@auroraPresents They should look fairly liquidy just from the animation, maybe try going on to your metaball object and setting your editor division and render subdivision to around 5. Or if your referring to the material go to bump on your material settings and choose noise, then set the noise scale to around 250% or something. Might work!
@k1ttyyh Oh, I didn't mean modeling like that, I was just referring to the creation of the animation and project in general. I'm quite aware that it takes about 2 clicks to make a sphere.
@auroraPresents They should look fairly liquidy just from the animation, maybe try going on to your metaball object and setting your editor division and render subdivision to around 5. Or if your referring to the material go to bump on your material settings and choose noise, then set the noise scale to around 250% or something. Might work!
winterpie 10 months ago
@k1ttyyh Oh, I didn't mean modeling like that, I was just referring to the creation of the animation and project in general. I'm quite aware that it takes about 2 clicks to make a sphere.
winterpie 11 months ago