now i recognize lots of animation i saw when i was kids are made by him. i think his technique is that smth of big are moved very slowly and smalls are moved very quickly. these gaps made great uplifting.
I've seen all of these animations before and if they are anno's. I'd like to say thanks to him for inspiring me to be an animator as well even though in true honesty I will never become one because of connections
I've seen all of these animations before and if they are anno's. I'd like to say thanks to him for inspiring me to be an animator as well even though in true honesty I will never become one because of connections and the economy.
There is a reason why people like Anno Hideaki exist in Japan, and that is they have an industry that fosters creativity and original thought. The animation industry in America is totally commercial oriented. They are essentially time spent on-air to sell stuff. That is true in Japan too; however, their corporations respect the creative process. In America, the corporations CONTROL all aspects of animation, from the scripts to the character development. Japanese animators are not hampered.
Japanese are commercial, but they have more artistic freedom than US commercial counterpart. Just watch "Mind Game" Anime and you'll know what I'm talking about
Mind Game is one of the very few creative anime shows and it's sadly pretty obscure to this day. I did a search for it on Pixiv a while ago and didn't find a single related picture so it's not like Japanese people are all over it.
I could be wrong, but as far as I know the only thing that the Japanese animation industry is better at is giving key animators lots of freedom and allowing them to use different styles to fit the mood of certain scenes. Rarely see that in Western cartoons.
Is not a matter of belief, USA have a much more agressive industrial methods to produce their "entertainment". Mangas and animes have much more freedon on criativity than any enterntainment production on eua... thats a fact.
Many of them are pretty old, but apart from just problems in coloring techniques and drawing styles (which was technically restricted), they still are excellent ... the visual dynamics were done with great detail to produce vivid motion, which are unseen even in many present high quality animations. I especially liked 2:04~2:11, but most of the others are awesome enough.
For current animations, I think it's more like simplifying certain detail in order to have better expression of motion. Older shows, notably 80's and 90's, tend to have high shading details.
I'm not talking about shading and stuff, but animation details. By the way, do animators have to do the colorings as well?
The monster at 2:17 is lively and real. His laser beam was awesome, too.
Anno also seemed to have done some of the best explosion effects (1:00~1:04, 2:04~2:08) - those "low air pressure" expressions might not be real, but they give a strong visual impact.
0:57 - 0:59 those blue beams/lasers are quite fancy; and the timings, though probably not by Anno, were fantastic.
You mean animation details as in animating subtle, tiny details right? Like flying debris and stuffs. I thought you're talking about graphic details. My mistake.
Animators don't do coloring, but their key animation drawings indicate where to color.
Anno worked on many notable anime titles as FX animator. On "Macross the movie" (0:57-0:59, 1:00-1:04), he was one of the key animators. Have you ever visited Anipage Daily? It's an excellent website to get info about Japanese animators.
That's almost true, but talented people from all over the world come to Hollywood because of good wages. Actually Japanese animation industry is having difficult time gathering talented people from their home due to worsening living condition. So Japan is slowly attracting talented artists from France, South Korea, and United States to work in their studios.
すごいなぁ
k0momo0 3 months ago
CGより凄い迫力がある
saigunso 3 months ago
This has been flagged as spam show
クソみたいなBGMつけんなカス
kitamaaani 3 months ago 2
now i recognize lots of animation i saw when i was kids are made by him. i think his technique is that smth of big are moved very slowly and smalls are moved very quickly. these gaps made great uplifting.
calm6 3 months ago
爆発にカタルシスを感じられる
glassphere 4 months ago
漫画版ナウシカのアニメ化は庵野秀明に一任させてほしい
QchanShouta 5 months ago
I've seen all of these animations before and if they are anno's. I'd like to say thanks to him for inspiring me to be an animator as well even though in true honesty I will never become one because of connections
kalvinlewisiscoolyea 5 months ago
I've seen all of these animations before and if they are anno's. I'd like to say thanks to him for inspiring me to be an animator as well even though in true honesty I will never become one because of connections and the economy.
kalvinlewisiscoolyea 5 months ago
王立の空戦シーンを超えるものは未だない(と思う)。
押井監督には悪いけど。
ipponguso 6 months ago
Correct me if I am wrong, but wasn't that scene pulled from Megazone 23 was directed by Ichiro Itano and not Hideaki Anno?
But anyways, I liked how you started it with the Madox-01 intro, which is the greatest thing about that OAV.
roothands 6 months ago
Comment removed
nyaaao 6 months ago
結局巨神兵の煙は3色使ったんだよねw
殺されなかったにしろどういわれたんだろう。
stellheim 6 months ago
そりゃディズニーが3Dに移るわけだ。こんなの見せられたら勝ち目ないよ
1U1N2N43 7 months ago 5
0:13からのシーン、VF-22がアップになるにつれ広角レンズのように機体が丸く歪むのが
凄い。リアルなのに実はアニメならではの演出。
epcmd 11 months ago 3
職人だなーやっぱ好きで描いてるからココまで書き込めるんだろうな。
tosiyuki69 11 months ago
sweet jesuschrist
Pato88888 11 months ago
歌と凄くマッチしていて良いね。
XCosea 1 year ago
歌が最悪だ
chihiroaway 1 year ago 2
マクロスのここ庵野だったのか・・・
この作品の中で一番すげぇと思ったとこだわ
alldeadalldead1789 1 year ago 3
スローモーションは普通の作画より手間がかかるというのを聞きましたが
最後のがすべて手描きとは、すごい。
MrPikabio 1 year ago
内容が濃すぎて読み込み時間が長いwww
shimyas2006 1 year ago
濃ゆい
nezuminokifujin 1 year ago
これ全部アナログの手書き・手塗りなんですよね
すごいなぁ!
この頃のアニメは作り手に「アニメーション」に対する情熱がありましたね。
「絵を動かしたい!」「こんなシーンを表現したい!」って思いが伝わってきます。
ironwindow13 1 year ago
自壊する巨神兵がチョコレートファウンテンみたいでカナ~リ女兼ァ;
最期のセラミック骨格晒すトコだけ盛大に流して欲しかった;
tamurokatuya 1 year ago
音楽うるさい
sabori623 1 year ago
最後の方の氷の粒が全部手書きとか腱鞘炎で手が2,3本壊死してもおかしくない。
lneille 1 year ago 3
ヤマトもそうなのか?「ちがくね?
str2656 1 year ago
@str2656 ヤマトのシーンはダイコンVじゃないのコレ?
nnnnnnnnn837 1 year ago 5
ギガントのシーンが一瞬出て来たけども、あれってダイコンのヤツなのかしらん?
0000syu 1 year ago
あーrocektでかつhideつながりってことね!今気付いた!やけにrocket dive合うなぁ。
dcprg 1 year ago 4
これって中に板野一郎さんっぽい動きも入ってませんか?
nonota2007 2 years ago
キチガイすぎる 一体なにをどうすればここまで描こうという気になるのか・・・ まして動画てアンタ
zbamgas 2 years ago 26
キチガイ。
庵野氏にとっては最高の褒め言葉だろうね。
ankerazz 2 years ago 15
やっぱ昔の庵野はクオリティたかいですね。
SHINMETUITIMON 2 years ago 5
Anno has the power!
zambot3 2 years ago 2
He is the highest animator drawing explosion!
abl254 2 years ago
notice that its not CG
nachan1211 2 years ago 6
素晴らしいです!
HDソースのある作品はHD版(でなくてもより高画質)で観たいなぁ。
Fantastic!
I hope for re-encoding this piece with HD sources available, or higher quality!
hinagatari 2 years ago 2
爆縮がすごい
MegaJamesdean 2 years ago 5
『ナウシカ』の巨人兵による砲撃シーンは、庵野さんが担当してたんですね!!
初めて知りました(°□°;)
しかしまぁ‥‥本当にスゴい方ですね。
全ての作画が神がかってます。
pussycat090 2 years ago 7
Anno's spacial abilities are off the charts. If I were one-tenth as talented as he was, I'd be a VERY wealthy man...
yohannbiimu 2 years ago
Awesome AMV and great animation!
DJnorimak 3 years ago 2
There is a reason why people like Anno Hideaki exist in Japan, and that is they have an industry that fosters creativity and original thought. The animation industry in America is totally commercial oriented. They are essentially time spent on-air to sell stuff. That is true in Japan too; however, their corporations respect the creative process. In America, the corporations CONTROL all aspects of animation, from the scripts to the character development. Japanese animators are not hampered.
yohannbiimu 3 years ago
This comment has received too many negative votes show
Do you seriously believe that? Japan is just as commercially minded in anime.
Tondog38 2 years ago
Japanese are commercial, but they have more artistic freedom than US commercial counterpart. Just watch "Mind Game" Anime and you'll know what I'm talking about
Reanimator999 2 years ago 7
Mind Game is one of the very few creative anime shows and it's sadly pretty obscure to this day. I did a search for it on Pixiv a while ago and didn't find a single related picture so it's not like Japanese people are all over it.
I could be wrong, but as far as I know the only thing that the Japanese animation industry is better at is giving key animators lots of freedom and allowing them to use different styles to fit the mood of certain scenes. Rarely see that in Western cartoons.
RaymondoPerson 2 years ago
Is not a matter of belief, USA have a much more agressive industrial methods to produce their "entertainment". Mangas and animes have much more freedon on criativity than any enterntainment production on eua... thats a fact.
shinjiemisato 2 years ago
This comment has received too many negative votes show
ahahahhahahhaha you wapanese moron
RaymondoPerson 2 years ago
"wapanese"? Are u dumb? Anw, i'm Brazillian.
shinjiemisato 2 years ago 4
regardless, you're out of your mind if you think that highly of anime's creativity. most of it is very samey.
RaymondoPerson 2 years ago
You'd be surprised at the number of shows made purely to sell toys, think nearly every Gudnam show.
KrakerUK 2 years ago 3
狂気の沙汰ですね
ushio15 3 years ago 5
Just ine word...AWESOME.
bahijd 3 years ago 3
Cool.
Many of them are pretty old, but apart from just problems in coloring techniques and drawing styles (which was technically restricted), they still are excellent ... the visual dynamics were done with great detail to produce vivid motion, which are unseen even in many present high quality animations. I especially liked 2:04~2:11, but most of the others are awesome enough.
Dammit...
deinol 3 years ago 3
For current animations, I think it's more like simplifying certain detail in order to have better expression of motion. Older shows, notably 80's and 90's, tend to have high shading details.
Reanimator999 3 years ago 2
I'm not talking about shading and stuff, but animation details. By the way, do animators have to do the colorings as well?
The monster at 2:17 is lively and real. His laser beam was awesome, too.
Anno also seemed to have done some of the best explosion effects (1:00~1:04, 2:04~2:08) - those "low air pressure" expressions might not be real, but they give a strong visual impact.
0:57 - 0:59 those blue beams/lasers are quite fancy; and the timings, though probably not by Anno, were fantastic.
deinol 3 years ago
You mean animation details as in animating subtle, tiny details right? Like flying debris and stuffs. I thought you're talking about graphic details. My mistake.
Animators don't do coloring, but their key animation drawings indicate where to color.
Anno worked on many notable anime titles as FX animator. On "Macross the movie" (0:57-0:59, 1:00-1:04), he was one of the key animators. Have you ever visited Anipage Daily? It's an excellent website to get info about Japanese animators.
Reanimator999 3 years ago
Not too mention he is the director of Evangelion. I envy Japan for having all these talented people.
Reanimator999 3 years ago 4
Anime and Manga collects the talents in Japan,
as Hollywood is a bulk of talented people in the States.
wrongimpressionist 3 years ago 3
That's almost true, but talented people from all over the world come to Hollywood because of good wages. Actually Japanese animation industry is having difficult time gathering talented people from their home due to worsening living condition. So Japan is slowly attracting talented artists from France, South Korea, and United States to work in their studios.
Reanimator999 3 years ago
your right, this guy is awesome!
TerminusTypeR 4 years ago