Holy shit dude thats awesome! Great work! I am new to unity, working on mostly maps buildings textures etc but my ultimate goal is to personally create a zombie survival game, I was wondering if you would be willing to collab and help me get a zombie system going! If not, could you please explain to me in the simplest terms how I could go about making zombies as pro as yours?
hi guys i am making an mmorpg game i have team but with no animator so i need an animator you can use 3d max you can use maya you can use blender , when the game is published the money we make will be shared. so if you want to join pm me please
this is actually really good. Great model, animations, and the crowd system seems to work very smoothly. These are probably the most life like enemies i've seen yet in a unity game. good job.
@dindinofficial I am still working on it.. Although I managed to implement the A* Pathfinding algorithm, i did not use it in this example. I am using a simple obstacle avoidance system that modifies the characters direction based on the normals of any Physics.rayCast hits. I used a State design pattern which is extremely powerful for machine state AI. It is easy to implement in C#, not sure about Javascript.
@narutoisgreat1234 They will!! They soon will!! but I am working out how to use animation events to trigger an action during an animation. I am having problems with the animation event time value , as I can't make it fire in intervals smaller then 0.01f;
Nice, I just recently thought about a Zombie RPG-like game, love zombies.
TheOpposes 1 week ago in playlist Uploaded videos
Holy shit dude thats awesome! Great work! I am new to unity, working on mostly maps buildings textures etc but my ultimate goal is to personally create a zombie survival game, I was wondering if you would be willing to collab and help me get a zombie system going! If not, could you please explain to me in the simplest terms how I could go about making zombies as pro as yours?
pknugrec 1 month ago
This has been flagged as spam show
please make the zombie files for download in Unity.
turbochargedfilms 1 month ago
This has been flagged as spam show
please make the zombie files for download in Unity.
turbochargedfilms 1 month ago
please make the zombie files for download in Unity.
turbochargedfilms 1 month ago
Its excelent the outcome
specularlobster 1 month ago
can u plz upload the zombie
noesabie 1 month ago
how did you make them stand around the target in the end? mine are all on the same spot :/
marcasdnb 1 month ago
Nice zombie!
LukaKotar 2 months ago
yeah METALLICA!
SplitTrack 2 months ago
This has been flagged as spam show
hi guys i am making an mmorpg game i have team but with no animator so i need an animator you can use 3d max you can use maya you can use blender , when the game is published the money we make will be shared. so if you want to join pm me please
ahmed200705 2 months ago
does anyone knows the name of the song?
SupercomputerGx 3 months ago
hahaha awesome i love how they follow the food marker XD
HiredGunGames 3 months ago
tutorial please, or script download either one. by the way i hope its c# because i dont like javascript xD
jordannw2010 4 months ago
Comment removed
jordannw2010 4 months ago
this is actually really good. Great model, animations, and the crowd system seems to work very smoothly. These are probably the most life like enemies i've seen yet in a unity game. good job.
ETeeskiTutorials 4 months ago
very good animations ;)
porkynet 5 months ago
what's the name of the song?
SupercomputerGx 5 months ago
@SupercomputerGx Creeping death, by metallica.
jordannw2010 2 months ago
Woow it's very nice,cool awesome !!!
OBalfaqih 6 months ago
Will this be available to the public? :)
gearsforgizmo 6 months ago
Very nice man. :)
trglavcnik1 7 months ago
GJ, nice AI/pathfinding
dindinofficial 7 months ago
@dindinofficial I am still working on it.. Although I managed to implement the A* Pathfinding algorithm, i did not use it in this example. I am using a simple obstacle avoidance system that modifies the characters direction based on the normals of any Physics.rayCast hits. I used a State design pattern which is extremely powerful for machine state AI. It is easy to implement in C#, not sure about Javascript.
ratt012 7 months ago
@ratt012 Would you buy chance be able to do a little tutorial on how to make such a ui, in javascript yours is just sooo amazing O.O
merccc1 7 months ago
that is really cool buddy :) by the way was that wizard ????
narutoisgreat1234 7 months ago
@narutoisgreat1234 yes, I left him in the scene by mistake!
ratt012 7 months ago
@ratt012 Zombies don't attack the wizard :)
narutoisgreat1234 7 months ago
@narutoisgreat1234 They will!! They soon will!! but I am working out how to use animation events to trigger an action during an animation. I am having problems with the animation event time value , as I can't make it fire in intervals smaller then 0.01f;
ratt012 7 months ago