Added: 2 years ago
From: garrynewman
Views: 8,315
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  • purty.

  • i like

  • looks like bouncy ballz

  • Awesome job garry..you made an awesome mod. Probably the best ever made :]

  • What software is this?

  • If it ever gets releases, it's gonna be the most powerful engine for indie developers.

    Who needs all the realism if you can make it so dream-like?

  • Im not sure what any of this is cus im not exactly "programming" savy but it does look pretty balls to the wall awesome

  • Basically, 2D special effects rendered in a 3D environment, with a special texture that reacts to light sources.

  • Uhhh...huh *Sits there with stupid look on face*.....Oh yeah I umm I totally get it yeah, the uh 3D special somethings with the light texture sure!

  • Hah, looks so awesome.

  • LOL, "nice Balls garry" ahaha. Good one. Anyway, this is cool and Great Gmod, it is loads of fun. I wish you could make Planets on it though.

  • hahaaa nice

    for those of you that dont understand, they are 2d

    pictures with properties and lighting that make it look like theyre 3d(i think)

    keep up the good work Garry.

  • In the words of nixtar, nice balls garry.

  • I don't get it.

  • mmmmmm so confusing..

    :Dd

  • Good luck with your engine.

  • So... Awesome! How many FPS?

  • what no music? hahah

  • Ofc the randomer is rignt -.- ! XD

  • Trippy~

  • Owned. And nice balls garry.

  • Was this made using his particle editor that he scripted in one day?

  • what game are you planning to run in that engine?

  • Gmod, i have heard that garry is making his own engine for his own sanbox mod, so yeah it will be .. badass..

  • It won't be a sandbox game

  • It wont!? Well some guys at facepunch said so...

  • me liek

  • I wish I could understand more of Garry's engine shit, but it's pretty cool already.

  • Eye liek it too

  • Nifty, gay-ray

  • I liek

  • eye liek eet

  • me two

  • I never quite understood all the wizardry behind most game code and tech stuff, but, if what blazehedgehog means is true, then would this mean something like bump mapping for sprites?

  • no, they're normal mapped, bump mapping is a technique to give surfaces a textured look (textured as in 'to the touch', not as in graphic).

  • I liek.

  • By "billboard sprites", what do you mean? Flat polygons that always face the camera? That's pretty snazzy, of so.

  • Yeah, a single quad that rotates to face the camera.

  • i liek

  • I liek.

  • for what are they?

    look cool.

  • I'd fuck that

  • Gary Brolsma sang Numa Numa,

    Garry Newman Made Gmod 10 and the older ones.

    :)

  • Those look nothing like billboards.

  • Garry arent you a pop singer?

    Its hard to belive you made gmod.

  • What are your PC specs Gary?

  • good

  • Suddenly. Balls. HUNDREDS OF THEM!

  • Awesome

  • i liek.

  • Very cool effect, pretty effective for low end systems I would guess.

  • awesome

  • sprites with normal maps? coo.

    I wonder if you can get specular maps on em...

    IMAGINE THE POSSIBILITIES! :O

  • Sooo... Is it actually more efficient than rendering semi-smooth geometry?

  • A part from the bad spelling from the description, this is nice. 5/5 O;

  • It's ironic.

    Garry created a forum especially harsh on bad grammar to keep idiots out, so the typos in the description are definitely put there on purpose :)

  • wow that's cool.

    Can't remember I've seen normal mapped particles at all.

    Is that some sort of prototype engine for this?

    Probably single explosion sprites could look much more complex using this, in the right way. I'm not sure. :o

  • normal mapped particles are everywhere, look at the explosions in videogames in particular, often as not the 'chunks' of debris coming out are just realistically lit particles.

  • They're usually lit, but not normalled

  • trippy.

  • awesome video

  • looks gret, someone should phong blood particles!

  • MY EYES.

  • Sweet!

  • GARRY IS NOT GAY!

  • Something that can be like bubbles in water?

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