can you do a tutorial on how to make a biped do a backflip? i mean i tried it afew times and its kinda annoying that everythign got messed up in the flip...
Hi can you explain me how to avoid "mesh intersection" during animations like this one? I mean when a character falls on the ground or hits anoher character the meshes ofter intersect each other.....how can I avoid that? thanks in advance!
@VFXTutorials There isn't really a technique that I know of inside of Max, you just have to be careful and rely upon inverse kinematics. If you use endorphin however, the entire program is build as a simulation where two meshes will only collide with one another.
Tutorial then I'll sub
rockstarahmed 1 month ago
can you do a tutorial on how to make a biped do a backflip? i mean i tried it afew times and its kinda annoying that everythign got messed up in the flip...
RizeMeteor 2 months ago
Nice Using blimpd
Black6421 6 months ago
NICE MAN THUMP UP AND 1 MORE SUSCRIBER FOR U!
PivotMegaMaster 7 months ago
Sickk
321RunescapeOwnz123 7 months ago
what program is this?
SuperLeft4deadman 9 months ago
omg it very nice good work!!Like
dropcandy13 10 months ago
Wow man this is nice!!! Um.. Tiy keyframed this so well that it acually lukes like you used motion trackers..
meenboy12 10 months ago
Hey very good animation, did you use any movie reference for that? It's really beautiful ;)
dannypixel 10 months ago
you used footstep animation???cause i cant animate my character with free movements with a footstep animation
cldmusica 1 year ago
@cldmusica Nah man it's all keyframed. I'd advise steering clear of footsteps too. Very restricting.
Murraythis 1 year ago
@Murraythis oo thanks man...that helped me a lot!
cldmusica 1 year ago
@cldmusica oo thanks man...that helped me a lot
cldmusica 1 year ago
Great work, how do you get many bipes in the same scene, do you use Point Cache?
Jocken75 1 year ago
send the bip files please ill give credits!
CreationsRS 1 year ago
Hi can you explain me how to avoid "mesh intersection" during animations like this one? I mean when a character falls on the ground or hits anoher character the meshes ofter intersect each other.....how can I avoid that? thanks in advance!
VFXTutorials 1 year ago
@VFXTutorials There isn't really a technique that I know of inside of Max, you just have to be careful and rely upon inverse kinematics. If you use endorphin however, the entire program is build as a simulation where two meshes will only collide with one another.
Murraythis 1 year ago
after all that hard working to do this animation ,,,can you save these animation as a BIP files??can you tell us how you can make a bip files?
audayhussain2 1 year ago
how long did you need for this one?
LAPA50ty 2 years ago
did you make this by moving the parts frame by frame?
joka232 2 years ago
Yes, I made keyframes every part of the character (apart from the legs which I key separately), after every 3 frames.
Murraythis 2 years ago
@Murraythis that isjust amazing u still work with 3ds amx?
joka232 2 years ago
Did you use any other programs besides 3DS Max for the animation?
amorfati3 2 years ago
FUCKING beoutiful!!! pls how long were you doing that? (srry for my bad english)
Assaassinn 2 years ago
Thanks. It took about two days (well, afternoons) to complete.
Murraythis 2 years ago
woow... :D really nice =D
Assaassinn 2 years ago
wow you rule!
McDoidao 2 years ago
wow good job
7Altair 2 years ago
great
guiblayd 2 years ago