This is all real. Of course some of these pictures use more advanced modes than pure native Hires (2 colors in 8x8) or Multicolor (3 colors in 4x8 + background). Those special modes like FLI, IFLI, NUFLI etc. use some very nasty code tricks which allow artists to use colors almost without any limitations (but always from 16 colors palette) and they work on every single stock c64. Notice that IFLI is 50hz flickering mode but here it looks like a stable picture (youtube cannot handle 50fps).
Some of these pics seem to break graphics rules on the c64,like having only 3 colors plus backgrond in 8x8 areas. There are also a couple that appear to use more than 16 colors. If this is for real, these artists are incredible,given the limitation of C64 graphics capability.
@senorverde09 Not only that. 1 fixed background color (usually black) Then max 3 colors per 8x8 grid (square grid) Multi colored pctures as these are have double sized pixels in horizontal so it's actually max 3 colors in every 4x8 grid. Very impressive :)
@senorverde09 That's not totally true. Hackers manage to drive the VIC-II chip to display more than 240 colors (near VGA) and higher resolution, of course, at the cost of eating up cpu time. So some pictures here may be in those "special" modes.
@senorverde09 actually its even less, because of the restrictions (can't use that 16 color freely, in a 4x8 (8x8 pixel) block there can be only 4 different color I think)
@damagepy Right! In Hires mode, you have only a choice of two colours in an 8x8 pixel area, and four in multicolour low-res (4x8 as stated). A little known fact is that in multicolour mode, one of your three selectable colours (two selectable colours are global with the background 'transparent' colour) can only be the upper nibble of colour RAM, meaning you have only have half the colours available (8) for that particular character cell or tile!
@frontenbrecher: Unfortunatelly YouTube is too lame for 50 fps flickering :) It can handle HD movies but has serious troubles with 50 fps...funny, isn't it? :)
@ptk78 It's one of those things that C64 hams like me still get a fuzzy feeling from: From a technical perspective a good PC today is literally around a million times as fast as a 64. Much moreso in many respects. But when was the last time anything ever synced with the monitor? On the PS3 and XBOX 360 it's the same. Even most Amiga games couldn't because the blitter couldn't shift screens fast enough.
I feel sure there's still space in the market for something similar and modern.
the first altered dominant chord, and you know it's Drax :)
jazzpsalti 1 week ago
Wow, just wow. Especially the woman at 1:28. Rendering such feminine beauty with so limited palette is pure genius.
siipikarja 3 months ago
This is all real. Of course some of these pictures use more advanced modes than pure native Hires (2 colors in 8x8) or Multicolor (3 colors in 4x8 + background). Those special modes like FLI, IFLI, NUFLI etc. use some very nasty code tricks which allow artists to use colors almost without any limitations (but always from 16 colors palette) and they work on every single stock c64. Notice that IFLI is 50hz flickering mode but here it looks like a stable picture (youtube cannot handle 50fps).
ptk78 4 months ago
Some of these pics seem to break graphics rules on the c64,like having only 3 colors plus backgrond in 8x8 areas. There are also a couple that appear to use more than 16 colors. If this is for real, these artists are incredible,given the limitation of C64 graphics capability.
christo930 7 months ago
Jesus! Very impressive!
wandererlain 9 months ago
Wow! Considering the graphics limitations of the VIC chip, these pictures are phenomenal. The vivid colors and color gradients are amazing!
00Skyfox 10 months ago
Awesome. Remember guys, 16 colours!
senorverde09 1 year ago 6
@senorverde09: true :)
ptk78 1 year ago
@senorverde09 much more important: fixed palette!
rvounik 1 year ago
@senorverde09 Just 16? You Tube for the "Warriors of the Wasteland Fyck the Scene" demo and FF to 4:51... amazing? Looks better than an Amiga! : )
vapourmile 1 year ago
Comment removed
vapourmile 1 year ago
@senorverde09 Not only that. 1 fixed background color (usually black) Then max 3 colors per 8x8 grid (square grid) Multi colored pctures as these are have double sized pixels in horizontal so it's actually max 3 colors in every 4x8 grid. Very impressive :)
Sefyran 7 months ago
@senorverde09 That's not totally true. Hackers manage to drive the VIC-II chip to display more than 240 colors (near VGA) and higher resolution, of course, at the cost of eating up cpu time. So some pictures here may be in those "special" modes.
jci10 5 months ago
@jci10 Not to mention that in Mayhem in Monsterland the Rolands brothers did some clever PAL linear blending.
senorverde09 5 months ago
@senorverde09 actually its even less, because of the restrictions (can't use that 16 color freely, in a 4x8 (8x8 pixel) block there can be only 4 different color I think)
damagepy 5 months ago
@damagepy Right! In Hires mode, you have only a choice of two colours in an 8x8 pixel area, and four in multicolour low-res (4x8 as stated). A little known fact is that in multicolour mode, one of your three selectable colours (two selectable colours are global with the background 'transparent' colour) can only be the upper nibble of colour RAM, meaning you have only have half the colours available (8) for that particular character cell or tile!
senorverde09 5 months ago
Thanks! And for the nice show.
8bittoday 1 year ago
thank you, you managed to make me remember many good times with C64.
still, i miss the flickering ;)
frontenbrecher 1 year ago
@frontenbrecher: Unfortunatelly YouTube is too lame for 50 fps flickering :) It can handle HD movies but has serious troubles with 50 fps...funny, isn't it? :)
ptk78 1 year ago
@ptk78 It's one of those things that C64 hams like me still get a fuzzy feeling from: From a technical perspective a good PC today is literally around a million times as fast as a 64. Much moreso in many respects. But when was the last time anything ever synced with the monitor? On the PS3 and XBOX 360 it's the same. Even most Amiga games couldn't because the blitter couldn't shift screens fast enough.
I feel sure there's still space in the market for something similar and modern.
vapourmile 1 year ago
OMG!
misstreeious 1 year ago
wow, very very nice collectioon !
cannyfocus 1 year ago