Ohhhhhh.... I so want this right now. You pretty much don't need to fiddle all day trying to get proper edgeflow which I find takes a LONG TIME to do.
this wrapit actually can be done on softimage too by applying shrinkwrap and placing it above modeling so any change done on the mesh it will still wrap it around the selected second mesh and i believe it also can be done in other 3d programs ...
@SneakersDK you may want to remake the topology of a high res mesh for animating, games etc and you can still use the texture, bump and normal maps of a high res mesh. also, when sculpting, the original topology tends to stretch and spread unevenly taking you the ability to sculpt needed details where you want more of them.
@LoganSchubert Wait, what? Tools like this, 3D Coat, Topogun and even the Graphite tools in Max make the process of retopologizing your geo MUCH faster than doing it by hand. Iv'e never used Wrapit but it looks bad-assed. I really wish the developer would provide a demo version.
@milosrdniandjeo I know what bumpmapping is. If you read more carefully you'd see that I suggested to Jonythejet how he projected the highmesh details to lowpoly :]
Ohhhhhh.... I so want this right now. You pretty much don't need to fiddle all day trying to get proper edgeflow which I find takes a LONG TIME to do.
dessertmonkeyjk 1 month ago
lol this is integrated in max? why I never saw it? D:
kitsune0video 4 months ago
this wrapit actually can be done on softimage too by applying shrinkwrap and placing it above modeling so any change done on the mesh it will still wrap it around the selected second mesh and i believe it also can be done in other 3d programs ...
Seiferzed 5 months ago
great, but what's about the inside of mouth? the theeth will be redone in Maya, 3dsmax or such?
Soidgp 5 months ago
I may be stupid.. But I don´t understand.. Why start all over agian?
SneakersDK 10 months ago
@SneakersDK you may want to remake the topology of a high res mesh for animating, games etc and you can still use the texture, bump and normal maps of a high res mesh. also, when sculpting, the original topology tends to stretch and spread unevenly taking you the ability to sculpt needed details where you want more of them.
Tracer2k 10 months ago
@SneakersDK it's for the in-game mesh. modern game engines can't handle objects with millions of polygons
kyleisreallycool 3 months ago
cool plugin. watching all the videos though it doesn't seem much faster than doing it by hand without the plugin :/
LoganSchubert 1 year ago
@LoganSchubert Wait, what? Tools like this, 3D Coat, Topogun and even the Graphite tools in Max make the process of retopologizing your geo MUCH faster than doing it by hand. Iv'e never used Wrapit but it looks bad-assed. I really wish the developer would provide a demo version.
BumperMorgan 1 year ago
thats so easy while in other software you brake you head on this
anmisto 1 year ago
do you just click on the model, and polyon creating itself?
monjanse 1 year ago
how did he projected the highmesh details to lowpoly at 8:29 ???
Jonythejet 1 year ago
@Jonythejet Bumpmapping? :-?
fulfination 11 months ago
@fulfination To make low poly model from high poly...
milosrdniandjeo 9 months ago
@milosrdniandjeo I know what bumpmapping is. If you read more carefully you'd see that I suggested to Jonythejet how he projected the highmesh details to lowpoly :]
fulfination 9 months ago
Autodesk should implement this tool into 3ds Max 2011 and have it complement the graphite modeling tools.
And of course. Pay you a fortune for it ;)
ninthjake 2 years ago
Very nice but more videos of what I can't play with just depresses me :(.
sinz718 2 years ago
Comment removed
philnolan3d 2 years ago
@philnolan3d
Annoying, really.
TheBeatK 1 year ago
@philnolan3d Lol your truly everywhere trying to get flog 3dcoat at every turn
Do you get commissions or something?!
For me using Gomax (zbrush 1click exporter) + and this, would beat any other options out there, in terms of speed and accuracy.
SupaPoopaScoopa 1 year ago