Added: 4 years ago
From: NSTestosteron
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  • my eyes are bleeding ughhh

  • Need this in 720 or 1080.

  • "Raytraced"

    People don't see that word, but instead a blur.

  • People just don't understand. Its not about the quality of graphics its the light information that is received to the texture which should be noticed in the video.

  • i guess somebody was in a coma for the last 10 years and the first thing he saw after waking up was this old video game and thought "omg! this graphics are amazing!"

  • @Haalef You seen the resolution on these shadows? Raytracing is the future.

    It's just that they never made proper use of the raytracer in most of the shaders.

  • Cool story bro ..

  • @Marbas777

    Ever heard of reading a game's release date? Ever heard of a series with roots going back to 100MHz? Ever heard of logic or relevancy? All the arrogant little kids care about today is "OMJ UR GHAIME HAZ GRAFFICKXZ!!!11". Well if the game runs decently and has good audio, good gameplay, a decent story, and expansive multiplayer, then if it's at least OK graphically, WHO GIVES A FUCK?

  • @BoctorPoo Amazing (not OK or average) graphics aren't in detriment of everything else. Look Crysis (1), for example...

  • @BoctorPoo More like, get a life.

  • @Black7Cloud Because that's never been fucking said. At least I'm not worried about death now that I had no life to begin with.

  • the shadows - the reflections - the light

    man! let's get philosophical?

  • Ever heard of FUCKING WITCHER 2, CRYSIS 2, CALL OF DUTY BLACK OPS, CRYSIS WARHEAD, FAR CRY 2, AION EMPYREAN'S CALLING AND FUCKING OTHER STUFF INCLUDING UNCHARTED 2 AND BATTLEFIELD BAD COMPANY 2?!!

  • Look at the date people ffs

  • WOW THATS AMAZING GRAPHICS

  • I liked when the spider thing's model passed through the scene models.

  • lol well its not anything crazy but yea it looks pretty damn good, you gotta remember this game came out in what 2005? I just so happen to be currently playing it for the first time hence why Im looking up quake vids. While the game does look decent enough, this is a deffinate noticable difference, everything just seems smoother

  • The concept is lost on these simpletons.

  • @MuToiDMaN I'm not even a tech junkie but even I found this very impressive. I am fascinated by seeing varying layers of shadows of multiple objects and real-time reflections. I am waiting for the day that these techniques are used in real-time along with high-res graphics and they run well. Maybe in a year or two, unless Crysis 2 already does it.

  • @Chotahater Crysis 2 has some really low-res textures.

    The best ones are half the size of the textures in Crysis 1.

  • @Killicon93 I thought I noticed some worse looking textures in Crysis 2 but again, I'm not big on tech so it's not like I have a PC to run either of them, especially at max settings. I used to love PC gaming (Rainbow Six, UT, AoE, Diablo.......Rollercoaster Tycoon) but I chose instead to game on consoles because it was the only way to play the same stuff my friends did. I don't have any regrets about it though, I still have fun.

  • @Chotahater I don't have that problem since all my friends play on PC.

  • Unbelievable graphics! .... for 1997. hehe :)

  • aw man, i remember that one time i made my nintendo 64 raytrace too.

  • oh my god i had to turn it off! it's... it's too real...

  • ID tech 4 uses raytracing itself in small parts.

  • Like bar looks like the Portuguese Flag...

  • This wasn't even unbelievable in 2007. A little game called Crysis would like a word with you.

  • Now add to that the game's natural lighting, and you still get Q4 as it was before. No difference at all.

  • Even by 2007 standards this was bad.

  • @Lamboragon then crisi 1 is a threesome xD

  • Problem is those older games don't have the proper shaders too make the raytracing stand out .. exept the reflections. 

  • I hope you mean unbelievable as in unrealistic.

  • well sill looks like shit

  • @naragadume WIN

  • This video should be taken as a proof-of-concept. Not more than that.

    If you put raytracing in the hands of trained artists, they know how to use off-colored dim lighting + bump-map surfaces to give a scene photographic realism. I would say this demo is limited to a single light source per scene. Enormous changes have been made since 2007 in the GPU processors.

  • it is unbelievable, i can't believe it

  • Dem polys...

  • it's no ray tracing

  • and the graphs came out just just meh couldve been pushed even further not realy for me in the top 10.. the game completely didnt even made sense let stand of how much the story whas a fail to that i stopped playing cusi couldnt play cus of falling in sleep..

  • definitely not raytraced, but another one of john carmacks great works of art. Shadows are shadow volumes and reflections are cubemapping.

  • I think people are also losing sight of the fact that this game came out in like what 05?  It's still a pretty damn good looking game. I don't think I've ever played a game that much like a tourist just taking screenshots of everything.

  • @THEUrinalCake buy crysis.

    and mod it allot.

    its so frickin perdy!

  • @EvilLamas crysis over rated its nothing special its boring the graphics arent to amazing there is no real fun in it the game has no real potention to em the game is one epic fail they where better of just making theatre preformance graphic vid or somthing like that atleast it would be more intresting to watch and maybe fun to but crysis no it whas realy boring the only things that whas great about it whas suppsoed to be the graphics but yes.. there whas way to much expatation to the graphs

  • @Dante112 very perdy graphics aside- I, and many others, think Crysis has great Gameplay!

    And I dont see how you can say it has no potential, its quite sandbox, with lots of cusomisation etc, whereas most FPS's at that time were all based in corridors or other linear paths, where allt you did was run around shooting people with little variation on how you went about shooting them

    Would I be going out on a limb to say that you tried crysis and either sucked at it, or your computer didnt play it?

  • @EvilLamas Crysis was horribly linear for a game whose engine is capable of such expansive environments.. Runs well on my machine and I'm well versed in FPS gameplay, but I found the design, concept, gameplay all very generic and dull. I tried to like it, just not my cup of tea. It's everything I'm tired of in gaming, to be honest.

  • People are forgetting when commenting on the poor graphics, that non of what you are watching is pre-rendered, its all real-time. THATS the amazing thing about raytracing.

  • In 2007, when crysis arrived, he kick ass quake4 and this shiiiiaat....

  • Looks like bump mapping is turned off?

  • You have to be an idiot to say that Graphics are bad on this.. Bear in mind this video was uploaded in April 2007! Idiots. The graphics could have been immense at the time!

  • The only thing unbeliavable is how crap the graphics look.

  • Comment removed

  • Looks ugly...

  • Jebus! This makes the game look like crap! There's no bump mapping, and every room is far too bright. The only difference I saw was a few reflective surfaces and the reflective spider thing, and that thing being reflective would have made it look retarded. It's just not a good idea Ray Tracing a game that looked fine without it.

  • @TheJakeDTH The primary reason why raytracing looks like crap is because the graphics this game depends on bumpmaps. If instead of bumpmaps real additional polygons were used instead, it would be much better, and it wouldn't have much of an effect on the framerate.

  • @nfwu I know. Is there not a way to do bumpmaps with Raytraceing? I believe the new engine used for RAGE uses additional polygons whenever possible. Can't wait to see that game fully Raytraced (if someone does it and if current hardware will handle it).

  • @TheJakeDTH Yes, it's possible, since the bumpmap is just a specification of the surface normals of the object. But I've never actually seen a raytracing engine bother to do that before.

  • absolutely magical. However, raytracing is far too complex for most game systems, so don't expect to see these kinds of graphics on any commercial games for years.

  • well then my shit has raytracing

  • Unbeleivable for a Dreamcast game.

  • nobody said it was easy... it's such a shame for us to part...

  • i can believe this graphics :)

  • Shame about the game being terrible though...

  • My shit has better graphics

  • @Kilerfear Nothing can produce better graphics than raytracing.......Raytracing is the pinnacle of graphics technology. Go look at a real raytracing demo.......The graphics and effects are unbelieveable compared to current software.

  • @MujaRagHeadKillaUK True, to an extent. Raytracing does not, however, inherently produce better graphics than a rasterizer. Both can produce the same quality graphics, but both have their strengths and weaknesses: Raytracing performs better when rendering huge vertex data sets, and it unifies effects, such as lighting, shadowing, reflections and refractions. A rasterizer can do this also, but at a reduced speed. As of now, we have not really hit the vertex volume in games to justify raytracing.

  • umbeiliveable graphics my ass.

  • pretty okay game... |:\

    

  • this is from early 2007, it did look quite good for that time

  • look like Quake 2 now >...>

  • is this using the gpu or cpu to raytrace?

  • to all those who are thumbing this down and post some silly comments. LOOK AT THE UPLOAD DATE. 3 Years in computergraphics are a lot of time. These kind of things are outdated pretty fast.

  • Quake 4 already looks quite raytraced due to its sharp stencil shadows, so this doesn't really make a difference. In this video at least, there is another one with RT reflections and portals.

  • crysis looks ALOT better.

  • Ray tracing is soo yesterday, look up path tracing guys :)

  • @7ty714: Ok you go and write a program that uses it. In real time. Then get back to me.

  • next time in HD ..

  • That looks like poop...D':

  • this game looks much much better on my pc

  • Unbeliveble Graphic eh? Just the one, presumably...

  • Not impressed.

  • wow. this kind of looked like an rendered cutscene from some random 1997 sci-fi game.

  • unbeliveble graphics huh?

  • @rutgerhaase This was made before Crysis

  • @rutgerhaase no. UNBELIEVABLE GRAPHIC

  • @rutgerhaase

    hahaha ...??? mock !!

    wait...its the future of gaming, raytraced render !!

    where are you living behind the moon ?

  • @rutgerhaase Look at the shadows' projection , and the lightning, not the models or the textures .

  • not that it's better when all the normal maps are gone

  • Yeah, it actually looks quite poor with the normal maps missing, it just has accurate shadows now. Big deal. I think it's going to be computationally less taxing to just fake it really well.

  • Not to mention the clipping issues.

    Perhaps skipped on collision detection to make the tracing faster?

  • 0:19 = fail - thing loaded on hovercraft doesn't move with it O_O

  • People don't realize that the cell processor is rendering graphics as well. So the GPU isn't the whole story. Uncharted 2 blows all other games out of the water. Gamespot said it was possibly the best game ever on any platform.

  • Bull shit it is. Go build a comp with an i7 quad core and SLI GTX 250's and tell me that again.

  • More like SLI GTX 295. Maybe Triple Crossfire HD Radeon 5890s if your the ATI fan.

  • the 295's work, too, and until ATI gets their drivers under control, I'm sticking wint NVidia lol

  • how wrong you are.

  • You are aware, i assume, that the graphics hardware (gpu) used in the Playstation 3 is a nVidia Geforce 7 series? Desktop PC graphics options from nVidia have moved on by three generations since then. 8 series, 9 series and then the GTX cards (what would have been series 10).

    Lets not even get started on the PS3 processor, jumped up secondary gpu that it is.

  • at least the processor is

  • depends on what desktop pc you are talking about, if you catch my drift :D

  • My my, someone is high.

  • @itsGeorgeAgain Can't wait to join em :D ... tonight... can't go around with red eyes in front of my mother :P

  • wow looks sick

  • cuts the mood off:D

  • Unbelivably BAD graphics.

  • can we do it on PS3 with Linux and the Cell processor? Quake 3 is OpenGL compatible so why don't give a shot on it and trying to unlock the RSX GPU under Linux OS.

  • RSX is awful, its an nvidia 7800 gt trimmed down. the only asset to the ps3 would be its cell.

  • This video looks incredibly pixelated everywhere. I thought this was what raytracing was fixing among other things such as shadows and light.

    Hopefully its just bad quality of this video..

  • There is absolutely nothing "unbelievable" about the graphics in this demo. It looks very similar to any rasterized graphics output on a high quality video card.

  • well thats not the point of this video, maybe the title is a little off, since yes, its not unbelievable.

    the unbelievable part is the fact that it was raytraced in realtime, the additional detail level acquired with this method is not perceptible on a youtube HD video window. I agree that many raster solutions out there look better, but realtime raytracing is the way to go if we plan to achieve photorealism.

    Plus, you are talking about a 2 year old video.

  • i agree with u

  • not bad

  • I think there will be many other priorities in game developers minds before ray tracing. The average guy on the street wouldnt really know the difference. Until graphics become hyper realistic it wont be that noticable. I remember when Ray Trace demo's on the Amiga were a big thing. Of course I think it took a week to render demos in those days!! There, an opinion from someone who has a very high level idea about these things!!!

  • What about actually transforming your scene? In rasterizing you have to transform all the vertices in a scene first. In raytracing you can just physically shoot rays through space. If you optimize your space properly with some kind of octree or a BVH, you can increase the scene complexity without wasting too much CPU power.

  • demo takes a week wtf

  • ... if the opaque stuff is drawn AFTER translucent stuff, it will be hide the translucent stuff, which should be in front.. so.. primitives must be sorted. Sorting means that you cannot efficiently feed the data into the graphics processor. This is a HUGE overhead, performance will drop few orders of magnitute.

    This is why the solution to this "dilemma" is massive amount of ad-hoc. Raytracing solves this problems in a very elegant way.

    KTHXBYE

  • Raytracing is more elegant solution than brute-force rasterization; it avoids the biggest problem of scanconversion based rasterizer: translucency sorting. The visibility of fragments is determined using depth buffer. This allows to draw the primitives in any given order. But. When you throw translucency into the mix, translucent primitives should NOT block stuff behind them, so, writes to depth buffer should be disabled.. but then, the opaque stuff behind translucent stuff, if

  • The recent prevalence of multi-core and hyperthreaded processors had made raytracing much more viable than it has been in the past. But we still aren't to the point where it can be done without a huge hit to fps. Also, it isn't really necessary; people have been finding workarounds for years that work very well.

  • @etak00: You're right, but upto a point. Rasterization is faster than raytracing upto a certain scene complexity threshold. Beyond that (e.g. if you have volume data, or micropolys, or very very large scenes, so the size of an average bit of geometry is subpixel), raytracing can be more efficient since object-space complexity far outweighs image-space complexity.

    I agree, carefully crafted LODs etc muddy the waters a bit. But "rasterization will always be faster" is not a bulletproof assertion.

  • Nothing in the video is impossible with rasterization, while being significantly less efficient. The hype around raytracing is the product of misinformation.

    1. Only secondary ray effects (refractions, reflections, shadows..) are of interest. Primary ray stuff can be done with rasterization just fine. Due to the lower complexity, rasterization will always be faster.

    2. Raytracing does not magically add global illumination. Get your facts straight, people. RT and GI are two different things.

  • nice, can't wait for mainstream games to feature this.

  • Really notice it in the shadows. nice work.

  • Raytracing is great, but I think the quality of realtime raytracing right now isn't that impressive compared to the quality of accellerated polygon-based 3D graphics.

  • These actually are still polygon based. Raytracing has to do with how the lighting in a scene is rendered. So the model detail is still dependent on the original designer and whatever is being used to render it.

  • sux

  • p3on is right no games use ray tracing atm and we might see this in about 3 years :)

  • What happened to the normal mapping?

  • Sexy?

  • omgzz thiose graphicks are leik unveilevablez

  • The ps3 could get close but probably not real time yet the only thing the xbox can do really good is bloom, go bloombox 360.

    Anywho cool VID, it kinda inspires me to see if I could redo some old school quake maps in Unreal 3 or something.

  • lol u dumb if you think the ps3 can do raytracing on games this level

  • lol your dumb because it can. and is. and has. mgs4 used it in several high lit reflection scenes. and they are developing games with it.

  • implementing it isnt the same thing as building an engine on it you fucking idiot

  • why are you even bringing up xbox what the fuck, i'm saying home electronics in general arent advanced enough to implement ray tracing. also, what you said about mgs4 is bullshit. however, if you search "ps3 ray tracing" on youtube you can find a video of a dude using THREE ps3's to generate a raytraced model of a single car... yeah man, sounds like the ps3 can totally do it! fucking idiot

  • ray tracing on a car of what quality. i never said good or bad. how high quality is his tracing. and no if you ever played mgs4 you would clearly see it in the mirrors.

  • hahahaha what the fuck, i can't even tell what you're saying

    the point is MGS4 doesn't use ray tracing, there aren't any commercially available games that do. it's still experimental and common hardware, particularly consoles, are nowhere near rendering it. you don't need ray tracing to create mirrors in video games jesus christ

  • never said it was used to create mirrors. you say it cant be rendered on console? yet didnt you say it was on 3 ps3s? ray tracing as a technology is experimental the practice is in application. you obviously can use ray tracing in this 2 year old video and other demos why is it hard to think that mgs4 used it in several cutscenes. all that requires is the have something process it record it and play it back. the ps3 wouldnt need to re render it again. just like a video clip. faggot!

  • jesus christ what the fuck, YES, it can't be rendered on A console, it took THREE ps3's to render ONE model of a car you fucking idiot

  • Sorry buddy... but you're wrong! Every cutscene on Metal Gear Solid 4 it's in real time! And BaneOfFreeSpeech? Yes! PLAYSTATION 3 can do ray-tracing because it has 8 cores! In the future you will see games using ray-tracing running on the PS3. But the ray-tracing technic needs to be perfected first.

  • oh shit I only have 2 cores, I can't do raytracing?

    No, seriously... It took like 3 PS3s to do that one raytracing demo. I don't think we'll be seeing much of this on current hardware.

  • I'm not sure what real-time thing is but i think i do because im MGS4, you can shake the controller at anytime in a cutscene and you go back to your sneaking suit, neato!

  • "clearly see it in the mirrors. "

    "never said it was used to create mirrors" Sure you didn't say that...

  • because ray tracing dosnt CREATE objects.

  • BaneOfFreeSpeech you clearly have no idea of what raytracing even is, or 3D graphics technology in general.

  • Even WoW uses this now. It's nothing new.

  • hahahaha no it doesnt, seriously, look it up, there isn't a single commercial game on the market that uses ray tracing. not one

  • @p3on this year release crysis 2 and the pc version will be have raytracing

  • @p3on Crysis 2, and GT5, and a few more. not to mention the countless PC mods that have ray tracing enabled.

  • @BigdogWitBigdog ray tracing some rudimentary lighting effects isn't the same thing as building a 3d engine on it

  • p3on is correct. WoW only uses Ray Casting, not Ray Tracing. Seriously, with modern systems and ray tracing, you need 1CPU core for every frame per second you get. On most WoW's players' systems, the game would be unplayable at 1fps or slower.

  • because stupid people point out the obvious and not whats at hand, its very annoying most people are just as bad in life in general.

  • LMFAO rashin you fail ps3 and Xbox 360 dont even have ray tracing, and yes you can do ray tracing on ps3 as long as you have THREE of them!! fucking get real, you Won't see ray tracing on YOUR 1 ps3 alone. n00b

  • no, you can raytrace on both of them. You dont need 3 ps3's.

    you'll need 3 ps3s if you want to render a boring static carscene using raytracing in realtime though

  • you noobs are stupid! AND YOU'RE TOTALLY NOT EVEN GETTING IT!!

    The lightning effects and reflections are IMPOSSIBLE ON XBOX 360 and PS3

    like 95% of you kiddies looked at the dated visuals and not the never before seen ray tracing lighting effects, omfg you guys fail, great video! i totally got it!! sweet!

  • You can to Ray Tracing on the PS3 you moron.

    Look it up.

  • "UNBELIEVABLE"

    yep UNBELIEVABLY CRAP

  • Uuuh, Am I supposed to be amazed by this crappy demo? I find it very very lauglahble when the gaming community sees a minute improvement in graphics and starts WOWing how incredibly realistic and stuff this is. Until i see area lighting and at least real-time ambient occlusion in games I'm not impressed at all.

  • you haven't seen Killzone 2 then?

  • This isn't impressive.

    But Fallout3-Killzone2- and MGS4 are.

    Unfortunately FO3 looks best on PC. But PS3 games tend to have better graphics, mainly because the Cell Procs works as a video card as well.

  • wheezart: Ray-tracing - a rendering technique that's typically too complex to be used in games - is a "minute improvement in graphics"?

  • there was time that even having colors on a screen looked too complex.

    Technlogie advances...

  • looks the same.

    lets see crysis in raytraceing.

  • crysis is awesome looking, but Killzone 2 raytraced would be the daddy of all games graphically. the only way crysis can compare with Killzone 2 in detail and realism is for it to be raytraced by caustic.

  • the textures of the walls and pipe are crap. the enemies dont collide?

  • crappy scenes, but still amazing to think that every shadow pictured is NOT A TEXTURE - a true representation of blocked light!

  • This uses the same textures and models as the original Quake 4, so don't expect it to look better from this point of view.

    It's the physically correct reflections and refractions that makes raytracing so special.

  • wow this is sooooooooo great.... :(

  • what i see is unreal tournamet 2004 with dx9? lol

  • LOL this is raycasting which is like 50 times easier to do then raytracing

  • 10 years ago the claim in the title might be valid, but not by today's standards.

  • fuck u

  • Where is the "UNBELIEVABLE GRAPHIC"? I can't find it.

  • this supposedly is like the most graphic educing thing created that requires multiple cpu's to run...youtube quality fail that's all

  • Uh, are you sure this is Quake 4. The first 10 seconds have Quake 2 written all over them. Looks like utter shit imo.

  • Of course crysis is going to look better, it was designed from the ground up to get the most out of todays technology! Quake 4 is using a old engine now.