Wrapit
8:44
Added: 2 years ago
From: thepixelhive
Views: 36,688
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (20)

Sign In or Sign Up now to post a comment!
  • Ohhhhhh.... I so want this right now. You pretty much don't need to fiddle all day trying to get proper edgeflow which I find takes a LONG TIME to do.

  • lol this is integrated in max? why I never saw it? D:

  • this wrapit actually can be done on softimage too by applying shrinkwrap and placing it above modeling so any change done on the mesh it will still wrap it around the selected second mesh and i believe it also can be done in other 3d programs ...

  • great, but what's about the inside of mouth? the theeth will be redone in Maya, 3dsmax or such?

  • I may be stupid.. But I don´t understand.. Why start all over agian?

  • @SneakersDK you may want to remake the topology of a high res mesh for animating, games etc and you can still use the texture, bump and normal maps of a high res mesh. also, when sculpting, the original topology tends to stretch and spread unevenly taking you the ability to sculpt needed details where you want more of them.

  • @SneakersDK it's for the in-game mesh. modern game engines can't handle objects with millions of polygons

  • cool plugin. watching all the videos though it doesn't seem much faster than doing it by hand without the plugin :/

  • @LoganSchubert Wait, what? Tools like this, 3D Coat, Topogun and even the Graphite tools in Max make the process of retopologizing your geo MUCH faster than doing it by hand. Iv'e never used Wrapit but it looks bad-assed. I really wish the developer would provide a demo version.

  • thats so easy while in other software you brake you head on this

  • do you just click on the model, and polyon creating itself?

  • how did he projected the highmesh details to lowpoly at 8:29 ???

  • @Jonythejet Bumpmapping? :-?

  • @fulfination To make low poly model from high poly...

  • @milosrdniandjeo I know what bumpmapping is. If you read more carefully you'd see that I suggested to Jonythejet how he projected the highmesh details to lowpoly :]

  • Autodesk should implement this tool into 3ds Max 2011 and have it complement the graphite modeling tools.

    And of course. Pay you a fortune for it ;)

  • Very nice but more videos of what I can't play with just depresses me :(.

  • Comment removed

  • @philnolan3d

    Annoying, really.

  • @philnolan3d Lol your truly everywhere trying to get flog 3dcoat at every turn

    Do you get commissions or something?!

    For me using Gomax (zbrush 1click exporter) + and this, would beat any other options out there, in terms of speed and accuracy.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more