Added: 1 year ago
From: MrFoofles
Views: 6,493
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  • you should use microchips to make it less messy

  • couldn't you put all this in a microchip to save space in the sack bot main screen

  • I have the same problem as grimtales I thinks it's his follower on the bumper I think his is set to can't change layer, and neither can the sackbot because of the plasma wall

  • mine isnt working he doesnt even kick off the wall just hits it

  • Nice tutorial! Now I know what Tag Labels do :)

  • what are you doing with 2 controlinaters on the sackbot?

  • does it work on the final ver.? I don't have beta.

  • i've tried redoing this many times, is there a level of yours, or one you would reccomend that has say, the components neccessary to have a sackbot with wall jumping?

  • wow something so simple but so complicated.

  • i cant get mine to work, could you give a list of things i could/should check?

    (the exact problem is the jump itself, it's being random as to jumping or not jumping)

  • @12jprichards Hmmm. Could be related to the way you're checking for impact with ground

  • the battery tweak screen was off screen, what did you have it set to?

    btw, great tut!

  • i cant do the activator thing D'X

  • thnks I deleted the level i was doing it in by accident so i will need to start over I have made a Iron Man Suit and a time system

  • Hey I am doing great with this. Thanks a lot! :)

    But dispite the greatness, I have a problem. When he jumps off a wall on the right, he jumps off to the left, which is perfect, but when he's on the left, he just jumps up... I tried changing the +/- variables on the batteries, and it didn't work for me. Thanks so much for your time, and keep creating!

  • my bumpers dont read what do i do? :(

  • @gawainsonic Did you set the impact sensors to include touching? I believe that's necessary when you're working with impact sensors and hologram and stuff. ;)

  • I finally get to make my Rockman levels better!

  • 0_0 Confused!

  • This is an open ended approach that allows for flexibility in the future, if you want to make a sackbot that can just leap off of surfaces without any regard for if he's hitting a wall or not, sure, that's really simple.

    But in here we allow for multiple states in the future and we know if he's touching a wall on the left or the right.

  • im sure you dont need to do all that

  • @piplington I know right! like wtf, Thats so complex,...

  • @Sollehbroo lol yeah BUT its a ok vid because it teaches you things you could use in other parts of the game :)

  • it's supposed to be simple :(

  • You say it's simple and you COMPLETELY loose me when you describe what you're doing. It does look very complex to make. lol

  • Comment removed

  • The audio is not so laggy. Let's not exaggerate it, anyway...

  • 7:22 what did you do to the OR switch?

  • can u make a tutorial on holograms?

  • um...What?

  • uh.. foofles there is a really bad audio lag

  • @Sword7Movies I know... I debated even including the audio but wasn't sure if silence was better. I just kept the audio feed going across multiple video clips since my camera likes to cut otu every 30 seconds but the audio can keep going for many hours.

  • @MrFoofles Do you know of any way to create a force that pushes objects away from each other? Im trying to create a floating box that doesnt always drag after you move to the left or right... anyway to fix this?

  • the controllinator looks different

  • is it just me here who dosent have the beta? but watching anyway cos u wanna get ideas or look at new stuff?

  • @bakeddobes

    I don't have the beta but I watch these for the same reason you do

  • @bakeddobes me 2

  • All this for some wall jumping? :o

  • can u clean it up a bit so it looks a bit easier and add some notes and then take o pic of it for people :p?.. (Ps THANK FOR UPLOADING I'VE BEEN DIEING FOR NEW LBP2 VIDS!

  • @brandonvdongen: Why do you need a picture when you have a video?

  • @brandonvdongen That's why I decided to just do a create from scratch tutorial, so it's easier to understand to see everything being put down as I put it down.

  • Why is the audio so weird? it's like you recorded separate video, game audio, and commentary.

  • @TheXRealXBrapp I always do record the audio separately but this time I was a little lazy and kept the audio recording going even when the camera cut out, hoping I'd hit the record button fast enough but it didn't work out :X

  • @MrFoofles Always love your videos, they're very helpful, good job :)

  • I watched it and I don't even have the beta :D

  • @paclac1337 yeah, neither do I, but I'm going to put it to good use when I get my copy on the 18th.

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