo

  • How do you manage to get no leaks with the water? my stuff leaks all over the place... even through solid objects

  • i believe you guys have the "incompressivble fluid" box checked. my laptop can only run about 1500 awter partcicles when it is, but about 3000 when it isn't

  • realy nice man one of my favoryts

  • Hey, very nice,

    Do you know that the 'thing' you drawed at 0:41 could be a f(x) = [sen(x)]x ?

    Very cool, heh

  • You're Cool!!

    I Can't Belive It!!

    XD

  • why your pc goes so good? my pc goes too bad using water .. and i have quad core and nvidia 9800GT.

  • hmmm dont know ;D i never use more then 2500 water particles

    I have a dual core and a 9800gtx+ but that isnt a big difference

    hmm

  • Phun doesn't utilize the GPU (or GPGPU), and only uses a single core.

    I have a 4.2 GHz Core i7 and water still makes it crawl.

  • I think the main problem is that it operates veryexponential when u use water...

    For Ex.:

    When u have 5 Drops and 1 Drop falls on them the Computer only has to handle maybe 20 different Contacts...

    When u have 2500 Drops and 1 falls into them

    the computer have to handle maybe different 100000 contacts...

    Its a big chain reaction... I think not on of the best computer can handle <10000 Drops

  • Yes, everyone with some knowledge on algorithms will deduce that a simulation like this is a problem with running time O(n^2).

  • @Unreal495 Well, that depends on what 'contact' really means, computers are a lot more powerful than people think ;). And It is not completely true about the amount of collision checks, because phun probably uses some form of space partitioning (like quad trees.)

  • @Unreal495 The problem is that the software don't handle multi-cores yet, you could try typing this on the console: threading.numthreads = 4...

  • @getpagesize Yeah, i got that too... Untill i updated my graphics card, which Somehow fixed the problem, Thus meaning that rendering power of the graphics card is also required.

  • @getpagesize 2.93ghz intel p4. 2004 just pwned 2011.

  • Very well done, Unreal. Your designs are quite interesting.

  • thanks :)

  • HLY CRP THAT WAS SWEET!

  • thx^^

  • Awersome.

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