i believe you guys have the "incompressivble fluid" box checked. my laptop can only run about 1500 awter partcicles when it is, but about 3000 when it isn't
@Unreal495 Well, that depends on what 'contact' really means, computers are a lot more powerful than people think ;). And It is not completely true about the amount of collision checks, because phun probably uses some form of space partitioning (like quad trees.)
@getpagesize Yeah, i got that too... Untill i updated my graphics card, which Somehow fixed the problem, Thus meaning that rendering power of the graphics card is also required.
lol, sum41, i still remember when fatlip was the hit of the month
sk8er4ever0101 1 month ago
THEMUNICH123!!!!!!!
TheMunich123 3 months ago
AWESOME
Mattexism 5 months ago
water destroys my phun and algodoo
kristiankultakristi 5 months ago
How do you manage to get no leaks with the water? my stuff leaks all over the place... even through solid objects
Chasesk88 9 months ago
i believe you guys have the "incompressivble fluid" box checked. my laptop can only run about 1500 awter partcicles when it is, but about 3000 when it isn't
Prozwolfx 10 months ago
realy nice man one of my favoryts
weepsi 10 months ago
Hey, very nice,
Do you know that the 'thing' you drawed at 0:41 could be a f(x) = [sen(x)]x ?
Very cool, heh
burdokzII 11 months ago
You're Cool!!
I Can't Belive It!!
XD
XPol555 1 year ago
why your pc goes so good? my pc goes too bad using water .. and i have quad core and nvidia 9800GT.
bimbas0506 2 years ago
hmmm dont know ;D i never use more then 2500 water particles
I have a dual core and a 9800gtx+ but that isnt a big difference
hmm
Unreal495 2 years ago
Phun doesn't utilize the GPU (or GPGPU), and only uses a single core.
I have a 4.2 GHz Core i7 and water still makes it crawl.
getpagesize 1 year ago
I think the main problem is that it operates veryexponential when u use water...
For Ex.:
When u have 5 Drops and 1 Drop falls on them the Computer only has to handle maybe 20 different Contacts...
When u have 2500 Drops and 1 falls into them
the computer have to handle maybe different 100000 contacts...
Its a big chain reaction... I think not on of the best computer can handle <10000 Drops
Unreal495 1 year ago
Yes, everyone with some knowledge on algorithms will deduce that a simulation like this is a problem with running time O(n^2).
getpagesize 1 year ago
@Unreal495 Well, that depends on what 'contact' really means, computers are a lot more powerful than people think ;). And It is not completely true about the amount of collision checks, because phun probably uses some form of space partitioning (like quad trees.)
DarkNylo 10 months ago
@Unreal495 The problem is that the software don't handle multi-cores yet, you could try typing this on the console: threading.numthreads = 4...
MatheusMK3 8 months ago
@getpagesize Yeah, i got that too... Untill i updated my graphics card, which Somehow fixed the problem, Thus meaning that rendering power of the graphics card is also required.
minyman60 1 year ago
@getpagesize 2.93ghz intel p4. 2004 just pwned 2011.
ypoora1 6 months ago
Very well done, Unreal. Your designs are quite interesting.
lx45803 2 years ago
thanks :)
Unreal495 2 years ago
HLY CRP THAT WAS SWEET!
ramaynard77 2 years ago
thx^^
Unreal495 2 years ago
Awersome.
dragonfar 2 years ago