1:56 - The box falls through the ground. This is not really a one-time occurrence either. If any of you play that Duk Duk game you'll probably see how bad the physics are in the Blender game engine... I fell through the ground 3 times after playing it for 5 minutes.
I never said anything about any scripts. I have no idea what you're talking about. The Blender engine has BAD PHYSICS. That's all I was saying. I never accused anything of being a "bad script." Things just seem to go through other objects at random and very often.
no dude grow a brain he meant that he didnt use any scripts and thats why it had bad physics the blender game engine is actually very powerful if used in the right way u need to stop assuming shit and start listening.
I'm reading... and my guess is most of these posts done in english probably deserve some sort of kudos, because it's painfully obvious english isn't the writers forte...
i understand that u have to use several software for certain effects but how do u blend down the master physics into one game to make it look like this
man, that's simply awesome!!! how did you do the motion blur and the realtime shadows of the first one??????? I tried with 2D Filters, but nothing happened. 5 stars!!!
nice stuff
DennisH2010 1 year ago
nice
TraevaineTeam 1 year ago
3:31 did you pre-render this ambient occlusion? did you use ANY script in this game?
ilhadosmacacos 2 years ago
nice
cahman44 2 years ago
this video is awesome
gamerx2010 2 years ago
nice destrucible things in the third nice...
bleedinghorse0 2 years ago
The first one was impressive but the last two were somewhat disturbing....
360xDX 2 years ago
how do u pick up boxes :P?
Basskingdom 2 years ago
hey how do you get that bullets remain on walls?????
Pr3DaToR15 2 years ago
1:56 - The box falls through the ground. This is not really a one-time occurrence either. If any of you play that Duk Duk game you'll probably see how bad the physics are in the Blender game engine... I fell through the ground 3 times after playing it for 5 minutes.
Justin712 2 years ago
Man, because this ISN'T a script - this is blender, empty make cube and this invisible cube throwing what you have in hand. 0 scripts.
Nevitro 2 years ago
I never said anything about any scripts. I have no idea what you're talking about. The Blender engine has BAD PHYSICS. That's all I was saying. I never accused anything of being a "bad script." Things just seem to go through other objects at random and very often.
Justin712 2 years ago
no dude grow a brain he meant that he didnt use any scripts and thats why it had bad physics the blender game engine is actually very powerful if used in the right way u need to stop assuming shit and start listening.
123456789and10and 2 years ago
@Justin712 that happend due to lack of python scripting,lazy game design
RTard48JRod 1 year ago
I'm reading... and my guess is most of these posts done in english probably deserve some sort of kudos, because it's painfully obvious english isn't the writers forte...
traceur9 2 years ago
please could you answer me mi question
How could i do a breakable car like in your video
(let me suggest with parent???)
WadsXDXD 2 years ago
This is:
Collision - and - right body: on |AND| parent: off ;)
Nevitro 2 years ago
Thanks :)
WadsXDXD 2 years ago
good work man! i have some questions 4 you:
-how you fade the scenery with distance?
-your ragdoll was made using constraints wasnt it?
-how you fix stopped your rigid body until it be touched by another?
i have lots of more questions but if i answer all i would bother you =P
ilhadosmacacos 2 years ago
1 - Mist in World Buttions
2. Yeah, youtube - right body tutorial blender.
3. Options in Logic Bricks.
Nevitro 2 years ago
1:i found the mist =)
2:i will search for it
3:no script, no property?
ilhadosmacacos 2 years ago
3. Im use property
2. This is easy, only must find 50 free hours and configurate Your rag doll man ;]
Nevitro 2 years ago
good work man! i have some questions 4 you:
-how you fade the scenery with distance?
-your ragdoll was made using constraints wasnt it?
-how you fix stopped your rigid body until it be touched by another?
i have lots of more questions but if i answer all i would bother you =P
ilhadosmacacos 2 years ago
how did u make ragdoll physics??
MarkyboYO55 2 years ago
lucky you, i think my gcard doesent support glsl.its radeon 9200
Oyaki72 2 years ago
cool, can you send me a tutorial to tell me how to do that!
jarvoto5 3 years ago
i understand that u have to use several software for certain effects but how do u blend down the master physics into one game to make it look like this
rsdigiomoney 3 years ago
Hmm? This is Blender, only for camera + mouse use python. This is easy "Track to" ...
Nevitro 3 years ago
well then how did you link the mouse + camera to blender to make it work and at the bottom you said that motion time shadows in virtualdub so...
rsdigiomoney 3 years ago
"motion time shadows"
Rotfl, owned, lol
Man, shadows in blender, but im haved Radeon 9550 - there NO CAN motion blur. Now have GTX 260 - now can ...
But im added motion blur by Virtual Dub, because showing how is real for all computer +600 $.
Old my system:
512 RAM
AMD 1.8 GHz
Radeon 9550
See, this graphic card don't use some new optons in games and in blender.
Nevitro 3 years ago
so it was all done in blender
rsdigiomoney 3 years ago
Yeeeeeees.
Nevitro 3 years ago
lol ur good! 5/5 stars =)
Johneysteel 3 years ago
I mean, sorry, the realtime shadows.
Arthurein 3 years ago
any tut for enabling it? don't know how to do it... ^^
Arthurein 3 years ago
man, that's simply awesome!!! how did you do the motion blur and the realtime shadows of the first one??????? I tried with 2D Filters, but nothing happened. 5 stars!!!
Arthurein 3 years ago
motion blur is added in VirtualDub. Blender motion blur not work for ATI card (im have). Realtime shadows - this is new blender GLSL view.
Nevitro 3 years ago