Added: 3 months ago
From: Bmeister42
Views: 11,756
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  • Can you add a flight cancel combo into this to do more damage?

  • @thepackofwasabibeans You can't. Adding a second jump loop is already pushing hitstun to it's limit.

  • mmm, the comments and description have confused me. so... i should generally always use the H-teleport? right now, i can't seem to land the j.H after the f.H using either H or M teleport :( (although i'm pretty sure my execution sucks right now coz of playing too much skyrim)

  • @thumper3662 You have to delay the teleport a bit, otherwise the opponent won't hit the wall because of how the screen scrrolls. To land the j.H after that, make sure you're air dashing down and hitting them right before you hit the ground.

  • @Bmeister42 So is it Teleport M or H? Or does that depend on distance to wall?

  • @checkORANGEs Mass Change M works if Dark Matter doesn't hit them into the corner, Mass Change H works anywhere.

    Generally a better idea to use H.

  • Technically, isn't it 0 bars? Since the combo itself gains a bar

  • @SiLeNtDo0m The combo uses 1 bar for a super at the end, therefore its a 1 bar combo.

    Hate the "0 bar" crap. If it uses a super, it's 1 bar.

  • Very smooth! dormammu has by far the coolest sound effects and dialog

  • i cant seem to connect the air H after the forward H. Any ideas on what im doing wrong?

  • @adr879 If you're too close to the corner this won't work. I've also found that the heavy teleport is more consistent for whatever reason. Other than that, just make sure you're air dashing down.

  • @Bmeister42 In your notation, you wrote that the teleport version is M. Are you sure? It looks like your using L. Also, the second j.MHS loop is from a neutral jump right?

    Anyways, thanks for this. I've been practicing it and I feel so stylish whenever I pull it off. Then I realize how much damage and meter I get from it!

  • @Shumanigans The teleport that you use really depends on spacing. The heavy teleport seems to work in almost any situation as long as you time it properly though.

    The jump loop is also dependent on spacing, but neutral works in most cases. I'd actually recommend just doing one rep of the jump loop though, you lose 20k damage but the combo becomes significantly easier to do since the second rep can be kind of tough against a lot of characters.

  • Nice combo. It would be appreciated if you put the notation in the description.

  • @rtdzign The notation was already in the comments, but I've added it to the description.

  • @Bmeister42

    Thanks. It makes it easier to watch this from my iphone and tablet. Much appreciated. Thanks for sharing Dorm tech.

  • in this combo, are you air dashing down after the Medium teleport?

  • @Khaoztic1 Yeah, you have to dash downwards and do j.H just before you land so that they get hit upwards for the air loop.

  • Please give us the commands for this combo.

  • @Ratel4000 j.H s.B s.H f.H rdp.M j.H j.MHS j.MHS c.M S j.MMHS dp.A super

  • @Bmeister42 Hey dude do u play on controlle or the arcade stick?

  • @SweeTTooth700 Stick

  • @Bmeister42 Damn, would combos like these be any harder on a controller? cuz thats what I use.

  • @SweeTTooth700 Something like this should be doable on a controller, it's a lot simpler than it looks. There are only a handful of characters that I'd recommend a stick for (Rocket Raccoon, C.Viper, Jill, Dante, Modok, maybe a few others) and even then it's not totally necessary.

  • @Bmeister42 I use Pad and Viper is my main. It's actually not to bad. You just need to spend a few hours in the training room!

  • when i saw his buffs i shit msyelf, personally i thought he was good in vanilla but they made him plain rediculous in this i love it :D

  • The flow of this combo is so sick.

  • Well... thats a nice balance patch there Capcom...

  • @CloudXDP I know right? Dormammu totally needed to be buffed, I mean he wasn't borderline S tier in the first game or anything.

    Guess we'll see how this all pans out though, but he's definitely looking like a candidate for top iter imo.

  • @Bmeister42 Bro we should talk about Wesker lol.

    Sick combo.

  • @freckleburger Wesker is immune to nerfs, he wears a trenchcoat and has shades. He'll never be bad (Unfortunately)

  • @Bmeister42 I am in love with your Dorm, who is also immune to nerfs. I'm guessing you'll NEVER pick him up again bro? A shame, you taught me a bunch about Wesk/Dorm duo :)

  • @freckleburger I still play around with Wesker occasionally, but he just feels so plain that I don't think I could main him again. I don't think I'll ever drop Dormammu though. He's too godlike and has so many tricks.

  • Dormammu's for Chaotic tier

  • Bout time somebody put a UMVC3 vid up. I guess everybody's too busy analyzing..

  • magmammu

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