mmm, the comments and description have confused me. so... i should generally always use the H-teleport? right now, i can't seem to land the j.H after the f.H using either H or M teleport :( (although i'm pretty sure my execution sucks right now coz of playing too much skyrim)
@thumper3662 You have to delay the teleport a bit, otherwise the opponent won't hit the wall because of how the screen scrrolls. To land the j.H after that, make sure you're air dashing down and hitting them right before you hit the ground.
@adr879 If you're too close to the corner this won't work. I've also found that the heavy teleport is more consistent for whatever reason. Other than that, just make sure you're air dashing down.
@Bmeister42 In your notation, you wrote that the teleport version is M. Are you sure? It looks like your using L. Also, the second j.MHS loop is from a neutral jump right?
Anyways, thanks for this. I've been practicing it and I feel so stylish whenever I pull it off. Then I realize how much damage and meter I get from it!
@Shumanigans The teleport that you use really depends on spacing. The heavy teleport seems to work in almost any situation as long as you time it properly though.
The jump loop is also dependent on spacing, but neutral works in most cases. I'd actually recommend just doing one rep of the jump loop though, you lose 20k damage but the combo becomes significantly easier to do since the second rep can be kind of tough against a lot of characters.
@SweeTTooth700 Something like this should be doable on a controller, it's a lot simpler than it looks. There are only a handful of characters that I'd recommend a stick for (Rocket Raccoon, C.Viper, Jill, Dante, Modok, maybe a few others) and even then it's not totally necessary.
@Bmeister42 I am in love with your Dorm, who is also immune to nerfs. I'm guessing you'll NEVER pick him up again bro? A shame, you taught me a bunch about Wesk/Dorm duo :)
@freckleburger I still play around with Wesker occasionally, but he just feels so plain that I don't think I could main him again. I don't think I'll ever drop Dormammu though. He's too godlike and has so many tricks.
Can you add a flight cancel combo into this to do more damage?
thepackofwasabibeans 1 month ago
@thepackofwasabibeans You can't. Adding a second jump loop is already pushing hitstun to it's limit.
Bmeister42 1 month ago
mmm, the comments and description have confused me. so... i should generally always use the H-teleport? right now, i can't seem to land the j.H after the f.H using either H or M teleport :( (although i'm pretty sure my execution sucks right now coz of playing too much skyrim)
thumper3662 2 months ago
@thumper3662 You have to delay the teleport a bit, otherwise the opponent won't hit the wall because of how the screen scrrolls. To land the j.H after that, make sure you're air dashing down and hitting them right before you hit the ground.
Bmeister42 2 months ago
@Bmeister42 So is it Teleport M or H? Or does that depend on distance to wall?
checkORANGEs 1 month ago
@checkORANGEs Mass Change M works if Dark Matter doesn't hit them into the corner, Mass Change H works anywhere.
Generally a better idea to use H.
Bmeister42 1 month ago
Technically, isn't it 0 bars? Since the combo itself gains a bar
SiLeNtDo0m 2 months ago
@SiLeNtDo0m The combo uses 1 bar for a super at the end, therefore its a 1 bar combo.
Hate the "0 bar" crap. If it uses a super, it's 1 bar.
Bmeister42 2 months ago 3
Very smooth! dormammu has by far the coolest sound effects and dialog
aXH00NXa 2 months ago
i cant seem to connect the air H after the forward H. Any ideas on what im doing wrong?
adr879 3 months ago in playlist Favorite videos
@adr879 If you're too close to the corner this won't work. I've also found that the heavy teleport is more consistent for whatever reason. Other than that, just make sure you're air dashing down.
Bmeister42 3 months ago
@Bmeister42 In your notation, you wrote that the teleport version is M. Are you sure? It looks like your using L. Also, the second j.MHS loop is from a neutral jump right?
Anyways, thanks for this. I've been practicing it and I feel so stylish whenever I pull it off. Then I realize how much damage and meter I get from it!
Shumanigans 2 months ago
@Shumanigans The teleport that you use really depends on spacing. The heavy teleport seems to work in almost any situation as long as you time it properly though.
The jump loop is also dependent on spacing, but neutral works in most cases. I'd actually recommend just doing one rep of the jump loop though, you lose 20k damage but the combo becomes significantly easier to do since the second rep can be kind of tough against a lot of characters.
Bmeister42 2 months ago
Nice combo. It would be appreciated if you put the notation in the description.
rtdzign 3 months ago
@rtdzign The notation was already in the comments, but I've added it to the description.
Bmeister42 3 months ago
@Bmeister42
Thanks. It makes it easier to watch this from my iphone and tablet. Much appreciated. Thanks for sharing Dorm tech.
rtdzign 2 months ago
in this combo, are you air dashing down after the Medium teleport?
Khaoztic1 3 months ago
@Khaoztic1 Yeah, you have to dash downwards and do j.H just before you land so that they get hit upwards for the air loop.
Bmeister42 3 months ago
Please give us the commands for this combo.
Ratel4000 3 months ago
@Ratel4000 j.H s.B s.H f.H rdp.M j.H j.MHS j.MHS c.M S j.MMHS dp.A super
Bmeister42 3 months ago
@Bmeister42 Hey dude do u play on controlle or the arcade stick?
SweeTTooth700 3 months ago
@SweeTTooth700 Stick
Bmeister42 3 months ago
@Bmeister42 Damn, would combos like these be any harder on a controller? cuz thats what I use.
SweeTTooth700 3 months ago
@SweeTTooth700 Something like this should be doable on a controller, it's a lot simpler than it looks. There are only a handful of characters that I'd recommend a stick for (Rocket Raccoon, C.Viper, Jill, Dante, Modok, maybe a few others) and even then it's not totally necessary.
Bmeister42 3 months ago
@Bmeister42 I use Pad and Viper is my main. It's actually not to bad. You just need to spend a few hours in the training room!
ArtificialFlavaFTB2 2 months ago
when i saw his buffs i shit msyelf, personally i thought he was good in vanilla but they made him plain rediculous in this i love it :D
MRQ1257 3 months ago
The flow of this combo is so sick.
xXGomuGomuXx 3 months ago
Well... thats a nice balance patch there Capcom...
CloudXDP 3 months ago
@CloudXDP I know right? Dormammu totally needed to be buffed, I mean he wasn't borderline S tier in the first game or anything.
Guess we'll see how this all pans out though, but he's definitely looking like a candidate for top iter imo.
Bmeister42 3 months ago 2
@Bmeister42 Bro we should talk about Wesker lol.
Sick combo.
freckleburger 3 months ago
@freckleburger Wesker is immune to nerfs, he wears a trenchcoat and has shades. He'll never be bad (Unfortunately)
Bmeister42 3 months ago
@Bmeister42 I am in love with your Dorm, who is also immune to nerfs. I'm guessing you'll NEVER pick him up again bro? A shame, you taught me a bunch about Wesk/Dorm duo :)
freckleburger 3 months ago
@freckleburger I still play around with Wesker occasionally, but he just feels so plain that I don't think I could main him again. I don't think I'll ever drop Dormammu though. He's too godlike and has so many tricks.
Bmeister42 3 months ago
Dormammu's for Chaotic tier
CKLiveProductions 3 months ago 2
Bout time somebody put a UMVC3 vid up. I guess everybody's too busy analyzing..
egg64 3 months ago
magmammu
harblardo 3 months ago